OpenSimMirror/bin/OpenSim.addin.xml

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<Addin id="OpenSim" isroot="true" version="0.5">
<Runtime>
<Import assembly="OpenSim.exe"/>
<Import assembly="OpenSim.Framework.dll"/>
<Import assembly="OpenSim.Region.Framework.dll"/>
<Import assembly="Mono.Addins.dll"/>
</Runtime>
From: Alan Webb <awebb@linux.vnet.ibm.com> The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
2009-02-16 12:20:31 +00:00
<ExtensionPoint path="/OpenSim/Startup">
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.IApplicationPlugin"/>
</ExtensionPoint>
From: Alan Webb <awebb@linux.vnet.ibm.com> The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
2009-02-16 12:20:31 +00:00
<ExtensionPoint path="/OpenSim/AssetCache" name="Region Asset Cache Plugin-point" >
<ExtensionNode name="Cache" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Framework.IAssetCache"/>
</ExtensionPoint>
<ExtensionPoint path="/OpenSim/AssetClient" name="Region Asset Cache Server Interface Plugin-point">
<ExtensionNode name="AssetClient" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Framework.IAssetServer"/>
From: Alan Webb <awebb@linux.vnet.ibm.com> The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
2009-02-16 12:20:31 +00:00
</ExtensionPoint>
<ExtensionPoint path="/OpenSim/WindModule" name="Wind Module Plugins for wind models">
<ExtensionNode name="WindModel" type="Mono.Addins.TypeExtensionNode" objectType="OpenSim.Region.Framework.Interfaces.IWindModelPlugin"/>
</ExtensionPoint>
</Addin>