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/ *
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Copyright ( c ) OpenSim project , http : //sim.opensecondlife.org/
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*
* Redistribution and use in source and binary forms , with or without
* modification , are permitted provided that the following conditions are met :
* * Redistributions of source code must retain the above copyright
* notice , this list of conditions and the following disclaimer .
* * Redistributions in binary form must reproduce the above copyright
* notice , this list of conditions and the following disclaimer in the
* documentation and / or other materials provided with the distribution .
* * Neither the name of the < organization > nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission .
*
* THIS SOFTWARE IS PROVIDED BY < copyright holder > ` ` AS IS ' ' AND ANY
* EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED . IN NO EVENT SHALL < copyright holder > BE LIABLE FOR ANY
* DIRECT , INDIRECT , INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES
* ( INCLUDING , BUT NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ;
* LOSS OF USE , DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* /
using System ;
using System.Collections.Generic ;
using libsecondlife ;
using libsecondlife.Packets ;
using libsecondlife.AssetSystem ;
using System.IO ;
using Axiom.MathLib ;
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namespace OpenSim
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{
/// <summary>
/// Description of Agent_Manager.
/// </summary>
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public class AgentManager
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{
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public Dictionary < libsecondlife . LLUUID , AvatarData > AgentList ;
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public static Dictionary < string , LLUUID > AnimsLLUUID = new Dictionary < string , LLUUID > ( ) ;
public static Dictionary < LLUUID , string > AnimsNames = new Dictionary < LLUUID , string > ( ) ;
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private uint _localNumber = 0 ;
private Server _server ;
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public PrimManager Prim_Manager ;
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public AssetManagement assetManager ;
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private libsecondlife . Packets . RegionHandshakePacket RegionPacket ;
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private System . Text . Encoding _enc = System . Text . Encoding . ASCII ;
private libsecondlife . Packets . ObjectUpdatePacket . ObjectDataBlock AvatarTemplate ;
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/// <summary>
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///
/// </summary>
/// <param name="serve"></param>
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public AgentManager ( Server server )
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{
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AgentList = new Dictionary < libsecondlife . LLUUID , AvatarData > ( ) ;
_server = server ;
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this . initialise ( ) ;
}
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/// <summary>
///
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public AvatarData GetAgent ( LLUUID id )
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{
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if ( ! this . AgentList . ContainsKey ( id ) )
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{
return null ;
}
else
{
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AvatarData avatar = this . AgentList [ id ] ;
return avatar ;
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}
}
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/// <summary>
///
/// </summary>
/// <param name="agent"></param>
public void AddAgent ( AvatarData agent )
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{
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this . AgentList . Add ( agent . FullID , agent ) ;
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}
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/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="first"></param>
/// <param name="last"></param>
/// <returns></returns>
///
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/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="first"></param>
/// <param name="last"></param>
/// <returns></returns>
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public bool NewAgent ( UserAgentInfo userInfo , string first , string last , LLUUID baseFolder , LLUUID inventoryFolder )
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{
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AvatarData agent = new AvatarData ( ) ;
agent . FullID = userInfo . AgentID ;
agent . NetInfo = userInfo ;
agent . NetInfo . first_name = first ;
agent . NetInfo . last_name = last ;
agent . Position = new LLVector3 ( 100 , 100 , 22 ) ;
agent . BaseFolder = baseFolder ;
agent . InventoryFolder = inventoryFolder ;
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agent . AnimID = AnimsLLUUID [ "ANIM_AGENT_STAND" ] ;
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agent . AnimSequenceID = 1 ;
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this . AgentList . Add ( agent . FullID , agent ) ;
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//Create new Wearable Assets and place in Inventory
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this . assetManager . CreateNewInventorySet ( ref agent , userInfo ) ;
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return ( true ) ;
}
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/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
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public void RemoveAgent ( UserAgentInfo userInfo )
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{
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this . AgentList . Remove ( userInfo . AgentID ) ;
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//tell other clients to delete this avatar
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
