OpenSimMirror/OpenSim/Addons/Groups/GroupsMessagingModule.cs

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
namespace OpenSim.Groups
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsMessagingModule")]
public class GroupsMessagingModule : ISharedRegionModule, IGroupsMessagingModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_sceneList = new List<Scene>();
private IPresenceService m_presenceService;
private IMessageTransferModule m_msgTransferModule = null;
private IGroupsServicesConnector m_groupData = null;
// Config Options
private bool m_groupMessagingEnabled = false;
private bool m_debugEnabled = true;
/// <summary>
/// If enabled, module only tries to send group IMs to online users by querying cached presence information.
/// </summary>
private bool m_messageOnlineAgentsOnly;
/// <summary>
/// Cache for online users.
/// </summary>
/// <remarks>
/// Group ID is key, presence information for online members is value.
/// Will only be non-null if m_messageOnlineAgentsOnly = true
/// We cache here so that group messages don't constantly have to re-request the online user list to avoid
/// attempted expensive sending of messages to offline users.
/// The tradeoff is that a user that comes online will not receive messages consistently from all other users
/// until caches have updated.
/// Therefore, we set the cache expiry to just 20 seconds.
/// </remarks>
private ExpiringCache<UUID, PresenceInfo[]> m_usersOnlineCache;
private int m_usersOnlineCacheExpirySeconds = 20;
#region Region Module interfaceBase Members
public void Initialise(IConfigSource config)
{
IConfig groupsConfig = config.Configs["Groups"];
if (groupsConfig == null)
// Do not run this module by default.
return;
// if groups aren't enabled, we're not needed.
// if we're not specified as the connector to use, then we're not wanted
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|| (groupsConfig.GetString("MessagingModule", "") != Name))
{
m_groupMessagingEnabled = false;
return;
}
m_groupMessagingEnabled = groupsConfig.GetBoolean("MessagingEnabled", true);
if (!m_groupMessagingEnabled)
return;
m_messageOnlineAgentsOnly = groupsConfig.GetBoolean("MessageOnlineUsersOnly", false);
if (m_messageOnlineAgentsOnly)
m_usersOnlineCache = new ExpiringCache<UUID, PresenceInfo[]>();
m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true);
m_log.InfoFormat(
"[Groups.Messaging]: GroupsMessagingModule enabled with MessageOnlineOnly = {0}, DebugEnabled = {1}",
m_messageOnlineAgentsOnly, m_debugEnabled);
}
public void AddRegion(Scene scene)
{
if (!m_groupMessagingEnabled)
return;
scene.RegisterModuleInterface<IGroupsMessagingModule>(this);
m_sceneList.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
scene.EventManager.OnClientLogin += OnClientLogin;
}
public void RegionLoaded(Scene scene)
{
if (!m_groupMessagingEnabled)
return;
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>();
// No groups module, no groups messaging
if (m_groupData == null)
{
m_log.Error("[Groups.Messaging]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled.");
RemoveRegion(scene);
return;
}
m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
// No message transfer module, no groups messaging
if (m_msgTransferModule == null)
{
m_log.Error("[Groups.Messaging]: Could not get MessageTransferModule");
RemoveRegion(scene);
return;
}
if (m_presenceService == null)
m_presenceService = scene.PresenceService;
}
public void RemoveRegion(Scene scene)
{
if (!m_groupMessagingEnabled)
return;
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_sceneList.Remove(scene);
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
scene.EventManager.OnClientLogin -= OnClientLogin;
scene.UnregisterModuleInterface<IGroupsMessagingModule>(this);
}
public void Close()
{
if (!m_groupMessagingEnabled)
return;
if (m_debugEnabled) m_log.Debug("[Groups.Messaging]: Shutting down GroupsMessagingModule module.");
m_sceneList.Clear();
m_groupData = null;
m_msgTransferModule = null;
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "Groups Messaging Module V2"; }
}
public void PostInitialise()
{
// NoOp
}
#endregion
/// <summary>
/// Not really needed, but does confirm that the group exists.
