2007-02-03 19:51:52 +00:00
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/*
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*
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Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using System.Collections;
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using libsecondlife.Packets;
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using libsecondlife.AssetSystem;
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using System.IO;
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namespace OpenSim
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{
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/// <summary>
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/// Asset and Image management
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/// </summary>
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public class AssetManagement
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{
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public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets;
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public Dictionary<libsecondlife.LLUUID,TextureImage> Textures;
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2007-02-04 11:36:35 +00:00
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public ArrayList AssetRequests = new ArrayList(); //should change to a generic
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public ArrayList TextureRequests = new ArrayList();
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//public ArrayList uploads=new ArrayList();
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private Server _server;
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private InventoryManager _inventoryManager;
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private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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2007-02-03 19:51:52 +00:00
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/// <summary>
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///
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/// </summary>
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2007-02-04 11:36:35 +00:00
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/// <param name="_server"></param>
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public AssetManagement(Server server, InventoryManager inventoryManager)
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2007-02-03 19:51:52 +00:00
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{
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2007-02-04 11:36:35 +00:00
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this._server = server;
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this._inventoryManager = inventoryManager;
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Textures = new Dictionary<libsecondlife.LLUUID,TextureImage> ();
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Assets = new Dictionary<libsecondlife.LLUUID,AssetInfo> ();
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2007-02-03 19:51:52 +00:00
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this.initialise();
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}
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/// <summary>
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///
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/// </summary>
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private void initialise()
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{
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//Shape and skin base assets
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2007-02-04 11:36:35 +00:00
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AssetInfo Asset = new AssetInfo();
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Asset.filename = "base_shape.dat";
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Asset.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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2007-02-03 21:09:54 +00:00
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this.LoadAsset(Asset, false);
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2007-02-04 11:36:35 +00:00
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this.Assets.Add(Asset.FullID, Asset);
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2007-02-03 19:51:52 +00:00
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2007-02-04 11:36:35 +00:00
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Asset = new AssetInfo();
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Asset.filename = "base_skin.dat";
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Asset.FullID = new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49");
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2007-02-03 21:09:54 +00:00
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this.LoadAsset(Asset, false);
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2007-02-04 11:36:35 +00:00
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this.Assets.Add(Asset.FullID, Asset);
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2007-02-03 19:51:52 +00:00
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//our test images
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//Change these filenames to images you want to use.
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2007-02-04 11:36:35 +00:00
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TextureImage Image = new TextureImage();
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Image.filename = "testpic2.jp2";
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Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
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Image.Name = "test Texture";
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2007-02-03 21:09:54 +00:00
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this.LoadAsset(Image, true);
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2007-02-04 11:36:35 +00:00
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this.Textures.Add(Image.FullID, Image);
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2007-02-03 19:51:52 +00:00
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2007-02-04 11:36:35 +00:00
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Image = new TextureImage();
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Image.filename = "map_base.jp2";
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Image.FullID = new LLUUID("00000000-0000-0000-7007-000000000006");
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2007-02-03 21:09:54 +00:00
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this.LoadAsset(Image, true);
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2007-02-04 11:36:35 +00:00
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this.Textures.Add(Image.FullID, Image);
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2007-02-03 19:51:52 +00:00
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2007-02-04 11:36:35 +00:00
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Image = new TextureImage();
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Image.filename = "map1.jp2";
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Image.FullID = new LLUUID("00000000-0000-0000-7009-000000000008");
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2007-02-03 21:09:54 +00:00
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this.LoadAsset(Image, true);
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2007-02-04 11:36:35 +00:00
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this.Textures.Add(Image.FullID, Image);
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2007-02-03 19:51:52 +00:00
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="UserInfo"></param>
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/// <param name="AssetID"></param>
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/// <param name="TransferRequest"></param>
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#region AssetRegion
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2007-02-04 11:36:35 +00:00
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public void AddAssetRequest(UserAgentInfo userInfo, LLUUID assetID, TransferRequestPacket transferRequest)
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2007-02-03 19:51:52 +00:00
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{
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2007-02-04 11:36:35 +00:00