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public void AgentJoin ( UserAgentInfo userInfo )
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{
//send region data
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_server . SendPacket ( RegionPacket , true , userInfo ) ;
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//inform client of join comlete
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libsecondlife . Packets . AgentMovementCompletePacket mov = new AgentMovementCompletePacket ( ) ;
mov . AgentData . SessionID = userInfo . SessionID ;
mov . AgentData . AgentID = userInfo . AgentID ;
mov . Data . RegionHandle = Globals . Instance . RegionHandle ;
mov . Data . Timestamp = 1169838966 ;
mov . Data . Position = new LLVector3 ( 100f , 100f , 22f ) ;
mov . Data . LookAt = new LLVector3 ( 0.99f , 0.042f , 0 ) ;
_server . SendPacket ( mov , true , userInfo ) ;
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}
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/// <summary>
///
/// </summary>
public void UpdatePositions ( )
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{
//update positions
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foreach ( KeyValuePair < libsecondlife . LLUUID , AvatarData > kp in this . AgentList )
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{
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kp . Value . Position . X + = ( kp . Value . Velocity . X * 0.2f ) ;
kp . Value . Position . Y + = ( kp . Value . Velocity . Y * 0.2f ) ;
kp . Value . Position . Z + = ( kp . Value . Velocity . Z * 0.2f ) ;
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}
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}
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public void UpdateAnim ( UserAgentInfo userInfo , LLUUID AnimID , int AnimSeq )
{
AgentList [ userInfo . AgentID ] . AnimID = AnimID ;
AgentList [ userInfo . AgentID ] . AnimSequenceID = AnimSeq ;
UpdateAnim ( userInfo ) ;
}
public void UpdateAnim ( UserAgentInfo userInfo )
{
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Console . WriteLine ( "Agent_Manager.cs: UpdateAnim(UserAgentInfo userInfo): called for Agent " + userInfo . AgentID . ToString ( ) ) ;
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AvatarAnimationPacket ani = new AvatarAnimationPacket ( ) ;
ani . AnimationSourceList = new AvatarAnimationPacket . AnimationSourceListBlock [ 1 ] ;
ani . AnimationSourceList [ 0 ] = new AvatarAnimationPacket . AnimationSourceListBlock ( ) ;
ani . AnimationSourceList [ 0 ] . ObjectID = new LLUUID ( "00000000000000000000000000000000" ) ;
ani . Sender = new AvatarAnimationPacket . SenderBlock ( ) ;
ani . Sender . ID = userInfo . AgentID ;
ani . AnimationList = new AvatarAnimationPacket . AnimationListBlock [ 1 ] ;
ani . AnimationList [ 0 ] = new AvatarAnimationPacket . AnimationListBlock ( ) ;
ani . AnimationList [ 0 ] . AnimID = AgentList [ userInfo . AgentID ] . AnimID ;
ani . AnimationList [ 0 ] . AnimSequenceID = AgentList [ userInfo . AgentID ] . AnimSequenceID ;
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Console . WriteLine ( "Agenct_Manager.cs: UpdateAnim(UserAgentInfo userInfo): Sent Animation to client - " + AgentManager . AnimsNames [ ani . AnimationList [ 0 ] . AnimID ] ) ;
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_server . SendPacket ( ani , true , userInfo ) ;
}
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/// <summary>
///
/// </summary>
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private void initialise ( )
{
//Region data
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RegionPacket = new RegionHandshakePacket ( ) ;
RegionPacket . RegionInfo . BillableFactor = 0 ;
RegionPacket . RegionInfo . IsEstateManager = false ;
RegionPacket . RegionInfo . TerrainHeightRange00 = 60 ;
RegionPacket . RegionInfo . TerrainHeightRange01 = 60 ;
RegionPacket . RegionInfo . TerrainHeightRange10 = 60 ;
RegionPacket . RegionInfo . TerrainHeightRange11 = 60 ;
RegionPacket . RegionInfo . TerrainStartHeight00 = 20 ;
RegionPacket . RegionInfo . TerrainStartHeight01 = 20 ;
RegionPacket . RegionInfo . TerrainStartHeight10 = 20 ;
RegionPacket . RegionInfo . TerrainStartHeight11 = 20 ;
RegionPacket . RegionInfo . SimAccess = 13 ;
RegionPacket . RegionInfo . WaterHeight = 5 ;
RegionPacket . RegionInfo . RegionFlags = 72458694 ;
RegionPacket . RegionInfo . SimName = _enc . GetBytes ( Globals . Instance . RegionName ) ;
RegionPacket . RegionInfo . SimOwner = new LLUUID ( "00000000-0000-0000-0000-000000000000" ) ;
RegionPacket . RegionInfo . TerrainBase0 = new LLUUID ( "b8d3965a-ad78-bf43-699b-bff8eca6c975" ) ;
RegionPacket . RegionInfo . TerrainBase1 = new LLUUID ( "abb783e6-3e93-26c0-248a-247666855da3" ) ;
RegionPacket . RegionInfo . TerrainBase2 = new LLUUID ( "179cdabd-398a-9b6b-1391-4dc333ba321f" ) ;
RegionPacket . RegionInfo . TerrainBase3 = new LLUUID ( "beb169c7-11ea-fff2-efe5-0f24dc881df2" ) ;
RegionPacket . RegionInfo . TerrainDetail0 = new LLUUID ( "00000000-0000-0000-0000-000000000000" ) ;
RegionPacket . RegionInfo . TerrainDetail1 = new LLUUID ( "00000000-0000-0000-0000-000000000000" ) ;
RegionPacket . RegionInfo . TerrainDetail2 = new LLUUID ( "00000000-0000-0000-0000-000000000000" ) ;
RegionPacket . RegionInfo . TerrainDetail3 = new LLUUID ( "00000000-0000-0000-0000-000000000000" ) ;
RegionPacket . RegionInfo . CacheID = new LLUUID ( "545ec0a5-5751-1026-8a0b-216e38a7ab37" ) ;
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this . SetupTemplate ( "objectupate168.dat" ) ;
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this . LoadAnims ( ) ;
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}
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/// <summary>
///
/// </summary>
/// <param name="name"></param>
private void SetupTemplate ( string name )
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{
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int i = 0 ;
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FileInfo fInfo = new FileInfo ( name ) ;
long numBytes = fInfo . Length ;
FileStream fStream = new FileStream ( name , FileMode . Open , FileAccess . Read ) ;
BinaryReader br = new BinaryReader ( fStream ) ;
byte [ ] data1 = br . ReadBytes ( ( int ) numBytes ) ;
br . Close ( ) ;
fStream . Close ( ) ;
