OpenSimMirror/OpenSim.GridInterfaces/Local/LocalGridServer.cs

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2007-03-20 13:46:56 +00:00
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Threading;
using System.IO;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using libsecondlife;
using Db4objects.Db4o;
using Db4objects.Db4o.Query;
namespace OpenSim.GridInterfaces.Local
{
/// <summary>
///
/// </summary>
///
public class LocalGridPlugin : IGridPlugin
{
public LocalGridPlugin()
{
}
public IGridServer GetGridServer()
{
return(new LocalGridServer());
}
}
public class LocalGridServer : LocalGridBase
{
public List<Login> Sessions = new List<Login>();
public LocalGridServer()
{
Sessions = new List<Login>();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Grid Server class created");
}
public override bool RequestConnection()
{
return true;
}
public override string GetName()
{
return "Local";
}
public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
{
//we are running local
AuthenticateResponse user = new AuthenticateResponse();
lock(this.Sessions)
{
for(int i = 0; i < Sessions.Count; i++)
{
if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
{
user.Authorised = true;
user.LoginInfo = Sessions[i];
}
}
}
return(user);
}
public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
{
return(true);
}
public override UUIDBlock RequestUUIDBlock()
{
UUIDBlock uuidBlock = new UUIDBlock();
return(uuidBlock);
}
public override NeighbourInfo[] RequestNeighbours()
{
return null;
}
public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
{
}
public override void Close()
{
}
/// <summary>
/// used by the local login server to inform us of new sessions
/// </summary>
/// <param name="session"></param>
public override void AddNewSession(Login session)
{
lock(this.Sessions)
{
this.Sessions.Add(session);
}
}
}
public class AssetUUIDQuery : Predicate
{
private LLUUID _findID;
public AssetUUIDQuery(LLUUID find)
{
_findID = find;
}
public bool Match(AssetStorage asset)
{
return (asset.UUID == _findID);
}
}
public class AssetStorage
{
public byte[] Data;
public sbyte Type;
public string Name;
public LLUUID UUID;
}
}