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if(!this.Assets.ContainsKey(assetID))
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2007-02-03 19:51:52 +00:00
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{
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//not found asset
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return;
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}
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2007-02-04 11:36:35 +00:00
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AssetInfo info = this.Assets[assetID];
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2007-02-03 19:51:52 +00:00
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//for now as it will be only skin or shape request just send back the asset
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2007-02-04 11:36:35 +00:00
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TransferInfoPacket Transfer = new TransferInfoPacket();
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Transfer.TransferInfo.ChannelType = 2;
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Transfer.TransferInfo.Status = 0;
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Transfer.TransferInfo.TargetType = 0;
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Transfer.TransferInfo.Params = transferRequest.TransferInfo.Params;
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Transfer.TransferInfo.Size = info.data.Length;
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Transfer.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
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2007-02-03 19:51:52 +00:00
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2007-02-04 11:36:35 +00:00
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_server.SendPacket(Transfer, true, userInfo);
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2007-02-03 19:51:52 +00:00
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2007-02-04 11:36:35 +00:00
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TransferPacketPacket TransferPacket = new TransferPacketPacket();
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TransferPacket.TransferData.Packet = 0;
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TransferPacket.TransferData.ChannelType = 2;
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TransferPacket.TransferData.TransferID=transferRequest.TransferInfo.TransferID;
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2007-02-03 19:51:52 +00:00
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if(info.data.Length>1000) //but needs to be less than 2000 at the moment
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{
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2007-02-04 11:36:35 +00:00
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byte[] chunk = new byte[1000];
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2007-02-03 19:51:52 +00:00
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Array.Copy(info.data,chunk,1000);
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2007-02-04 11:36:35 +00:00
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TransferPacket.TransferData.Data = chunk;
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TransferPacket.TransferData.Status = 0;
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_server.SendPacket(TransferPacket,true,userInfo);
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2007-02-03 19:51:52 +00:00
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2007-02-04 11:36:35 +00:00
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TransferPacket = new TransferPacketPacket();
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TransferPacket.TransferData.Packet = 1;
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TransferPacket.TransferData.ChannelType = 2;
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TransferPacket.TransferData.TransferID = transferRequest.TransferInfo.TransferID;
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byte[] chunk1 = new byte[(info.data.Length-1000)];
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2007-02-03 21:09:54 +00:00
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Array.Copy(info.data, 1000, chunk1, 0, chunk1.Length);
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2007-02-04 11:36:35 +00:00
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TransferPacket.TransferData.Data = chunk1;
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TransferPacket.TransferData.Status = 1;
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_server.SendPacket(TransferPacket, true, userInfo);
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2007-02-03 19:51:52 +00:00
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}
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else
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{
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2007-02-04 11:36:35 +00:00
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TransferPacket.TransferData.Status = 1; //last packet? so set to 1
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TransferPacket.TransferData.Data = info.data;
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_server.SendPacket(TransferPacket, true, userInfo);
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2007-02-03 19:51:52 +00:00
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}
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}
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2007-02-04 11:36:35 +00:00
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public void CreateNewInventorySet(ref AvatarData Avata,UserAgentInfo UserInfo)
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2007-02-03 19:51:52 +00:00
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{
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//Create Folders
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2007-02-04 11:36:35 +00:00
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LLUUID BaseFolder = Avata.BaseFolder;
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_inventoryManager.CreateNewFolder(UserInfo, Avata.InventoryFolder);
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_inventoryManager.CreateNewFolder(UserInfo, BaseFolder);
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2007-02-03 19:51:52 +00:00
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//Give a copy of default shape
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2007-02-04 11:36:35 +00:00
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AssetInfo Base = this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")];
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AssetInfo Shape = this.CloneAsset(UserInfo.AgentID, Base);
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2007-02-03 19:51:52 +00:00
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2007-02-04 11:36:35 +00:00
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Shape.filename = "";
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Shape.Name = "Default Shape";
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Shape.Description = "Default Shape";
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Shape.InvType = 18;
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Shape.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
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2007-02-03 19:51:52 +00:00
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2007-02-04 11:36:35 +00:00
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byte[] Agentid = _enc.GetBytes(UserInfo.AgentID.ToStringHyphenated());
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2007-02-03 21:09:54 +00:00
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Array.Copy(Agentid, 0, Shape.data, 294, Agentid.Length);
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2007-02-04 11:36:35 +00:00
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this.Assets.Add(Shape.FullID, Shape);
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2007-02-03 19:51:52 +00:00
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2007-02-04 11:36:35 +00:00
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Avata.Wearables[0].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Shape);
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Avata.Wearables[0].AssetID = Shape.FullID;
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2007-02-03 19:51:52 +00:00
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//Give copy of default skin
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2007-02-04 11:36:35 +00:00
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Base = this.Assets[new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49")];
