106 lines
3.7 KiB
C#
106 lines
3.7 KiB
C#
|
/*
|
||
|
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||
|
*
|
||
|
* Redistribution and use in source and binary forms, with or without
|
||
|
* modification, are permitted provided that the following conditions are met:
|
||
|
* * Redistributions of source code must retain the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer.
|
||
|
* * Redistributions in binary form must reproduce the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer in the
|
||
|
* documentation and/or other materials provided with the distribution.
|
||
|
* * Neither the name of the <organization> nor the
|
||
|
* names of its contributors may be used to endorse or promote products
|
||
|
* derived from this software without specific prior written permission.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||
|
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Text;
|
||
|
|
||
|
namespace OpenSim.Physics.Manager
|
||
|
{
|
||
|
public abstract class PhysicsScene
|
||
|
{
|
||
|
public static PhysicsScene Null
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return new NullPhysicsScene();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public abstract PhysicsActor AddAvatar(PhysicsVector position);
|
||
|
|
||
|
public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
|
||
|
|
||
|
public abstract void Simulate(float timeStep);
|
||
|
|
||
|
public abstract void GetResults();
|
||
|
|
||
|
public abstract void SetTerrain(float[] heightMap);
|
||
|
|
||
|
public abstract void DeleteTerrain();
|
||
|
|
||
|
public abstract bool IsThreaded
|
||
|
{
|
||
|
get;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class NullPhysicsScene : PhysicsScene
|
||
|
{
|
||
|
private static int m_workIndicator;
|
||
|
|
||
|
public override PhysicsActor AddAvatar(PhysicsVector position)
|
||
|
{
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddAvatar({0})", position);
|
||
|
return PhysicsActor.Null;
|
||
|
}
|
||
|
|
||
|
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
|
||
|
{
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddPrim({0},{1})", position, size);
|
||
|
return PhysicsActor.Null;
|
||
|
}
|
||
|
|
||
|
public override void Simulate(float timeStep)
|
||
|
{
|
||
|
m_workIndicator = (m_workIndicator + 1) % 10;
|
||
|
|
||
|
//OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString());
|
||
|
}
|
||
|
|
||
|
public override void GetResults()
|
||
|
{
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()");
|
||
|
}
|
||
|
|
||
|
public override void SetTerrain(float[] heightMap)
|
||
|
{
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
|
||
|
}
|
||
|
|
||
|
public override void DeleteTerrain()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
public override bool IsThreaded
|
||
|
{
|
||
|
get { return false; }
|
||
|
}
|
||
|
}
|
||
|
}
|