OpenSimMirror/bin/config.preview.donotuseyet/opensim.ini.example

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; This file shows initialization defaults for OpenSimulator. If you want to override these
; please copy/rename this file from .ini.example file to .ini. For example
;
; chat.ini.example => chat.ini
;
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
;
[Startup]
; Set this to true if you want to log crashes to disk
; this can be useful when submitting bug reports.
save_crashes = false
; Directory to save crashes to if above is enabled
; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
crash_dir = "crashes"
; Http proxy support for llHTTPRequest and dynamic texture loading
; Set HttpProxy to the URL for your proxy server if you would like
; to proxy llHTTPRequests through a firewall
; HttpProxy = "http://proxy.com"
; Set HttpProxyExceptions to a list of regular expressions for
; URLs that you don't want going through the proxy such as servers
; inside your firewall, separate patterns with a ';'
; HttpProxyExceptions = ".mydomain.com;localhost"
; Set this to true if you are connecting your OpenSimulator regions to a grid
; Set this to false if you are running OpenSimulator in standalone mode
gridmode = false
startup_console_commands_file = "startup_commands.txt"
shutdown_console_commands_file = "shutdown_commands.txt"
; To run a script every few minutes, set the script filename here
; timer_Script = "filename"
; ##
; ## CLIENTS
; ##
; Enables EventQueueGet Service.
EventQueue = true
; Set this to the DLL containig the client stack to use.
clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
; ##
; ## REGIONS
; ##
; Determine where OpenSimulator looks for the files which tell it which regions to server
; Defaults to "filesystem" if this setting isn't present
region_info_source = "filesystem"
; region_info_source = "web"
; Determines where the region XML files are stored if you are loading these from the filesystem.
; Defaults to bin/Regions in your OpenSimulator installation directory
; regionload_regionsdir="C:\somewhere\xmlfiles\"
; Determines the page from which regions xml is retrieved if you are loading these from the web
; The XML here has the same format as it does on the filesystem (including the <Root> tag),
; except that everything is also enclosed in a <Regions> tag.
; regionload_webserver_url = "http://example.com/regions.xml";
; Draw objects on maptile. This step might take a long time if you've got a huge amount of
; objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = true
; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = false
; Maximum total size, and maximum size where a prim can be physical
NonPhysicalPrimMax = 256
PhysicalPrimMax = 10
ClampPrimSize = false
; Region crossing
AllowScriptCrossing = false
; If you set this to "true", any region that can teleport to you can
; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
; YOU HAVE BEEN WARNED!!!
TrustBinaries = false
; ##
; ## STORAGE
; ##
; *** Prim Storage - only leave one storage_plugin uncommented ***
; --- Null stores nothing - effectively disabling persistence:
;storage_plugin = "OpenSim.Data.Null.dll"
; --- To use sqlite as region storage:
storage_plugin = "OpenSim.Data.SQLite.dll"
storage_connection_string="URI=file:OpenSim.db,version=3";
; --- To use MySQL storage, supply your own connectionstring (this is only an example):
; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
; storage_plugin="OpenSim.Data.MySQL.dll"
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
; If you want to use a different database/server for estate data, then
; uncomment and change this connect string. Defaults to the above if not set
; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
; Select whether you want to use local or grid asset storage.
;
; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
; really be eliminated). The database itself is defined in asset_plugin below
;
; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
; locally. This will mean you won't be able to take items using your assets to other people's regions.
; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region
;
; If set to default, then
; In standalone mode the local database based asset service will be used
; In grid mode the grid asset service will be used for asset storage
; This is probably the setting that you want.
;
; If set to local then the local database based asset service will be used in standalone and grid modes
; If set to grid then the grid based asset service will be used in standalone and grid modes
; All other values will cause a search for a matching assembly that contains an asset server client.
; See also: AssetCache
asset_database = "default"
; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
; prevent frequently changing objects from heavily loading the region data store.
; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
;
; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
MinimumTimeBeforePersistenceConsidered = 60
; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
MaximumTimeBeforePersistenceConsidered = 600
; Should avatars in neighbor sims see objects in this sim?
see_into_this_sim_from_neighbor = True
; ##
; ## PHYSICS
; ##
; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
physical_prim = true
; Select a mesher here. ZeroMesher is save and fast.
; ZeroMesher also means that the physics engine models the physics of prims
; sticking to the basic shapes the engine does support. Usually this is only a box.
; Meshmerizer gives a better handling of complex prims by using triangle meshes.
; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
;
meshing = ZeroMesher
;meshing = Meshmerizer
; Choose one of the physics engines below
physics = basicphysics
;physics = POS
;physics = OpenDynamicsEngine
;physics = modified_BulletX
; ##
; ## PERMISSIONS
; ##
;permissionmodules = "DefaultPermissionsModule"
; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
; any item, etc. This may not yet be implemented uniformally.
; If set to true, then all permissions checks are carried out
; Default is false
serverside_object_permissions = false
allow_grid_gods = false
; This allows somne control over permissions
; please note that this still doesn't duplicate SL, and is not intended to
;region_owner_is_god = true
;parcel_owner_is_god = true
; Control user types that are allowed to create new scripts
; Only enforced if serviceside_object_permissions is true
;
; Current possible values are
; all - anyone can create scripts (subject to normal permissions)
; gods - only administrators can create scripts (as long as allow_grid_gods is true)
; Default value is all
; allowed_script_creators = all
; Control user types that are allowed to edit (save) scripts
; Only enforced if serviceside_object_permissions is true
;
; Current possible values are
; all - anyone can edit scripts (subject to normal permissions)
; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
; Default value is all
; allowed_script_editors = all
; ##
; ## SCRIPT ENGINE
; ##
;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
DefaultScriptEngine = "XEngine"
; ##
; ## WORLD MAP
; ##
;WorldMapModule = "WorldMap"
;MapImageModule = "MapImageModule"
; ##
; ## Customized Cache Implementation
; ##
;
; The AssetCache value allows the name of an alternative caching
; implementation to be specified. This can normally be omitted.
; This value corresponds to the provider value associated with the
; intended cache implementation plugin.
; See also: asset_database
; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache"
; ##
; ## EMAIL MODULE
; ##
;emailmodule = DefaultEmailModule
[StandAlone]
accounts_authenticate = true
welcome_message = "Welcome to OpenSimulator"
; Asset database provider
asset_plugin = "OpenSim.Data.SQLite.dll"
; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql
; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now
; Asset source SQLite example
asset_source = "URI=file:Asset.db,version=3"
; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3"
; Asset Source MySQL example
;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
; Inventory database provider
inventory_plugin = "OpenSim.Data.SQLite.dll"
; inventory_plugin = "OpenSim.Data.MySQL.dll"
; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
; Inventory source SQLite example
inventory_source = "URI=file:inventoryStore.db,version=3"
; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3"
; Inventory Source MySQL example
;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
; User Data Database provider
;
; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
; If multiple providers are specified then if a profile is requested, each is queried until one
; provides a valid profile, or until all providers have been queried.
; Unfortunately the order of querying is currently undefined (it may not be the order in which
; providers are specified here). This needs to be fixed
;
userDatabase_plugin = "OpenSim.Data.SQLite.dll"
; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
; User source SQLite example
user_source = "URI=file:userprofiles.db,version=3"
; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
; User Source MySQL example
;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
; Default is ./inventory/Libraries.xml
LibrariesXMLFile="./inventory/Libraries.xml"
; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute
; Setting is optional. Default is ./assets/AssetSets.xml
AssetSetsXMLFile="./assets/AssetSets.xml"
dump_assets_to_file = false
[Network]
http_listener_port = 9000
default_location_x = 1000
default_location_y = 1000
; ssl config: Experimental! The auto https config only really works definately on windows XP now
; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
http_listener_ssl = false ; Also create a SSL server
http_listener_cn = "localhost" ; Use the cert with the common name
http_listener_sslport = 9001 ; Use this port for SSL connections
http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
; Uncomment below to enable llRemoteData/remote channels
; remoteDataPort = 20800
grid_server_url = "http://127.0.0.1:8001"
grid_send_key = "null"
grid_recv_key = "null"
user_server_url = "http://127.0.0.1:8002"
user_send_key = "null"
user_recv_key = "null"
asset_server_url = "http://127.0.0.1:8003"
inventory_server_url = "http://127.0.0.1:8004"
; The MessagingServer is a companion of the UserServer. It uses
; user_send_key and user_recv_key, too
messaging_server_url = "http://127.0.0.1:8006"
; What is reported as the "X-Secondlife-Shard"
; Defaults to the user server url if not set
; The old default is "OpenSim", set here fro compatibility
shard = "OpenSim"
; What is reported as the "User-Agent" when using llHTTPRequest
; Defaults to not sent if not set here. See the notes section in the wiki at
; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
; " (Mozilla Compatible)" to the text where there are problems with a web server
;user_agent = "OpenSim LSL (Mozilla Compatible)"