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2007-02-03 21:09:54 +00:00
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AssetInfo Skin=this.CloneAsset(UserInfo.AgentID, Base);
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2007-02-03 19:51:52 +00:00
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2007-02-04 11:36:35 +00:00
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Skin.filename = "";
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Skin.Name = "Default Skin";
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Skin.Description = "Default Skin";
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Skin.InvType = 18;
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Skin.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
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2007-02-03 19:51:52 +00:00
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Array.Copy(Agentid,0,Skin.data,238,Agentid.Length);
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2007-02-04 11:36:35 +00:00
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this.Assets.Add(Skin.FullID, Skin);
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2007-02-03 19:51:52 +00:00
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2007-02-04 11:36:35 +00:00
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Avata.Wearables[1].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Skin);
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Avata.Wearables[1].AssetID = Skin.FullID;
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2007-02-03 19:51:52 +00:00
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//give a copy of test texture
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2007-02-04 11:36:35 +00:00
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TextureImage Texture = this.CloneImage(UserInfo.AgentID, Textures[new LLUUID("00000000-0000-0000-5005-000000000005")]);
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this.Textures.Add(Texture.FullID, Texture);
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_inventoryManager.AddToInventory(UserInfo, BaseFolder, Texture);
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2007-02-03 19:51:52 +00:00
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}
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2007-02-03 21:09:54 +00:00
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private void LoadAsset(AssetBase info, bool Image)
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2007-02-03 19:51:52 +00:00
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{
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//should request Asset from storage manager
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//but for now read from file
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2007-02-03 21:09:54 +00:00
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string folder;
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if(Image)
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{
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2007-02-04 11:36:35 +00:00
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folder = @"\textures\";
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2007-02-03 21:09:54 +00:00
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}
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else
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{
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2007-02-04 11:36:35 +00:00
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folder = @"\assets\";
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2007-02-03 21:09:54 +00:00
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}
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string data_path = System.AppDomain.CurrentDomain.BaseDirectory + folder;
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2007-02-04 11:36:35 +00:00
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string filename = data_path+@info.filename;
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2007-02-03 19:51:52 +00:00
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FileInfo fInfo = new FileInfo(filename);
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
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2007-02-04 11:36:35 +00:00
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byte[] idata = new byte[numBytes];
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2007-02-03 19:51:52 +00:00
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BinaryReader br = new BinaryReader(fStream);
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idata= br.ReadBytes((int)numBytes);
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br.Close();
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fStream.Close();
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2007-02-04 11:36:35 +00:00
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info.data = idata;
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2007-02-03 21:09:54 +00:00
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//info.loaded=true;
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2007-02-03 19:51:52 +00:00
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}
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public AssetInfo CloneAsset(LLUUID NewOwner, AssetInfo SourceAsset)
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{
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2007-02-04 11:36:35 +00:00
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AssetInfo NewAsset = new AssetInfo();
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NewAsset.data = new byte[SourceAsset.data.Length];
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Array.Copy(SourceAsset.data, NewAsset.data, SourceAsset.data.Length);
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NewAsset.FullID = LLUUID.Random();
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NewAsset.Type = SourceAsset.Type;
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NewAsset.InvType = SourceAsset.InvType;
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2007-02-03 19:51:52 +00:00
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return(NewAsset);
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}
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#endregion
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#region TextureRegion
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2007-02-04 11:36:35 +00:00
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public void AddTextureRequest(UserAgentInfo userInfo, LLUUID imageID)
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2007-02-03 19:51:52 +00:00
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{
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2007-02-04 11:36:35 +00:00
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if(!this.Textures.ContainsKey(imageID))
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2007-02-03 19:51:52 +00:00
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{
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//not found image so send back image not in data base message
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2007-02-04 11:36:35 +00:00
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ImageNotInDatabasePacket im_not = new ImageNotInDatabasePacket();
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im_not.ImageID.ID=imageID;
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_server.SendPacket(im_not, true, userInfo);
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2007-02-03 19:51:52 +00:00
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return;
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}
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2007-02-04 11:36:35 +00:00
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TextureImage imag = this.Textures[imageID];
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TextureRequest req = new TextureRequest();
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req.RequestUser = userInfo;
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req.RequestImage = imageID;
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2007-02-09 20:01:07 +00:00
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req.ImageInfo = imag;
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2007-02-03 19:51:52 +00:00
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2007-02-09 20:01:07 +00:00
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if(imag.data.LongLength>600) //should be bigger or smaller?