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libsecondlife . Packets . ObjectUpdatePacket . ObjectDataBlock objdata = new libsecondlife . Packets . ObjectUpdatePacket . ObjectDataBlock ( data1 , ref i ) ;
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System . Text . Encoding enc = System . Text . Encoding . ASCII ;
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libsecondlife . LLVector3 pos = new LLVector3 ( objdata . ObjectData , 16 ) ;
pos . X = 100f ;
objdata . ID = 8880000 ;
objdata . NameValue = enc . GetBytes ( "FirstName STRING RW SV Test \nLastName STRING RW SV User \0" ) ;
libsecondlife . LLVector3 pos2 = new LLVector3 ( 13.981f , 100.0f , 20.0f ) ;
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//objdata.FullID=user.AgentID;
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byte [ ] pb = pos . GetBytes ( ) ;
Array . Copy ( pb , 0 , objdata . ObjectData , 16 , pb . Length ) ;
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AvatarTemplate = objdata ;
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}
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private void LoadAnims ( )
{
AnimsLLUUID . Add ( "ANIM_AGENT_AFRAID" , new LLUUID ( "6b61c8e8-4747-0d75-12d7-e49ff207a4ca" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_AIM_BAZOOKA_R" , new LLUUID ( "b5b4a67d-0aee-30d2-72cd-77b333e932ef" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_AIM_BOW_L" , new LLUUID ( "46bb4359-de38-4ed8-6a22-f1f52fe8f506" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_AIM_HANDGUN_R" , new LLUUID ( "3147d815-6338-b932-f011-16b56d9ac18b" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_AIM_RIFLE_R" , new LLUUID ( "ea633413-8006-180a-c3ba-96dd1d756720" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_ANGRY" , new LLUUID ( "5747a48e-073e-c331-f6f3-7c2149613d3e" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_AWAY" , new LLUUID ( "fd037134-85d4-f241-72c6-4f42164fedee" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_BACKFLIP" , new LLUUID ( "c4ca6188-9127-4f31-0158-23c4e2f93304" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_BELLY_LAUGH" , new LLUUID ( "18b3a4b5-b463-bd48-e4b6-71eaac76c515" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_BLOW_KISS" , new LLUUID ( "db84829b-462c-ee83-1e27-9bbee66bd624" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_BORED" , new LLUUID ( "b906c4ba-703b-1940-32a3-0c7f7d791510" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_BOW" , new LLUUID ( "82e99230-c906-1403-4d9c-3889dd98daba" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_BRUSH" , new LLUUID ( "349a3801-54f9-bf2c-3bd0-1ac89772af01" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_BUSY" , new LLUUID ( "efcf670c-2d18-8128-973a-034ebc806b67" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_CLAP" , new LLUUID ( "9b0c1c4e-8ac7-7969-1494-28c874c4f668" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_COURTBOW" , new LLUUID ( "9ba1c942-08be-e43a-fb29-16ad440efc50" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_CROUCH" , new LLUUID ( "201f3fdf-cb1f-dbec-201f-7333e328ae7c" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_CROUCHWALK" , new LLUUID ( "47f5f6fb-22e5-ae44-f871-73aaaf4a6022" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_CRY" , new LLUUID ( "92624d3e-1068-f1aa-a5ec-8244585193ed" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_CUSTOMIZE" , new LLUUID ( "038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_CUSTOMIZE_DONE" , new LLUUID ( "6883a61a-b27b-5914-a61e-dda118a9ee2c" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_DANCE1" , new LLUUID ( "b68a3d7c-de9e-fc87-eec8-543d787e5b0d" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_DANCE2" , new LLUUID ( "928cae18-e31d-76fd-9cc9-2f55160ff818" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_DANCE3" , new LLUUID ( "30047778-10ea-1af7-6881-4db7a3a5a114" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_DANCE4" , new LLUUID ( "951469f4-c7b2-c818-9dee-ad7eea8c30b7" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_DANCE5" , new LLUUID ( "4bd69a1d-1114-a0b4-625f-84e0a5237155" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_DANCE6" , new LLUUID ( "cd28b69b-9c95-bb78-3f94-8d605ff1bb12" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_DANCE7" , new LLUUID ( "a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_DANCE8" , new LLUUID ( "b0dc417c-1f11-af36-2e80-7e7489fa7cdc" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_DEAD" , new LLUUID ( "57abaae6-1d17-7b1b-5f98-6d11a6411276" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_DRINK" , new LLUUID ( "0f86e355-dd31-a61c-fdb0-3a96b9aad05f" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EMBARRASSED" , new LLUUID ( "514af488-9051-044a-b3fc-d4dbf76377c6" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_AFRAID" , new LLUUID ( "aa2df84d-cf8f-7218-527b-424a52de766e" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_ANGER" , new LLUUID ( "1a03b575-9634-b62a-5767-3a679e81f4de" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_BORED" , new LLUUID ( "214aa6c1-ba6a-4578-f27c-ce7688f61d0d" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_CRY" , new LLUUID ( "d535471b-85bf-3b4d-a542-93bea4f59d33" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_DISDAIN" , new LLUUID ( "d4416ff1-09d3-300f-4183-1b68a19b9fc1" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_EMBARRASSED" , new LLUUID ( "0b8c8211-d78c-33e8-fa28-c51a9594e424" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_FROWN" , new LLUUID ( "fee3df48-fa3d-1015-1e26-a205810e3001" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_KISS" , new LLUUID ( "1e8d90cc-a84e-e135-884c-7c82c8b03a14" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_LAUGH" , new LLUUID ( "62570842-0950-96f8-341c-809e65110823" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_OPEN_MOUTH" , new LLUUID ( "d63bc1f9-fc81-9625-a0c6-007176d82eb7" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_REPULSED" , new LLUUID ( "f76cda94-41d4-a229-2872-e0296e58afe1" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_SAD" , new LLUUID ( "eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_SHRUG" , new LLUUID ( "a351b1bc-cc94-aac2-7bea-a7e6ebad15ef" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_SMILE" , new LLUUID ( "b7c7c833-e3d3-c4e3-9fc0-131237446312" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_SURPRISE" , new LLUUID ( "728646d9-cc79-08b2-32d6-937f0a835c24" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_TONGUE_OUT" , new LLUUID ( "835965c6-7f2f-bda2-5deb-2478737f91bf" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_TOOTHSMILE" , new LLUUID ( "b92ec1a5-e7ce-a76b-2b05-bcdb9311417e" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_WINK" , new LLUUID ( "da020525-4d94-59d6-23d7-81fdebf33148" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_EXPRESS_WORRY" , new LLUUID ( "9c05e5c7-6f07-6ca4-ed5a-b230390c3950" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_FALLDOWN" , new LLUUID ( "666307d9-a860-572d-6fd4-c3ab8865c094" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_FEMALE_WALK" , new LLUUID ( "f5fc7433-043d-e819-8298-f519a119b688" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_FINGER_WAG" , new LLUUID ( "c1bc7f36-3ba0-d844-f93c-93be945d644f" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_FIST_PUMP" , new LLUUID ( "7db00ccd-f380-f3ee-439d-61968ec69c8a" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_FLY" , new LLUUID ( "aec4610c-757f-bc4e-c092-c6e9caf18daf" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_FLYSLOW" , new LLUUID ( "2b5a38b2-5e00-3a97-a495-4c826bc443e6" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_HELLO" , new LLUUID ( "9b29cd61-c45b-5689-ded2-91756b8d76a9" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_HOLD_BAZOOKA_R" , new LLUUID ( "ef62d355-c815-4816-2474-b1acc21094a6" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_HOLD_BOW_L" , new LLUUID ( "8b102617-bcba-037b-86c1-b76219f90c88" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_HOLD_HANDGUN_R" , new LLUUID ( "efdc1727-8b8a-c800-4077-975fc27ee2f2" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_HOLD_RIFLE_R" , new LLUUID ( "3d94bad0-c55b-7dcc-8763-033c59405d33" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_HOLD_THROW_R" , new LLUUID ( "7570c7b5-1f22-56dd-56ef-a9168241bbb6" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_HOVER" , new LLUUID ( "4ae8016b-31b9-03bb-c401-b1ea941db41d" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_HOVER_DOWN" , new LLUUID ( "20f063ea-8306-2562-0b07-5c853b37b31e" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_HOVER_UP" , new LLUUID ( "62c5de58-cb33-5743-3d07-9e4cd4352864" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_IMPATIENT" , new LLUUID ( "5ea3991f-c293-392e-6860-91dfa01278a3" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_JUMP" , new LLUUID ( "2305bd75-1ca9-b03b-1faa-b176b8a8c49e" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_JUMP_FOR_JOY" , new LLUUID ( "709ea28e-1573-c023-8bf8-520c8bc637fa" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_KISS_MY_BUTT" , new LLUUID ( "19999406-3a3a-d58c-a2ac-d72e555dcf51" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_LAND" , new LLUUID ( "7a17b059-12b2-41b1-570a-186368b6aa6f" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_LAUGH_SHORT" , new LLUUID ( "ca5b3f14-3194-7a2b-c894-aa699b718d1f" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_MEDIUM_LAND" , new LLUUID ( "f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_MOTORCYCLE_SIT" , new LLUUID ( "08464f78-3a8e-2944-cba5-0c94aff3af29" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_MUSCLE_BEACH" , new LLUUID ( "315c3a41-a5f3-0ba4-27da-f893f769e69b" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_NO" , new LLUUID ( "5a977ed9-7f72-44e9-4c4c-6e913df8ae74" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_NO_UNHAPPY" , new LLUUID ( "d83fa0e5-97ed-7eb2-e798-7bd006215cb4" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_NYAH_NYAH" , new LLUUID ( "f061723d-0a18-754f-66ee-29a44795a32f" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_ONETWO_PUNCH" , new LLUUID ( "eefc79be-daae-a239-8c04-890f5d23654a" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_PEACE" , new LLUUID ( "b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_POINT_ME" , new LLUUID ( "17c024cc-eef2-f6a0-3527-9869876d7752" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_POINT_YOU" , new LLUUID ( "ec952cca-61ef-aa3b-2789-4d1344f016de" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_PRE_JUMP" , new LLUUID ( "7a4e87fe-de39-6fcb-6223-024b00893244" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_PUNCH_LEFT" , new LLUUID ( "f3300ad9-3462-1d07-2044-0fef80062da0" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_PUNCH_RIGHT" , new LLUUID ( "c8e42d32-7310-6906-c903-cab5d4a34656" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_REPULSED" , new LLUUID ( "36f81a92-f076-5893-dc4b-7c3795e487cf" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_ROUNDHOUSE_KICK" , new LLUUID ( "49aea43b-5ac3-8a44-b595-96100af0beda" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_RPS_COUNTDOWN" , new LLUUID ( "35db4f7e-28c2-6679-cea9-3ee108f7fc7f" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_RPS_PAPER" , new LLUUID ( "0836b67f-7f7b-f37b-c00a-460dc1521f5a" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_RPS_ROCK" , new LLUUID ( "42dd95d5-0bc6-6392-f650-777304946c0f" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_RPS_SCISSORS" , new LLUUID ( "16803a9f-5140-e042-4d7b-d28ba247c325" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_RUN" , new LLUUID ( "05ddbff8-aaa9-92a1-2b74-8fe77a29b445" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SAD" , new LLUUID ( "0eb702e2-cc5a-9a88-56a5-661a55c0676a" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SALUTE" , new LLUUID ( "cd7668a6-7011-d7e2-ead8-fc69eff1a104" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SHOOT_BOW_L" , new LLUUID ( "e04d450d-fdb5-0432-fd68-818aaf5935f8" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SHOUT" , new LLUUID ( "6bd01860-4ebd-127a-bb3d-d1427e8e0c42" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SHRUG" , new LLUUID ( "70ea714f-3a97-d742-1b01-590a8fcd1db5" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SIT" , new LLUUID ( "1a5fe8ac-a804-8a5d-7cbd-56bd83184568" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SIT_FEMALE" , new LLUUID ( "b1709c8d-ecd3-54a1-4f28-d55ac0840782" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SIT_GENERIC" , new LLUUID ( "245f3c54-f1c0-bf2e-811f-46d8eeb386e7" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SIT_GROUND" , new