36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Inventory;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Types;
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namespace OpenSim.Framework.Interfaces
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{
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public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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public delegate void RezObject(AssetBase primAsset, LLVector3 pos);
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public delegate void ModifyTerrain(byte action, float north, float west);
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public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
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public delegate void StartAnim(LLUUID animID, int seq);
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public delegate void LinkObjects(uint parent, List<uint> children);
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public interface IClientAPI
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{
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event ChatFromViewer OnChatFromViewer;
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event RezObject OnRezObject;
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event ModifyTerrain OnModifyTerrain;
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event SetAppearance OnSetAppearance;
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event StartAnim OnStartAnim;
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event LinkObjects OnLinkObjects;
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LLVector3 StartPos
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{
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get;
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set;
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}
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void SendAppearance(AvatarWearable[] wearables);
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void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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}
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}
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