68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
|
/*
|
|||
|
* Copyright (c) Intel Corporation
|
|||
|
*
|
|||
|
* Redistribution and use in source and binary forms, with or without
|
|||
|
* modification, are permitted provided that the following conditions are met:
|
|||
|
* * Redistributions of source code must retain the above copyright
|
|||
|
* notice, this list of conditions and the following disclaimer.
|
|||
|
* * Redistributions in binary form must reproduce the above copyright
|
|||
|
* notice, this list of conditions and the following disclaimer in the
|
|||
|
* documentation and/or other materials provided with the distribution.
|
|||
|
* * Neither the name of the Intel Corporation nor the
|
|||
|
* names of its contributors may be used to endorse or promote products
|
|||
|
* derived from this software without specific prior written permission.
|
|||
|
*
|
|||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
*/
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using OpenSim.Framework;
|
|||
|
using OpenSim.Region.Physics.Manager;
|
|||
|
using OpenMetaverse;
|
|||
|
|
|||
|
namespace OpenSim.Region.Physics.BulletSPlugin
|
|||
|
{
|
|||
|
public class BSPlugin : IPhysicsPlugin
|
|||
|
{
|
|||
|
//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
|||
|
|
|||
|
private BSScene _mScene;
|
|||
|
|
|||
|
public BSPlugin()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public bool Init()
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
public PhysicsScene GetScene(String sceneIdentifier)
|
|||
|
{
|
|||
|
if (_mScene == null)
|
|||
|
{
|
|||
|
_mScene = new BSScene(sceneIdentifier);
|
|||
|
}
|
|||
|
return (_mScene);
|
|||
|
}
|
|||
|
|
|||
|
public string GetName()
|
|||
|
{
|
|||
|
return ("BulletSim");
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
}
|
|||
|
}
|
|||
|
}
|