LLUUID ( "1c7600d6-661f-b87b-efe2-d7421eb93c86" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SIT_GROUND_CONSTRAINED" , new LLUUID ( "1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SIT_TO_STAND" , new LLUUID ( "a8dee56f-2eae-9e7a-05a2-6fb92b97e21e" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SLEEP" , new LLUUID ( "f2bed5f9-9d44-39af-b0cd-257b2a17fe40" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SMOKE_IDLE" , new LLUUID ( "d2f2ee58-8ad1-06c9-d8d3-3827ba31567a" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SMOKE_INHALE" , new LLUUID ( "6802d553-49da-0778-9f85-1599a2266526" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SMOKE_THROW_DOWN" , new LLUUID ( "0a9fb970-8b44-9114-d3a9-bf69cfe804d6" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SNAPSHOT" , new LLUUID ( "eae8905b-271a-99e2-4c0e-31106afd100c" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_STAND" , new LLUUID ( "2408fe9e-df1d-1d7d-f4ff-1384fa7b350f" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_STANDUP" , new LLUUID ( "3da1d753-028a-5446-24f3-9c9b856d9422" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_STAND_1" , new LLUUID ( "15468e00-3400-bb66-cecc-646d7c14458e" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_STAND_2" , new LLUUID ( "370f3a20-6ca6-9971-848c-9a01bc42ae3c" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_STAND_3" , new LLUUID ( "42b46214-4b44-79ae-deb8-0df61424ff4b" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_STAND_4" , new LLUUID ( "f22fed8b-a5ed-2c93-64d5-bdd8b93c889f" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_STRETCH" , new LLUUID ( "80700431-74ec-a008-14f8-77575e73693f" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_STRIDE" , new LLUUID ( "1cb562b0-ba21-2202-efb3-30f82cdf9595" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SURF" , new LLUUID ( "41426836-7437-7e89-025d-0aa4d10f1d69" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SURPRISE" , new LLUUID ( "313b9881-4302-73c0-c7d0-0e7a36b6c224" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_SWORD_STRIKE" , new LLUUID ( "85428680-6bf9-3e64-b489-6f81087c24bd" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_TALK" , new LLUUID ( "5c682a95-6da4-a463-0bf6-0f5b7be129d1" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_TANTRUM" , new LLUUID ( "11000694-3f41-adc2-606b-eee1d66f3724" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_THROW_R" , new LLUUID ( "aa134404-7dac-7aca-2cba-435f9db875ca" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_TRYON_SHIRT" , new LLUUID ( "83ff59fe-2346-f236-9009-4e3608af64c1" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_TURNLEFT" , new LLUUID ( "56e0ba0d-4a9f-7f27-6117-32f2ebbf6135" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_TURNRIGHT" , new LLUUID ( "2d6daa51-3192-6794-8e2e-a15f8338ec30" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_TYPE" , new LLUUID ( "c541c47f-e0c0-058b-ad1a-d6ae3a4584d9" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_WALK" , new LLUUID ( "6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_WHISPER" , new LLUUID ( "7693f268-06c7-ea71-fa21-2b30d6533f8f" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_WHISTLE" , new LLUUID ( "b1ed7982-c68e-a982-7561-52a88a5298c0" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_WINK" , new LLUUID ( "869ecdad-a44b-671e-3266-56aef2e3ac2e" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_WINK_HOLLYWOOD" , new LLUUID ( "c0c4030f-c02b-49de-24ba-2331f43fe41c" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_WORRY" , new LLUUID ( "9f496bd2-589a-709f-16cc-69bf7df1d36c" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_YES" , new LLUUID ( "15dd911d-be82-2856-26db-27659b142875" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_YES_HAPPY" , new LLUUID ( "b8c8b2a3-9008-1771-3bfc-90924955ab2d" ) ) ;
AnimsLLUUID . Add ( "ANIM_AGENT_YOGA_FLOAT" , new LLUUID ( "42ecd00b-9947-a97c-400a-bbc9174c7aeb" ) ) ;
foreach ( KeyValuePair < string , LLUUID > kp in AgentManager . AnimsLLUUID )
{
AnimsNames . Add ( kp . Value , kp . Key ) ;
}
}
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/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
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public void SendInitialData ( UserAgentInfo userInfo )
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{
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//shouldn't have to read all this in from disk for every new client
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string data_path = System . IO . Path . Combine ( System . AppDomain . CurrentDomain . BaseDirectory , @"layer_data" ) ;
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//send layerdata
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LayerDataPacket layerpack = new LayerDataPacket ( ) ;
layerpack . LayerID . Type = 76 ;
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this . SendLayerData ( userInfo , ref layerpack , System . IO . Path . Combine ( data_path , @"layerdata0.dat" ) ) ;
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LayerDataPacket layerpack1 = new LayerDataPacket ( ) ;
layerpack1 . LayerID . Type = 76 ;
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this . SendLayerData ( userInfo , ref layerpack , System . IO . Path . Combine ( data_path , @"layerdata1.dat" ) ) ;
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LayerDataPacket layerpack2 = new LayerDataPacket ( ) ;
layerpack2 . LayerID . Type = 56 ;
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this . SendLayerData ( userInfo , ref layerpack , System . IO . Path . Combine ( data_path , @"layerdata2.dat" ) ) ;
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LayerDataPacket layerpack3 = new LayerDataPacket ( ) ;
layerpack3 . LayerID . Type = 55 ;
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this . SendLayerData ( userInfo , ref layerpack , System . IO . Path . Combine ( data_path , @"layerdata3.dat" ) ) ;
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LayerDataPacket layerpack4 = new LayerDataPacket ( ) ;
layerpack4 . LayerID . Type = 56 ;
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this . SendLayerData ( userInfo , ref layerpack , System . IO . Path . Combine ( data_path , @"layerdata4.dat" ) ) ;
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LayerDataPacket layerpack5 = new LayerDataPacket ( ) ;
