54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife.TestClient
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{
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public class GotoCommand: Command
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{
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public GotoCommand(TestClient testClient)
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{
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Name = "goto";
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Description = "Teleport to a location (e.g. \"goto Hooper/100/100/30\")";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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if (args.Length < 1)
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return "usage: Destination should be specified as sim/x/y/z";
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string destination = String.Empty;
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// Handle multi-word sim names by combining the arguments
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foreach (string arg in args)
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{
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destination += arg + " ";
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}
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destination = destination.Trim();
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string[] tokens = destination.Split(new char[] { '/' });
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if (tokens.Length != 4)
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return "usage: Destination should be specified as sim/x/y/z";
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string sim = tokens[0];
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float x = Client.Self.Position.X;
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float y = Client.Self.Position.Y;
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float z = Client.Self.Position.Z;
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float.TryParse(tokens[1], out x);
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float.TryParse(tokens[2], out y);
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float.TryParse(tokens[3], out z);
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if (Client.Self.Teleport(sim, new LLVector3(x, y, z)))
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{
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return "Teleported to " + Client.Network.CurrentSim;
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}
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else
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{
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return "Teleport failed: " + Client.Self.TeleportMessage;
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}
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}
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}
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}
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