BEGIN;

create table regionsettings (
	regionUUID char(36) not null,
	block_terraform integer not null,
	block_fly integer not null,
	allow_damage integer not null,
	restrict_pushing integer not null,
	allow_land_resell integer not null,
	allow_land_join_divide integer not null,
	block_show_in_search integer not null,
	agent_limit integer not null,
	object_bonus float not null,
	maturity integer not null,
	disable_scripts integer not null,
	disable_collisions integer not null,
	disable_physics integer not null,
	terrain_texture_1 char(36) not null,
	terrain_texture_2 char(36) not null,
	terrain_texture_3 char(36) not null,
	terrain_texture_4 char(36) not null,
	elevation_1_nw float not null,
	elevation_2_nw float not null,
	elevation_1_ne float not null,
	elevation_2_ne float not null,
	elevation_1_se float not null,
	elevation_2_se float not null,
	elevation_1_sw float not null,
	elevation_2_sw float not null,
	water_height float not null,
	terrain_raise_limit float not null,
	terrain_lower_limit float not null,
	use_estate_sun integer not null,
	fixed_sun integer not null,
	sun_position float not null,
	covenant char(36));

COMMIT;