layerpack5 . LayerID . Type = 55 ;
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this . SendLayerData ( userInfo , ref layerpack , System . IO . Path . Combine ( data_path , @"layerdata5.dat" ) ) ;
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//send intial set of captured prims data?
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this . Prim_Manager . ReadPrimDatabase ( "objectdatabase.ini" , userInfo ) ;
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//send prims that have been created by users
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//prim_man.send_existing_prims(User_info);
//send update about clients avatar
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this . SendInitialAvatarPosition ( userInfo ) ;
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//send updates about all other users
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foreach ( KeyValuePair < libsecondlife . LLUUID , AvatarData > kp in this . AgentList )
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{
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if ( kp . Value . NetInfo . AgentID ! = userInfo . AgentID )
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{
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this . SendOtherAvatarPosition ( userInfo , kp . Value ) ;
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}
}
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}
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/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
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public void SendInitialAvatarPosition ( UserAgentInfo userInfo )
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{
//send a objectupdate packet with information about the clients avatar
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket ( ) ;
objupdate . RegionData . RegionHandle = Globals . Instance . RegionHandle ;
objupdate . RegionData . TimeDilation = 64096 ;
objupdate . ObjectData = new libsecondlife . Packets . ObjectUpdatePacket . ObjectDataBlock [ 1 ] ;
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objupdate . ObjectData [ 0 ] = AvatarTemplate ;
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//give this avatar object a local id and assign the user a name
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objupdate . ObjectData [ 0 ] . ID = 8880000 + this . _localNumber ;
userInfo . localID = objupdate . ObjectData [ 0 ] . ID ;
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//User_info.name="Test"+this.local_numer+" User";
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this . GetAgent ( userInfo . AgentID ) . Started = true ;
objupdate . ObjectData [ 0 ] . FullID = userInfo . AgentID ;
objupdate . ObjectData [ 0 ] . NameValue = _enc . GetBytes ( "FirstName STRING RW SV " + userInfo . first_name + "\nLastName STRING RW SV " + userInfo . last_name + " \0" ) ;
userInfo . name = "FirstName STRING RW SV " + userInfo . first_name + "\nLastName STRING RW SV " + userInfo . last_name + " \0" ;
libsecondlife . LLVector3 pos2 = new LLVector3 ( 100f , 100.0f , 22.0f ) ;
byte [ ] pb = pos2 . GetBytes ( ) ;
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Array . Copy ( pb , 0 , objupdate . ObjectData [ 0 ] . ObjectData , 16 , pb . Length ) ;
this . _localNumber + + ;
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_server . SendPacket ( objupdate , true , userInfo ) ;
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//send this info to other existing clients
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foreach ( KeyValuePair < libsecondlife . LLUUID , AvatarData > kp in this . AgentList )
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{
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if ( kp . Value . NetInfo . AgentID ! = userInfo . AgentID )
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{
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_server . SendPacket ( objupdate , true , kp . Value . NetInfo ) ;
this . SendOtherAppearance ( kp . Value . NetInfo , objupdate . ObjectData [ 0 ] . FullID ) ;
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}
}
}
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/// <summary>
///
/// </summary>
/// <param name="user"></param>
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public void SendIntialAvatarAppearance ( UserAgentInfo userInfo )
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{
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AvatarData Agent = this . AgentList [ userInfo . AgentID ] ;
AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket ( ) ;
aw . AgentData . AgentID = userInfo . AgentID ;
aw . AgentData . SerialNum = 0 ;
aw . AgentData . SessionID = userInfo . SessionID ;
aw . WearableData = new AgentWearablesUpdatePacket . WearableDataBlock [ 13 ] ;
AgentWearablesUpdatePacket . WearableDataBlock awb = null ;
awb = new AgentWearablesUpdatePacket . WearableDataBlock ( ) ;
awb . WearableType = ( byte ) 0 ;
awb . AssetID = Agent . Wearables [ 0 ] . AssetID ;
awb . ItemID = Agent . Wearables [ 0 ] . ItemID ;
aw . WearableData [ 0 ] = awb ;
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awb = new AgentWearablesUpdatePacket . WearableDataBlock ( ) ;
awb . WearableType = ( byte ) 1 ;
awb . AssetID = Agent . Wearables [ 1 ] . AssetID ;
awb . ItemID = Agent . Wearables [ 1 ] . ItemID ;
aw . WearableData [ 1 ] = awb ;
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for ( int i = 2 ; i < 13 ; i + + )
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{
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awb = new AgentWearablesUpdatePacket . WearableDataBlock ( ) ;
awb . WearableType = ( byte ) i ;
awb . AssetID = new LLUUID ( "00000000-0000-0000-0000-000000000000" ) ;
awb . ItemID = new LLUUID ( "00000000-0000-0000-0000-000000000000" ) ;
aw . WearableData [ i ] = awb ;
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}
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_server . SendPacket ( aw , true , userInfo ) ;
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}
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/// <summary>
///
/// </summary>
/// <param name="user"></param>
/// <param name="id"></param>