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2007-02-03 19:51:52 +00:00
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{
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2007-02-09 20:01:07 +00:00
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//over 600 bytes so split up file
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req.NumPackets = 1 + (int)(imag.data.Length-600+999)/1000;
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2007-02-03 19:51:52 +00:00
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}
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else
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{
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2007-02-09 20:01:07 +00:00
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req.NumPackets = 1;
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2007-02-03 19:51:52 +00:00
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}
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this.TextureRequests.Add(req);
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}
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2007-02-04 11:36:35 +00:00
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public void AddTexture(LLUUID imageID, string name, byte[] data)
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2007-02-03 19:51:52 +00:00
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{
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}
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public void DoWork(ulong time)
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{
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2007-02-04 11:36:35 +00:00
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if(this.TextureRequests.Count == 0)
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2007-02-03 19:51:52 +00:00
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{
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//no requests waiting
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return;
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}
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int num;
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//should be running in its own thread but for now is called by timer
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2007-02-04 11:36:35 +00:00
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if(this.TextureRequests.Count < 5)
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2007-02-03 19:51:52 +00:00
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{
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//lower than 5 so do all of them
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2007-02-04 11:36:35 +00:00
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num = this.TextureRequests.Count;
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2007-02-03 19:51:52 +00:00
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}
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else
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{
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num=5;
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}
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TextureRequest req;
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2007-02-04 11:36:35 +00:00
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for(int i = 0; i < num; i++)
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2007-02-03 19:51:52 +00:00
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{
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req=(TextureRequest)this.TextureRequests[i];
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2007-02-09 20:01:07 +00:00
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if(req.PacketCounter == 0)
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2007-02-03 19:51:52 +00:00
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{
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//first time for this request so send imagedata packet
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2007-02-09 20:01:07 +00:00
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if(req.NumPackets == 1)
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2007-02-03 19:51:52 +00:00
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{
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//only one packet so send whole file
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2007-02-04 11:36:35 +00:00
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ImageDataPacket im = new ImageDataPacket();
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im.ImageID.Packets = 1;
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2007-02-09 20:01:07 +00:00
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im.ImageID.ID = req.ImageInfo.FullID;
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im.ImageID.Size = (uint)req.ImageInfo.data.Length;
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im.ImageData.Data = req.ImageInfo.data;
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2007-02-04 11:36:35 +00:00
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im.ImageID.Codec = 2;
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_server.SendPacket(im, true, req.RequestUser);
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2007-02-09 20:01:07 +00:00
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req.PacketCounter++;
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req.ImageInfo.last_used = time;
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//System.Console.WriteLine("sent texture: "+req.image_info.FullID);
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2007-02-03 19:51:52 +00:00
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}
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else
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{
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//more than one packet so split file up
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2007-02-09 20:01:07 +00:00
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ImageDataPacket im = new ImageDataPacket();
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im.ImageID.Packets = (ushort)req.NumPackets;
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im.ImageID.ID = req.ImageInfo.FullID;
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im.ImageID.Size = (uint)req.ImageInfo.data.Length;
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im.ImageData.Data = new byte[600];
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Array.Copy(req.ImageInfo.data, 0, im.ImageData.Data, 0, 600);
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im.ImageID.Codec = 2;
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_server.SendPacket(im, true, req.RequestUser);
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req.PacketCounter++;
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req.ImageInfo.last_used = time;
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//System.Console.WriteLine("sent first packet of texture:
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2007-02-03 19:51:52 +00:00
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}
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}
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else
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{
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2007-02-09 20:01:07 +00:00
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//send imagepacket
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//more than one packet so split file up
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ImagePacketPacket im = new ImagePacketPacket();
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im.ImageID.Packet = (ushort)req.PacketCounter;
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im.ImageID.ID = req.ImageInfo.FullID;
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int size = req.ImageInfo.data.Length - 600 - 1000*(req.PacketCounter - 1);
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if(size > 1000) size = 1000;
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im.ImageData.Data = new byte[size];
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Array.Copy(req.ImageInfo.data, 600 + 1000*(req.PacketCounter - 1), im.ImageData.Data, 0, size);
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_server.SendPacket(im, true, req.RequestUser);
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req.PacketCounter++;
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req.ImageInfo.last_used = time;
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//System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
