OpenSimMirror/Common/OpenSim.Framework/Interfaces/IClientAPI.cs

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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Inventory;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Interfaces
{
public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
public delegate void RezObject(AssetBase primAsset, LLVector3 pos);
public delegate void ModifyTerrain(byte action, float north, float west);
public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
public delegate void StartAnim(LLUUID animID, int seq);
public delegate void LinkObjects(uint parent, List<uint> children);
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public delegate void GenericCall(IClientAPI remoteClient);
public delegate void GenericCall2();
public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
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public delegate void GenericCall5(IClientAPI remoteClient, bool status);
public delegate void GenericCall6(LLUUID uid);
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public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
public delegate void UpdatePrimVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
public delegate void StatusChange(bool status);
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public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
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public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client); // NOTETOSELFremove the packet part
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public interface IClientAPI
{
event ChatFromViewer OnChatFromViewer;
event RezObject OnRezObject;
event ModifyTerrain OnModifyTerrain;
event SetAppearance OnSetAppearance;
event StartAnim OnStartAnim;
event LinkObjects OnLinkObjects;
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event GenericCall4 OnDeRezObject;
event GenericCall OnRegionHandShakeReply;
event GenericCall OnRequestWearables;
event GenericCall2 OnCompleteMovementToRegion;
event GenericCall3 OnAgentUpdate;
event GenericCall OnRequestAvatarsData;
event GenericCall4 OnAddPrim;
event UpdateShape OnUpdatePrimShape;
event ObjectSelect OnObjectSelect;
event UpdatePrimFlags OnUpdatePrimFlags;
event UpdatePrimTexture OnUpdatePrimTexture;
event UpdatePrimVector OnUpdatePrimPosition;
event UpdatePrimRotation OnUpdatePrimRotation;
event UpdatePrimVector OnUpdatePrimScale;
event StatusChange OnChildAgentStatus;
event GenericCall2 OnStopMovement;
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event NewAvatar OnNewAvatar;
event GenericCall6 OnRemoveAvatar;
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LLVector3 StartPos
{
get;
set;
}
LLUUID AgentId
{
get;
}
string FirstName
{
get;
}
string LastName
{
get;
}
void OutPacket(Packet newPack);
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void SendWearables(AvatarWearable[] wearables);
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void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SendLayerData(float[] map);
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void MoveAgentIntoRegion(RegionInfo regInfo);
void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos);
void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort);
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AgentCircuitData RequestClientInfo();
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}
}