/// </summary>
public bool StartGroupChatSession(UUID agentID, UUID groupID)
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID.ToString(), groupID, null);
if (groupInfo != null)
{
return true;
}
else
{
return false;
}
}
public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
{
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID).ToString(), groupID);
int groupMembersCount = groupMembers.Count;
if (m_messageOnlineAgentsOnly)
{
string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
// We cache in order not to overwhlem the presence service on large grids with many groups. This does
// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
// (assuming this is the same across all grid simulators).
PresenceInfo[] onlineAgents;
if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
{
onlineAgents = m_presenceService.GetAgents(t1);
m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds);
}
HashSet<string> onlineAgentsUuidSet = new HashSet<string>();
Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID));
groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
// if (m_debugEnabled)
// m_log.DebugFormat(
// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
// groupID, groupMembersCount, groupMembers.Count());
}
else
{
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members",
groupID, groupMembers.Count);
}
int requestStartTick = Environment.TickCount;
foreach (GroupMembersData member in groupMembers)
{
if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
{
// Don't deliver messages to people who have dropped this session
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
continue;
}
// Copy Message
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = groupID.Guid;
msg.fromAgentName = im.fromAgentName;
msg.message = im.message;
msg.dialog = im.dialog;
msg.offline = im.offline;
msg.ParentEstateID = im.ParentEstateID;
msg.Position = im.Position;
msg.RegionID = im.RegionID;
msg.binaryBucket = im.binaryBucket;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.fromAgentID = im.fromAgentID;
msg.fromGroup = true;
msg.toAgentID = member.AgentID.Guid;
IClientAPI client = GetActiveClient(member.AgentID);
if (client == null)
{
// If they're not local, forward across the grid
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
}
else
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
ProcessMessageFromGroupSession(msg);
}
}
// Temporary for assessing how long it still takes to send messages to large online groups.
if (m_messageOnlineAgentsOnly)
m_log.DebugFormat(
"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
}
#region SimGridEventHandlers
void OnClientLogin(IClientAPI client)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
}
private void OnNewClient(IClientAPI client)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
client.OnInstantMessage += OnInstantMessage;
}
private void OnGridInstantMessage(GridInstantMessage msg)
{
// The instant message module will only deliver messages of dialog types:
// MessageFromAgent, StartTyping, StopTyping, MessageFromObject
//
// Any other message type will not be delivered to a client by the
// Instant Message Module
if (m_debugEnabled)
{
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
DebugGridInstantMessage(msg);
}
// Incoming message from a group
if ((msg.fromGroup == true) &&
((msg.dialog == (byte)InstantMessageDialog.SessionSend)
|| (msg.dialog == (byte)InstantMessageDialog.SessionAdd)
|| (msg.dialog == (byte)InstantMessageDialog.SessionDrop)))
{
ProcessMessageFromGroupSession(msg);
}
}
private void ProcessMessageFromGroupSession(GridInstantMessage msg)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Session message from {0} going to agent {1}", msg.fromAgentName, msg.toAgentID);
UUID AgentID = new UUID(msg.fromAgentID);
UUID GroupID = new UUID(msg.imSessionID);
switch (msg.dialog)
{
case (byte)InstantMessageDialog.SessionAdd:
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
break;
case (byte)InstantMessageDialog.SessionDrop:
m_groupData.AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
break;
case (byte)InstantMessageDialog.SessionSend:
if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)
&& !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID)
)
{
// Agent not in session and hasn't dropped from session
// Add them to the session for now, and Invite them
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
UUID toAgentID = new UUID(msg.toAgentID);
IClientAPI activeClient = GetActiveClient(toAgentID);
if (activeClient != null)
{
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
if (groupInfo != null)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message");
// Force? open the group session dialog???
// and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
eq.ChatterboxInvitation(
GroupID
, groupInfo.GroupName
, new UUID(msg.fromAgentID)
, msg.message
, new UUID(msg.toAgentID)
, msg.fromAgentName
, msg.dialog
, msg.timestamp
, msg.offline == 1
, (int)msg.ParentEstateID
, msg.Position
, 1
, new UUID(msg.imSessionID)
, msg.fromGroup
, OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
);
eq.ChatterBoxSessionAgentListUpdates(
new UUID(GroupID)
, new UUID(msg.fromAgentID)
, new UUID(msg.toAgentID)
, false //canVoiceChat
, false //isModerator
, false //text mute
);
}
}
}
else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
{
// User hasn't dropped, so they're in the session,
// maybe we should deliver it.