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2007-02-03 19:51:52 +00:00
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}
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}
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//remove requests that have been completed
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2007-02-04 11:36:35 +00:00
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for(int i = 0; i < num; i++)
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2007-02-03 19:51:52 +00:00
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{
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req=(TextureRequest)this.TextureRequests[i];
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2007-02-09 20:01:07 +00:00
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if(req.PacketCounter == req.NumPackets)
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2007-02-03 19:51:52 +00:00
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{
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this.TextureRequests.Remove(req);
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}
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}
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}
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public void RecieveTexture(Packet pack)
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{
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}
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2007-02-04 11:36:35 +00:00
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public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
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2007-02-03 19:51:52 +00:00
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{
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2007-02-04 11:36:35 +00:00
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TextureImage newImage = new TextureImage();
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newImage.data = new byte[source.data.Length];
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Array.Copy(source.data,newImage.data,source.data.Length);
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newImage.filename = source.filename;
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newImage.FullID = LLUUID.Random();
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newImage.Name = source.Name;
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return(newImage);
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2007-02-03 19:51:52 +00:00
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}
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#endregion
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}
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public class AssetRequest
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{
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2007-02-04 11:36:35 +00:00
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public UserAgentInfo RequestUser;
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2007-02-03 19:51:52 +00:00
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public LLUUID RequestImage;
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public AssetInfo asset_inf;
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2007-02-04 11:36:35 +00:00
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public long data_pointer = 0;
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public int num_packets = 0;
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public int packet_counter = 0;
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2007-02-03 19:51:52 +00:00
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public AssetRequest()
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{
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}
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}
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public class AssetInfo:AssetBase
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{
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//public byte[] data;
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//public LLUUID Full_ID;
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public bool loaded;
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public ulong last_used; //need to add a tick/time counter and keep record
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// of how often images are requested to unload unused ones.
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public AssetInfo()
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{
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}
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}
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public class AssetBase
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{
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public byte[] data;
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2007-02-04 11:36:35 +00:00
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public LLUUID FullID;
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2007-02-03 19:51:52 +00:00
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public sbyte Type;
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public sbyte InvType;
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public string Name;
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public string Description;
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2007-02-03 21:09:54 +00:00
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public string filename;
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2007-02-03 19:51:52 +00:00
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public AssetBase()
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{
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}
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}
|
2007-02-04 11:36:35 +00:00
|
|
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public class TextureRequest
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2007-02-03 19:51:52 +00:00
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{
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2007-02-04 11:36:35 +00:00
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public UserAgentInfo RequestUser;
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2007-02-03 19:51:52 +00:00
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public LLUUID RequestImage;
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2007-02-09 20:01:07 +00:00
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public TextureImage ImageInfo;
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public long DataPointer = 0;
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public int NumPackets = 0;
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public int PacketCounter = 0;
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2007-02-03 19:51:52 +00:00
|
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public TextureRequest()
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{
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}
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}
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public class TextureImage: AssetBase
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{
|
2007-02-03 21:09:54 +00:00
|
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//any need for this class now most has been moved into AssetBase?
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2007-02-03 19:51:52 +00:00
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//public byte[] data;
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//public LLUUID Full_ID;
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//public string name;
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public bool loaded;
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public ulong last_used; //need to add a tick/time counter and keep record
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2007-02-04 11:36:35 +00:00
|
|
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// of how often images are requested to unload unused ones.
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2007-02-03 19:51:52 +00:00
|
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public TextureImage()
|
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{
|
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}
|
|
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}
|
|
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}
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