132 lines
4.6 KiB
C#
132 lines
4.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife.TestClient
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{
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public class CloneProfileCommand : Command
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{
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Avatar.AvatarProperties Properties;
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Avatar.Interests Interests;
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List<LLUUID> Groups = new List<LLUUID>();
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bool ReceivedProperties = false;
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bool ReceivedInterests = false;
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bool ReceivedGroups = false;
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ManualResetEvent ReceivedProfileEvent = new ManualResetEvent(false);
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public CloneProfileCommand(TestClient testClient)
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{
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testClient.Avatars.OnAvatarInterests += new AvatarManager.AvatarInterestsCallback(Avatars_OnAvatarInterests);
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testClient.Avatars.OnAvatarProperties += new AvatarManager.AvatarPropertiesCallback(Avatars_OnAvatarProperties);
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testClient.Avatars.OnAvatarGroups += new AvatarManager.AvatarGroupsCallback(Avatars_OnAvatarGroups);
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testClient.Self.OnJoinGroup += new MainAvatar.JoinGroupCallback(Self_OnJoinGroup);
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Name = "cloneprofile";
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Description = "Clones another avatars profile as closely as possible. WARNING: This command will " +
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"destroy your existing profile! Usage: cloneprofile [targetuuid]";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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if (args.Length != 1)
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return Description;
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LLUUID targetID;
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ReceivedProperties = false;
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ReceivedInterests = false;
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ReceivedGroups = false;
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try
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{
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targetID = new LLUUID(args[0]);
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}
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catch (Exception)
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{
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return Description;
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}
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// Request all of the packets that make up an avatar profile
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Client.Avatars.RequestAvatarProperties(targetID);
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// Wait for all the packets to arrive
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ReceivedProfileEvent.Reset();
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ReceivedProfileEvent.WaitOne(5000, false);
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// Check if everything showed up
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if (!ReceivedInterests || !ReceivedProperties || !ReceivedGroups)
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return "Failed to retrieve a complete profile for that UUID";
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// Synchronize our profile
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Client.Self.ProfileInterests = Interests;
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Client.Self.ProfileProperties = Properties;
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Client.Self.SetAvatarInformation();
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// TODO: Leave all the groups we're currently a member of? This could
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// break TestClient connectivity that might be relying on group authentication
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// Attempt to join all the groups
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foreach (LLUUID groupID in Groups)
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{
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Client.Self.RequestJoinGroup(groupID);
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}
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return "Synchronized our profile to the profile of " + targetID.ToStringHyphenated();
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}
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void Avatars_OnAvatarProperties(LLUUID avatarID, Avatar.AvatarProperties properties)
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{
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lock (ReceivedProfileEvent)
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{
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Properties = properties;
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ReceivedProperties = true;
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if (ReceivedInterests && ReceivedProperties && ReceivedGroups)
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ReceivedProfileEvent.Set();
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}
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}
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void Avatars_OnAvatarInterests(LLUUID avatarID, Avatar.Interests interests)
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{
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lock (ReceivedProfileEvent)
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{
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Interests = interests;
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ReceivedInterests = true;
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if (ReceivedInterests && ReceivedProperties && ReceivedGroups)
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ReceivedProfileEvent.Set();
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}
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}
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void Avatars_OnAvatarGroups(LLUUID avatarID, AvatarGroupsReplyPacket.GroupDataBlock[] groups)
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{
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lock (ReceivedProfileEvent)
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{
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foreach (AvatarGroupsReplyPacket.GroupDataBlock block in groups)
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{
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Groups.Add(block.GroupID);
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}
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ReceivedGroups = true;
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if (ReceivedInterests && ReceivedProperties && ReceivedGroups)
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ReceivedProfileEvent.Set();
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}
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}
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void Self_OnJoinGroup(LLUUID groupID, bool success)
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{
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Console.WriteLine(Client.ToString() + (success ? " joined " : " failed to join ") +
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groupID.ToStringHyphenated());
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if (success)
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{
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Console.WriteLine(Client.ToString() + " setting " + groupID.ToStringHyphenated() +
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" as the active group");
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Client.Self.ActivateGroup(groupID);
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}
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}
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}
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}
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