247 lines
9.8 KiB
C#
247 lines
9.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Xml;
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using System.Xml.Serialization;
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using System.Threading;
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using System.IO;
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using libsecondlife;
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namespace libsecondlife.TestClient
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{
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enum ImporterState
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{
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RezzingParent,
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RezzingChildren,
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Linking,
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Idle
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}
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public class Linkset
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{
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public Primitive RootPrim;
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public List<Primitive> Children = new List<Primitive>();
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public Linkset()
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{
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RootPrim = new Primitive();
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}
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public Linkset(Primitive rootPrim)
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{
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RootPrim = rootPrim;
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}
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}
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public class ImportCommand : Command
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{
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Primitive currentPrim;
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LLVector3 currentPosition;
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SecondLife currentClient;
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AutoResetEvent primDone;
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List<Primitive> primsCreated;
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List<uint> linkQueue;
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uint rootLocalID = 0;
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bool registeredCreateEvent = false;
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ImporterState state = ImporterState.Idle;
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public ImportCommand(TestClient testClient)
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{
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Name = "import";
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Description = "Import prims from an exported xml file. Usage: import inputfile.xml";
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primDone = new AutoResetEvent(false);
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registeredCreateEvent = false;
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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if (args.Length != 1)
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return "Usage: import inputfile.xml";
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string filename = args[0];
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Dictionary<uint, Primitive> prims;
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currentClient = Client;
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try
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{
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XmlReader reader = XmlReader.Create(filename);
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List<Primitive> listprims = Helpers.PrimListFromXml(reader);
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reader.Close();
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// Create a dictionary indexed by the old local ID of the prims
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prims = new Dictionary<uint, Primitive>();
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foreach (Primitive prim in listprims)
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{
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prims.Add(prim.LocalID, prim);
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}
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}
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catch (Exception)
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{
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return "Failed to import the object XML file, maybe it doesn't exist or is in the wrong format?";
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}
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if (!registeredCreateEvent)
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{
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Client.OnPrimCreated += new TestClient.PrimCreatedCallback(TestClient_OnPrimCreated);
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registeredCreateEvent = true;
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}
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// Build an organized structure from the imported prims
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Dictionary<uint, Linkset> linksets = new Dictionary<uint, Linkset>();
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foreach (Primitive prim in prims.Values)
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{
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if (prim.ParentID == 0)
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{
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if (linksets.ContainsKey(prim.LocalID))
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linksets[prim.LocalID].RootPrim = prim;
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else
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linksets[prim.LocalID] = new Linkset(prim);
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}
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else
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{
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if (!linksets.ContainsKey(prim.ParentID))
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linksets[prim.ParentID] = new Linkset();
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linksets[prim.ParentID].Children.Add(prim);
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}
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}
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primsCreated = new List<Primitive>();
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Console.WriteLine("Importing " + linksets.Count + " structures.");
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foreach (Linkset linkset in linksets.Values)
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{
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if (linkset.RootPrim.LocalID != 0)
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{
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state = ImporterState.RezzingParent;
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currentPrim = linkset.RootPrim;
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// HACK: Offset the root prim position so it's not lying on top of the original
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// We need a more elaborate solution for importing with relative or absolute offsets
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linkset.RootPrim.Position = Client.Self.Position;
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linkset.RootPrim.Position.Z += 3.0f;
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currentPosition = linkset.RootPrim.Position;
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// A better solution would move the bot to the desired position.
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// or to check if we are within a certain distance of the desired position.
