OpenSimMirror/OpenSim.Scripting/EmbeddedJVM/Thread.cs

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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
namespace OpenSim.Scripting.EmbeddedJVM
{
public partial class Thread
{
public static MainMemory GlobalMemory;
public static IScriptAPI OpenSimScriptAPI;
private int PC = 0;
private Stack stack;
private Interpreter mInterpreter;
public ClassRecord currentClass;
public ClassInstance currentInstance;
private StackFrame currentFrame;
public int excutionCounter = 0;
public bool running = false;
public uint EntityId = 0;
public Thread()
{
this.mInterpreter = new Interpreter(this);
this.stack = new Stack();
}
public void SetPC(int methodpointer)
{
//Console.WriteLine("Thread PC has been set to " + methodpointer);
PC = methodpointer;
}
public void StartMethod(ClassRecord rec, string methName)
{
currentFrame = new StackFrame();
this.stack.StackFrames.Push(currentFrame);
this.currentClass = rec;
currentClass.StartMethod(this, methName);
}
public void StartMethod( string methName)
{
currentFrame = new StackFrame();
this.stack.StackFrames.Push(currentFrame);
currentClass.StartMethod(this, methName);
}
public void JumpToStaticVoidMethod(string methName, int returnPC)
{
currentFrame = new StackFrame();
currentFrame.ReturnPC = returnPC;
this.stack.StackFrames.Push(currentFrame);
currentClass.StartMethod(this, methName);
}
public void JumpToStaticParamMethod(string methName, string param, int returnPC)
{
if (param == "I")
{
BaseType bs1 = currentFrame.OpStack.Pop();
currentFrame = new StackFrame();
currentFrame.ReturnPC = returnPC;
this.stack.StackFrames.Push(currentFrame);
currentFrame.LocalVariables[0] = ((Int)bs1);
currentClass.StartMethod(this, methName);
}
if (param == "F")
{
}
}
public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC)
{
}
public bool Excute()
{
excutionCounter++;
return this.mInterpreter.Excute();
}
}
}