/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Interfaces;

namespace OpenSim.Region.ScriptEngine.Interfaces
{
    public enum StateSource
    {
        RegionStart = 0,
        NewRez = 1,
        PrimCrossing = 2,
        ScriptedRez = 3,
        AttachedRez = 4,
        Teleporting = 5
    }

    public interface IScriptWorkItem
    {
        bool Cancel();
        void Abort();
        bool Wait(TimeSpan t);
    }

    /// <summary>
    /// Interface for interaction with a particular script instance
    /// </summary>
    public interface IScriptInstance
    {
        /// <summary>
        /// Is this script currently running?
        /// </summary>
        bool Running { get; set; }

        bool ShuttingDown { get; set; }
        string State { get; set; }
        IScriptEngine Engine { get; }
        UUID AppDomain { get; set; }
        string PrimName { get; }
        string ScriptName { get; }
        UUID ItemID { get; }
        UUID ObjectID { get; }
        uint LocalID { get; }
        UUID AssetID { get; }
        Queue EventQueue { get; }

        void ClearQueue();
        int StartParam { get; set; }

        void RemoveState();

        void Init();
        void Start();

        /// <summary>
        /// Stop the script.
        /// </summary>
        /// <param name="timeout"></param>
        /// <returns>true if the script was successfully stopped, false otherwise</returns>
        bool Stop(int timeout);

        void SetState(string state);

        void PostEvent(EventParams data);
        
        void Suspend();
        void Resume();

        /// <summary>
        /// Process the next event queued for this script
        /// </summary>
        /// <returns></returns>
        object EventProcessor();

        int EventTime();
        void ResetScript();
        void ApiResetScript();
        Dictionary<string, object> GetVars();
        void SetVars(Dictionary<string, object> vars);
        DetectParams GetDetectParams(int idx);
        UUID GetDetectID(int idx);
        void SaveState(string assembly);
        void DestroyScriptInstance();

        IScriptApi GetApi(string name);

        Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap
                { get; set; }

        string GetAssemblyName();
        string GetXMLState();
        double MinEventDelay { set; }
        UUID RegionID { get; }
    }
}
