OpenSimMirror/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs

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2008-11-25 16:00:55 +00:00
/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
* Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
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using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.WorldMap;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
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namespace OpenSim.Region.CoreModules.Hypergrid
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{
public class HGWorldMapModule : WorldMapModule, IRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region IRegionModule Members
public override void Initialise(Scene scene, IConfigSource config)
{
IConfig startupConfig = config.Configs["Startup"];
if (startupConfig.GetString("WorldMapModule", "WorldMap") == "HGWorldMap")
m_Enabled = true;
if (!m_Enabled)
return;
m_log.Info("[HGMap] Initializing...");
m_scene = scene;
}
public override string Name
{
get { return "HGWorldMap"; }
}
#endregion
/// <summary>
/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
/// </summary>
/// <param name="minX"></param>
/// <param name="minY"></param>
/// <param name="maxX"></param>
/// <param name="maxY"></param>
public override void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{
//
// WARNING!!! COPY & PASTE FROM SUPERCLASS
// The only difference is at the very end
//
m_log.Info("[HGMap]: Request map blocks " + minX + "-" + maxX + " " + minY + "-" + maxY);
//m_scene.ForEachScenePresence(delegate (ScenePresence sp) {
// if (!sp.IsChildAgent && sp.UUID == remoteClient.AgentId)
// {
// Console.WriteLine("XXX Root agent");
// DoRequestMapBlocks(remoteClient, minX, minY, maxX, maxY, flag);
// }
//};
List<MapBlockData> mapBlocks;
if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible
{
List<MapBlockData> response = new List<MapBlockData>();
// this should return one mapblock at most. But make sure: Look whether the one we requested is in there
mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
if (mapBlocks != null)
{
foreach (MapBlockData block in mapBlocks)
{
if (block.X == minX && block.Y == minY)
{
// found it => add it to response
response.Add(block);
break;
}
}
}
response = mapBlocks;
if (response.Count == 0)
{
// response still empty => couldn't find the map-tile the user clicked on => tell the client
MapBlockData block = new MapBlockData();
block.X = (ushort)minX;
block.Y = (ushort)minY;
block.Access = 254; // == not there
response.Add(block);
}
remoteClient.SendMapBlock(response, 0);
}
else
{
// normal mapblock request. Use the provided values
mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4);
// Different from super
FillInMap(mapBlocks, minX, minY, maxX, maxY);
//
remoteClient.SendMapBlock(mapBlocks, flag);
}
}
private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY)
{
for (int x = minX; x <= maxX; x++)
for (int y = minY; y <= maxY; y++)
{
MapBlockData mblock = mapBlocks.Find(delegate(MapBlockData mb) { return ((mb.X == x) && (mb.Y == y)); });
if (mblock == null)
{
mblock = new MapBlockData();
mblock.X = (ushort)x;
mblock.Y = (ushort)y;
mblock.Name = "";
mblock.Access = 254; // not here???
mblock.MapImageId = UUID.Zero;
mapBlocks.Add(mblock);
}
}
}
}
}