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// Rez the root prim with no rotation
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LLQuaternion rootRotation = linkset.RootPrim.Rotation;
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linkset.RootPrim.Rotation = LLQuaternion.Identity;
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Client.Objects.AddPrim(Client.Network.CurrentSim, linkset.RootPrim.Data, LLUUID.Zero,
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linkset.RootPrim.Position, linkset.RootPrim.Scale, linkset.RootPrim.Rotation);
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if (!primDone.WaitOne(10000, false))
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return "Rez failed, timed out while creating the root prim.";
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state = ImporterState.RezzingChildren;
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// Rez the child prims
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foreach (Primitive prim in linkset.Children)
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{
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currentPrim = prim;
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currentPosition = prim.Position + linkset.RootPrim.Position;
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Client.Objects.AddPrim(Client.Network.CurrentSim, prim.Data, LLUUID.Zero, currentPosition,
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prim.Scale, prim.Rotation);
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if (!primDone.WaitOne(10000, false))
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return "Rez failed, timed out while creating child prim.";
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}
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if (linkset.Children.Count != 0)
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{
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// Create a list of the local IDs of the newly created prims
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List<uint> primIDs = new List<uint>(primsCreated.Count);
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primIDs.Add(rootLocalID); // Root prim is first in list.
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foreach (Primitive prim in primsCreated)
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{
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if (prim.LocalID != rootLocalID)
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primIDs.Add(prim.LocalID);
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}
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linkQueue = new List<uint>(primIDs.Count);
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linkQueue.AddRange(primIDs);
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// Link and set the permissions + rotation
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state = ImporterState.Linking;
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Client.Objects.LinkPrims(Client.Network.CurrentSim, linkQueue);
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if (primDone.WaitOne(100000 * linkset.Children.Count, false))
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{
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Client.Objects.SetPermissions(Client.Network.CurrentSim, primIDs,
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Helpers.PermissionWho.Everyone | Helpers.PermissionWho.Group | Helpers.PermissionWho.NextOwner,
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Helpers.PermissionType.Copy | Helpers.PermissionType.Modify | Helpers.PermissionType.Move |
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Helpers.PermissionType.Transfer, true);
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Client.Objects.SetRotation(Client.Network.CurrentSim, rootLocalID, rootRotation);
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}
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else
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{
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Console.WriteLine("Warning: Failed to link {0} prims", linkQueue.Count);
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}
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}
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else
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{
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Client.Objects.SetRotation(Client.Network.CurrentSim, rootLocalID, rootRotation);
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}
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state = ImporterState.Idle;
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}
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else
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{
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// Skip linksets with a missing root prim
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Console.WriteLine("WARNING: Skipping a linkset with a missing root prim");
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}
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// Reset everything for the next linkset
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primsCreated.Clear();
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}
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return "Import complete.";
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}
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void TestClient_OnPrimCreated(Simulator simulator, Primitive prim)
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{
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if ((prim.Flags & LLObject.ObjectFlags.CreateSelected) == 0)
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return; // We received an update for an object we didn't create
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switch (state)
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{
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case ImporterState.RezzingParent:
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rootLocalID = prim.LocalID;
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goto case ImporterState.RezzingChildren;
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case ImporterState.RezzingChildren:
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if (!primsCreated.Contains(prim))
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{
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Console.WriteLine("Setting properties for " + prim.LocalID);
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// TODO: Is there a way to set all of this at once, and update more ObjectProperties stuff?
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currentClient.Objects.SetPosition(simulator, prim.LocalID, currentPosition);
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currentClient.Objects.SetTextures(simulator, prim.LocalID, currentPrim.Textures);
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currentClient.Objects.SetLight(simulator, prim.LocalID, currentPrim.Light);
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currentClient.Objects.SetFlexible(simulator, prim.LocalID, currentPrim.Flexible);
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if (!String.IsNullOrEmpty(currentPrim.Properties.Name))
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currentClient.Objects.SetName(simulator, prim.LocalID, currentPrim.Properties.Name);
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if (!String.IsNullOrEmpty(currentPrim.Properties.Description))
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currentClient.Objects.SetDescription(simulator, prim.LocalID,
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currentPrim.Properties.Description);
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primsCreated.Add(prim);
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primDone.Set();
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}
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break;
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case ImporterState.Linking:
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lock (linkQueue)
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{
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int index = linkQueue.IndexOf(prim.LocalID);
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if (index != -1)
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{
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linkQueue.RemoveAt(index);
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if (linkQueue.Count == 0)
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primDone.Set();
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}
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}
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break;
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}
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}
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}
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}
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