109 lines
2.8 KiB
C#
109 lines
2.8 KiB
C#
|
#region BSD License
|
||
|
/*
|
||
|
Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
|
||
|
|
||
|
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||
|
provided that the following conditions are met:
|
||
|
|
||
|
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||
|
and the following disclaimer.
|
||
|
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||
|
and the following disclaimer in the documentation and/or other materials provided with the
|
||
|
distribution.
|
||
|
* The name of the author may not be used to endorse or promote products derived from this software
|
||
|
without specific prior written permission.
|
||
|
|
||
|
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||
|
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||
|
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||
|
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||
|
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*/
|
||
|
#endregion
|
||
|
|
||
|
using System;
|
||
|
using System.Xml;
|
||
|
|
||
|
using Prebuild.Core.Attributes;
|
||
|
using Prebuild.Core.Interfaces;
|
||
|
using Prebuild.Core.Utilities;
|
||
|
|
||
|
namespace Prebuild.Core.Nodes
|
||
|
{
|
||
|
/// <summary>
|
||
|
///
|
||
|
/// </summary>
|
||
|
[DataNode("Process")]
|
||
|
public class ProcessNode : DataNode
|
||
|
{
|
||
|
#region Fields
|
||
|
|
||
|
private string m_Path;
|
||
|
private bool m_IsValid = true;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Properties
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the path.
|
||
|
/// </summary>
|
||
|
/// <value>The path.</value>
|
||
|
public string Path
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return m_Path;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets a value indicating whether this instance is valid.
|
||
|
/// </summary>
|
||
|
/// <value><c>true</c> if this instance is valid; otherwise, <c>false</c>.</value>
|
||
|
public bool IsValid
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return m_IsValid;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Public Methods
|
||
|
|
||
|
/// <summary>
|
||
|
/// Parses the specified node.
|
||
|
/// </summary>
|
||
|
/// <param name="node">The node.</param>
|
||
|
public override void Parse(XmlNode node)
|
||
|
{
|
||
|
if( node == null )
|
||
|
{
|
||
|
throw new ArgumentNullException("node");
|
||
|
}
|
||
|
|
||
|
m_Path = Helper.InterpolateForEnvironmentVariables(node.InnerText);
|
||
|
if(m_Path == null)
|
||
|
{
|
||
|
m_Path = "";
|
||
|
}
|
||
|
|
||
|
try
|
||
|
{
|
||
|
m_Path = Helper.ResolvePath(m_Path);
|
||
|
}
|
||
|
catch(ArgumentException)
|
||
|
{
|
||
|
Kernel.Instance.Log.Write(LogType.Warning, "Could not find prebuild file for processing: {0}", m_Path);
|
||
|
m_IsValid = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|