75 lines
2.8 KiB
C#
75 lines
2.8 KiB
C#
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/* The MIT License
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*
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* Copyright (c) 2010 Intel Corporation.
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* All rights reserved.
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*
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* Based on the convexdecomposition library from
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* <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
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{
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public class ConvexResult
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{
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public List<float3> HullVertices;
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public List<int> HullIndices;
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public float mHullVolume; // the volume of the convex hull.
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//public float[] OBBSides = new float[3]; // the width, height and breadth of the best fit OBB
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//public float[] OBBCenter = new float[3]; // the center of the OBB
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//public float[] OBBOrientation = new float[4]; // the quaternion rotation of the OBB.
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//public float[] OBBTransform = new float[16]; // the 4x4 transform of the OBB.
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//public float OBBVolume; // the volume of the OBB
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//public float SphereRadius; // radius and center of best fit sphere
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//public float[] SphereCenter = new float[3];
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//public float SphereVolume; // volume of the best fit sphere
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public ConvexResult()
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{
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HullVertices = new List<float3>();
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HullIndices = new List<int>();
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}
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public ConvexResult(List<float3> hvertices, List<int> hindices)
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{
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HullVertices = hvertices;
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HullIndices = hindices;
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}
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public ConvexResult(ConvexResult r)
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{
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HullVertices = new List<float3>(r.HullVertices);
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HullIndices = new List<int>(r.HullIndices);
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}
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public void Dispose()
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{
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HullVertices = null;
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HullIndices = null;
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}
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}
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}
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