2011-12-25 05:04:42 +00:00
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#region BSD License
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/*
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Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
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and the following disclaimer in the documentation and/or other materials provided with the
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distribution.
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* The name of the author may not be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#endregion
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using System.Collections.Generic;
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namespace Prebuild.Core.Nodes
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{
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/// <summary>
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/// Implements a specialized list of configuration nodes which allows for lookup via
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/// configuration name and platform.
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/// </summary>
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public class ConfigurationNodeCollection : List<ConfigurationNode>
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{
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#region Properties
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public ConfigurationNode this[string nameAndPlatform]
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{
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get
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{
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foreach (ConfigurationNode configurationNode in this)
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{
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if (configurationNode.NameAndPlatform == nameAndPlatform)
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{
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return configurationNode;
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}
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}
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return null;
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}
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set
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{
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// See if the node
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ConfigurationNode configurationNode = this[nameAndPlatform];
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if (configurationNode != null)
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{
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this[IndexOf(configurationNode)] = value;
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}
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else
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{
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Add(value);
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}
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}
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}
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#endregion
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}
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}
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