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public void SendOtherAppearance ( UserAgentInfo userInfo , LLUUID id )
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{
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AvatarAppearancePacket avp = new AvatarAppearancePacket ( ) ;
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avp . VisualParam = new AvatarAppearancePacket . VisualParamBlock [ 218 ] ;
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//avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes);
FileInfo fInfo = new FileInfo ( "Avatar_texture3.dat" ) ;
long numBytes = fInfo . Length ;
FileStream fStream = new FileStream ( "Avatar_texture3.dat" , FileMode . Open , FileAccess . Read ) ;
BinaryReader br = new BinaryReader ( fStream ) ;
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avp . ObjectData . TextureEntry = br . ReadBytes ( ( int ) numBytes ) ;
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br . Close ( ) ;
fStream . Close ( ) ;
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AvatarAppearancePacket . VisualParamBlock avblock = null ;
for ( int i = 0 ; i < 218 ; i + + )
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{
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avblock = new AvatarAppearancePacket . VisualParamBlock ( ) ;
avblock . ParamValue = ( byte ) 100 ;
avp . VisualParam [ i ] = avblock ;
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}
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avp . Sender . IsTrial = false ;
avp . Sender . ID = id ;
_server . SendPacket ( avp , true , userInfo ) ;
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}
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/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="avd"></param>
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public void SendOtherAvatarPosition ( UserAgentInfo userInfo , AvatarData avatar )
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{
//send a objectupdate packet with information about the clients avatar
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket ( ) ;
objupdate . RegionData . RegionHandle = Globals . Instance . RegionHandle ;
objupdate . RegionData . TimeDilation = 64500 ;
objupdate . ObjectData = new libsecondlife . Packets . ObjectUpdatePacket . ObjectDataBlock [ 1 ] ;
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objupdate . ObjectData [ 0 ] = AvatarTemplate ;
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//give this avatar object a local id and assign the user a name
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objupdate . ObjectData [ 0 ] . ID = avatar . NetInfo . localID ;
objupdate . ObjectData [ 0 ] . FullID = avatar . NetInfo . AgentID ;
objupdate . ObjectData [ 0 ] . NameValue = _enc . GetBytes ( avatar . NetInfo . name ) ;
libsecondlife . LLVector3 pos2 = new LLVector3 ( avatar . Position . X , avatar . Position . Y , avatar . Position . Z ) ;
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byte [ ] pb = pos2 . GetBytes ( ) ;
Array . Copy ( pb , 0 , objupdate . ObjectData [ 0 ] . ObjectData , 16 , pb . Length ) ;
this . _localNumber + + ;
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_server . SendPacket ( objupdate , true , userInfo ) ;
this . SendOtherAppearance ( userInfo , avatar . NetInfo . AgentID ) ;
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}
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/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="line"></param>
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public void SendChatMessage ( UserAgentInfo userInfo , string line )
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{
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libsecondlife . Packets . ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket ( ) ;
reply . ChatData . Audible = 1 ;
reply . ChatData . Message = _enc . GetBytes ( line ) ;
reply . ChatData . ChatType = 1 ;
reply . ChatData . SourceType = 1 ;
reply . ChatData . Position = new LLVector3 ( 120 , 100 , 21 ) ; //should set to actual position
reply . ChatData . FromName = _enc . GetBytes ( userInfo . first_name + " " + userInfo . last_name + "\0" ) ;
reply . ChatData . OwnerID = userInfo . AgentID ;
reply . ChatData . SourceID = userInfo . AgentID ;
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//echo to sender
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_server . SendPacket ( reply , true , userInfo ) ;
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//send to all users
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foreach ( KeyValuePair < libsecondlife . LLUUID , AvatarData > kp in this . AgentList )
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{
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if ( kp . Value . NetInfo . AgentID ! = userInfo . AgentID )
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{
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_server . SendPacket ( reply , true , kp . Value . NetInfo ) ;
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}
}
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}
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/// <summary>
///
/// </summary>
/// <param name="user"></param>
/// <param name="stop"></param>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="z"></param>
/// <param name="av_id"></param>
/// <param name="body"></param>
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public void SendMoveCommand ( UserAgentInfo userInfo , bool stop , float x , float y , float z , uint avatarID , libsecondlife . LLQuaternion body )
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{
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Console . WriteLine ( "sending move" ) ;
uint ID = userInfo . localID ;
byte [ ] bytes = new byte [ 60 ] ;
int i = 0 ;
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ImprovedTerseObjectUpdatePacket im = new ImprovedTerseObjectUpdatePacket ( ) ;
im . RegionData . RegionHandle = Globals . Instance . RegionHandle ; ;
im . RegionData . TimeDilation = 64096 ;
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im . ObjectData = new ImprovedTerseObjectUpdatePacket . ObjectDataBlock [ 1 ] ;
ImprovedTerseObjectUpdatePacket . ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket . ObjectDataBlock ( ) ;
