45 lines
2.1 KiB
C#
45 lines
2.1 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Text;
|
||
|
using libsecondlife;
|
||
|
using libsecondlife.Packets;
|
||
|
|
||
|
namespace libsecondlife.TestClient
|
||
|
{
|
||
|
public class StatsCommand : Command
|
||
|
{
|
||
|
public StatsCommand(TestClient testClient)
|
||
|
{
|
||
|
Name = "stats";
|
||
|
Description = "Provide connection figures and statistics";
|
||
|
}
|
||
|
|
||
|
public override string Execute(string[] args, LLUUID fromAgentID)
|
||
|
{
|
||
|
StringBuilder output = new StringBuilder();
|
||
|
|
||
|
lock (Client.Network.Simulators)
|
||
|
{
|
||
|
for (int i = 0; i < Client.Network.Simulators.Count; i++)
|
||
|
{
|
||
|
Simulator sim = Client.Network.Simulators[i];
|
||
|
|
||
|
output.AppendLine(String.Format(
|
||
|
"[{0}] Dilation: {1} InBPS: {2} OutBPS: {3} ResentOut: {4} ResentIn: {5}",
|
||
|
sim.ToString(), sim.Dilation, sim.IncomingBPS, sim.OutgoingBPS, sim.ResentPackets,
|
||
|
sim.ReceivedResends));
|
||
|
}
|
||
|
}
|
||
|
output.Append("Packets in the queue: " + Client.Network.InboxCount);
|
||
|
output.AppendLine(String.Format("FPS : {0} PhysicsFPS : {1} AgentUpdates : {2} Objects : {3} Scripted Objects : {4}",
|
||
|
Client.Network.CurrentSim.FPS, Client.Network.CurrentSim.PhysicsFPS, Client.Network.CurrentSim.AgentUpdates, Client.Network.CurrentSim.Objects, Client.Network.CurrentSim.ScriptedObjects));
|
||
|
output.AppendLine(String.Format("Frame Time : {0} Net Time : {1} Image Time : {2} Physics Time : {3} Script Time : {4} Other Time : {5}",
|
||
|
Client.Network.CurrentSim.FrameTime, Client.Network.CurrentSim.NetTime, Client.Network.CurrentSim.ImageTime, Client.Network.CurrentSim.PhysicsTime, Client.Network.CurrentSim.ScriptTime, Client.Network.CurrentSim.OtherTime));
|
||
|
output.AppendLine(String.Format("Agents : {0} Child Agents : {1} Active Scripts : {2}",
|
||
|
Client.Network.CurrentSim.Agents, Client.Network.CurrentSim.ChildAgents, Client.Network.CurrentSim.ActiveScripts));
|
||
|
|
||
|
return output.ToString();
|
||
|
}
|
||
|
}
|
||
|
}
|