OpenSimMirror/ThirdParty/SmartThreadPool/STPEventWaitHandle.cs

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C#
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#if !(_WINDOWS_CE)
using System;
using System.Threading;
namespace Amib.Threading.Internal
{
#if _WINDOWS || WINDOWS_PHONE
internal static class STPEventWaitHandle
{
public const int WaitTimeout = Timeout.Infinite;
internal static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAll(waitHandles, millisecondsTimeout);
}
internal static int WaitAny(WaitHandle[] waitHandles)
{
return WaitHandle.WaitAny(waitHandles);
}
internal static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAny(waitHandles, millisecondsTimeout);
}
internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
{
return waitHandle.WaitOne(millisecondsTimeout);
}
}
#else
internal static class STPEventWaitHandle
{
public const int WaitTimeout = Timeout.Infinite;
internal static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAll(waitHandles, millisecondsTimeout, exitContext);
}
internal static int WaitAny(WaitHandle[] waitHandles)
{
return WaitHandle.WaitAny(waitHandles);
}
internal static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAny(waitHandles, millisecondsTimeout, exitContext);
}
internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
{
return waitHandle.WaitOne(millisecondsTimeout, exitContext);
}
}
#endif
}
#endif