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im . ObjectData [ 0 ] = dat ;
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dat . TextureEntry = AvatarTemplate . TextureEntry ;
libsecondlife . LLVector3 pos2 = new LLVector3 ( x , y , z ) ;
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bytes [ i + + ] = ( byte ) ( ID % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ID > > 8 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ID > > 16 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ID > > 24 ) % 256 ) ;
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bytes [ i + + ] = 0 ;
bytes [ i + + ] = 1 ;
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i + = 14 ;
bytes [ i + + ] = 128 ;
bytes [ i + + ] = 63 ;
byte [ ] pb = pos2 . GetBytes ( ) ;
Array . Copy ( pb , 0 , bytes , i , pb . Length ) ;
i + = 12 ;
ushort ac = 32767 ;
Axiom . MathLib . Vector3 v3 = new Axiom . MathLib . Vector3 ( 1 , 0 , 0 ) ;
Axiom . MathLib . Quaternion q = new Axiom . MathLib . Quaternion ( body . W , body . X , body . Y , body . Z ) ;
Axiom . MathLib . Vector3 direc = q * v3 ;
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direc . Normalize ( ) ;
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direc = direc * ( 0.03f ) ;
direc . x + = 1 ;
direc . y + = 1 ;
direc . z + = 1 ;
ushort dx , dy , dz ;
dx = ( ushort ) ( 32768 * direc . x ) ;
dy = ( ushort ) ( 32768 * direc . y ) ;
dz = ( ushort ) ( 32768 * direc . z ) ;
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//vel
if ( ! stop )
{
bytes [ i + + ] = ( byte ) ( dx % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( dx > > 8 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( dy % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( dy > > 8 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( dz % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( dz > > 8 ) % 256 ) ;
}
else
{
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
}
//accel
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
//rot
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
//rotation vel
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
bytes [ i + + ] = ( byte ) ( ac % 256 ) ;
bytes [ i + + ] = ( byte ) ( ( ac > > 8 ) % 256 ) ;
dat . Data = bytes ;
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_server . SendPacket ( im , true , userInfo ) ;
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//should send to all users.
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foreach ( KeyValuePair < libsecondlife . LLUUID , AvatarData > kp in this . AgentList )
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{
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if ( kp . Value . NetInfo . AgentID ! = userInfo . AgentID )
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{
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_server . SendPacket ( im , true , kp . Value . NetInfo ) ;
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}
}
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//check if we should be standing or walking
if ( this . AgentList [ userInfo . AgentID ] . Walk )
{
this . AgentList [ userInfo . AgentID ] . AnimID = AgentManager . AnimsLLUUID [ "ANIM_AGENT_WALK" ] ;
this . AgentList [ userInfo . AgentID ] . AnimSequenceID = 1 ;
this . UpdateAnim ( userInfo ) ;
}
else
{
this . AgentList [ userInfo . AgentID ] . AnimID = AgentManager . AnimsLLUUID [ "ANIM_AGENT_STAND" ] ;
this . AgentList [ userInfo . AgentID ] . AnimSequenceID = 1 ;
this . UpdateAnim ( userInfo ) ;
}
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}
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/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="lay"></param>
/// <param name="name"></param>
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public void SendLayerData ( UserAgentInfo userInfo , ref LayerDataPacket layer , string name )
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{
FileInfo fInfo = new FileInfo ( name ) ;
long numBytes = fInfo . Length ;
FileStream fStream = new FileStream ( name , FileMode . Open , FileAccess . Read ) ;
BinaryReader br = new BinaryReader ( fStream ) ;
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byte [ ] data1 = br . ReadBytes ( ( int ) numBytes ) ;
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br . Close ( ) ;
fStream . Close ( ) ;
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layer . LayerData . Data = data1 ;
_server . SendPacket ( layer , true , userInfo ) ;
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}
}
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public class AvatarData
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{
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public UserAgentInfo NetInfo ;
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public LLUUID FullID ;
public LLVector3 Position ;
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public LLVector3 Velocity = new LLVector3 ( 0 , 0 , 0 ) ;
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//public LLQuaternion Rotation;
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public bool Walk = false ;
public bool Started = false ;
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//public TextureEntry TextureEntry;
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public AvatarWearable [ ] Wearables ;
public LLUUID InventoryFolder ;
public LLUUID BaseFolder ;
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public LLUUID AnimID ;
public int AnimSequenceID ;
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public AvatarData ( )
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{
Wearables = new AvatarWearable [ 2 ] ; //should be 13
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for ( int i = 0 ; i < 2 ; i + + )
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{
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Wearables [ i ] = new AvatarWearable ( ) ;
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}
}
}
public class AvatarWearable
{
public LLUUID AssetID ;
public LLUUID ItemID ;
public AvatarWearable ( )
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{
}
}
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/ *
public class AvatarParams
{
public byte [ ] Params ;
public AvatarParams ( )
{
}
}
* /
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}