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
if (client != null)
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
client.SendInstantMessage(msg);
}
else
{
m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
}
}
break;
default:
m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
break;
}
}
#endregion
#region ClientEvents
private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im)
{
if (m_debugEnabled)
{
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
DebugGridInstantMessage(im);
}
// Start group IM session
if ((im.dialog == (byte)InstantMessageDialog.SessionGroupStart))
{
if (m_debugEnabled) m_log.InfoFormat("[Groups.Messaging]: imSessionID({0}) toAgentID({1})", im.imSessionID, im.toAgentID);
UUID GroupID = new UUID(im.imSessionID);
UUID AgentID = new UUID(im.fromAgentID);
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
if (groupInfo != null)
{
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
queue.ChatterBoxSessionAgentListUpdates(
GroupID
, AgentID
, new UUID(im.toAgentID)
, false //canVoiceChat
, false //isModerator
, false //text mute
);
}
}
// Send a message from locally connected client to a group
if ((im.dialog == (byte)InstantMessageDialog.SessionSend))
{
UUID GroupID = new UUID(im.imSessionID);
UUID AgentID = new UUID(im.fromAgentID);
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
//If this agent is sending a message, then they want to be in the session
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
SendMessageToGroup(im, GroupID);
}
}
#endregion
void ChatterBoxSessionStartReplyViaCaps(IClientAPI remoteClient, string groupName, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
OSDMap moderatedMap = new OSDMap(4);
moderatedMap.Add("voice", OSD.FromBoolean(false));
OSDMap sessionMap = new OSDMap(4);
sessionMap.Add("moderated_mode", moderatedMap);
sessionMap.Add("session_name", OSD.FromString(groupName));
sessionMap.Add("type", OSD.FromInteger(0));
sessionMap.Add("voice_enabled", OSD.FromBoolean(false));
OSDMap bodyMap = new OSDMap(4);
bodyMap.Add("session_id", OSD.FromUUID(groupID));
bodyMap.Add("temp_session_id", OSD.FromUUID(groupID));
bodyMap.Add("success", OSD.FromBoolean(true));
bodyMap.Add("session_info", sessionMap);
IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
if (queue != null)
{
queue.Enqueue(queue.BuildEvent("ChatterBoxSessionStartReply", bodyMap), remoteClient.AgentId);
}
}
private void DebugGridInstantMessage(GridInstantMessage im)
{
// Don't log any normal IMs (privacy!)
if (m_debugEnabled && im.dialog != (byte)InstantMessageDialog.MessageFromAgent)
{
m_log.WarnFormat("[Groups.Messaging]: IM: fromGroup({0})", im.fromGroup ? "True" : "False");
m_log.WarnFormat("[Groups.Messaging]: IM: Dialog({0})", ((InstantMessageDialog)im.dialog).ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: fromAgentID({0})", im.fromAgentID.ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: fromAgentName({0})", im.fromAgentName.ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: imSessionID({0})", im.imSessionID.ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: message({0})", im.message.ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: offline({0})", im.offline.ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: toAgentID({0})", im.toAgentID.ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: binaryBucket({0})", OpenMetaverse.Utils.BytesToHexString(im.binaryBucket, "BinaryBucket"));
}
}
#region Client Tools
/// <summary>
/// Try to find an active IClientAPI reference for agentID giving preference to root connections
/// </summary>
private IClientAPI GetActiveClient(UUID agentID)
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Looking for local client {0}", agentID);
IClientAPI child = null;
// Try root avatar first
foreach (Scene scene in m_sceneList)
{
ScenePresence sp = scene.GetScenePresence(agentID);
if (sp != null)
{
if (!sp.IsChildAgent)
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
return sp.ControllingClient;
}
else
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
child = sp.ControllingClient;
}
}
}
// If we didn't find a root, then just return whichever child we found, or null if none
if (child == null)
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Could not find local client for agent : {0}", agentID);
}
else
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Returning child agent for client : {0}", child.Name);
}
return child;
}
#endregion
}
}