OpenSimMirror/OpenSim/Grid/MessagingServer/Main.cs

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
namespace OpenSim.Grid.MessagingServer
{
/// <summary>
/// </summary>
public class OpenMessage_Main : BaseOpenSimServer, conscmd_callback
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{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private MessageServerConfig Cfg;
private MessageService msgsvc;
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//public UserManager m_userManager;
//public UserLoginService m_loginService;
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private LLUUID m_lastCreatedUser = LLUUID.Random();
[STAThread]
public static void Main(string[] args)
{
log4net.Config.XmlConfigurator.Configure();
m_log.Info("Launching MessagingServer...");
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OpenMessage_Main messageserver = new OpenMessage_Main();
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messageserver.Startup();
messageserver.Work();
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}
private OpenMessage_Main()
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{
m_console = new ConsoleBase("OpenMessage", this);
MainConsole.Instance = m_console;
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}
private void Work()
{
m_console.Notice("Enter help for a list of commands\n");
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while (true)
{
m_console.Prompt();
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}
}
public void Startup()
{
Cfg = new MessageServerConfig("MESSAGING SERVER", (Path.Combine(Util.configDir(), "MessagingServer_Config.xml")));
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m_log.Info("[REGION]: Starting HTTP process");
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BaseHttpServer httpServer = new BaseHttpServer(Cfg.HttpPort);
msgsvc = new MessageService(Cfg);
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if (msgsvc.registerWithUserServer())
{
httpServer.AddXmlRPCHandler("login_to_simulator", msgsvc.UserLoggedOn);
httpServer.AddXmlRPCHandler("logout_of_simulator", msgsvc.UserLoggedOff);
//httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
//httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
//httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
//httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
//httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
//httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
//httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
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//httpServer.AddStreamHandler(
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//new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
httpServer.Start();
m_log.Info("[SERVER]: Messageserver 0.5 - Startup complete");
}
else
{
m_log.Error("[STARTUP]: Unable to connect to User Server");
}
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}
public void do_create(string what)
{
switch (what)
{
case "user":
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try
{
//userID =
//m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
} catch (Exception ex)
{
m_console.Error("[SERVER]: Error creating user: {0}", ex.ToString());
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}
try
{
//RestObjectPoster.BeginPostObject<Guid>(m_userManager._config.InventoryUrl + "CreateInventory/",
//userID.UUID);
}
catch (Exception ex)
{
m_console.Error("[SERVER]: Error creating inventory for user: {0}", ex.ToString());
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}
// m_lastCreatedUser = userID;
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break;
}
}
public override void RunCmd(string cmd, string[] cmdparams)
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{
base.RunCmd(cmd, cmdparams);
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switch (cmd)
{
case "help":
m_console.Notice("shutdown - shutdown the message server (USE CAUTION!)");
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break;
case "shutdown":
msgsvc.deregisterWithUserServer();
m_console.Close();
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Environment.Exit(0);
break;
}
}
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public override void Show(string ShowWhat)
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{
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base.Show(ShowWhat);
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}
}
}