OpenSimMirror/bin/inventory/ClothingLibrary/ClothingLibraryItems.xml

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<Nini>
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
-->
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<Section Name="Shirt">
<Key Name="inventoryID" Value="77c41e39-38f9-f75a-0000-585989bf0000" />
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<Key Name="assetID" Value="00000000-38f9-1111-024e-222222111110" />
<Key Name="folderID" Value="b75056e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Shirt" />
<Key Name="name" Value="Shirt" />
<Key Name="assetType" Value="5" />
<Key Name="inventoryType" Value="18" />
<Key Name="flags" Value="4" />
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</Section>
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<Section Name="Pants">
<Key Name="inventoryID" Value="77c41e39-38f9-f75a-0000-5859892f1111" />
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<Key Name="assetID" Value="00000000-38f9-1111-024e-222222111120" />
<Key Name="folderID" Value="b75056e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Pants" />
<Key Name="name" Value="Pants" />
<Key Name="assetType" Value="5" />
<Key Name="inventoryType" Value="18" />
<Key Name="flags" Value="5" />
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</Section>
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</Nini>