182 lines
6.7 KiB
C#
182 lines
6.7 KiB
C#
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using System.IO;
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using System.Net;
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using ServerConsole;
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namespace OpenGridServices
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{
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/// <summary>
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/// Description of ServerConsole.
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/// </summary>
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public class MServerConsole : ConsoleBase
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{
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private ConsoleType ConsType;
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StreamWriter Log;
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public conscmd_callback cmdparser;
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public string componentname;
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// STUPID HACK ALERT!!!! STUPID HACK ALERT!!!!!
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// constype - the type of console to use (see enum ConsoleType)
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// sparam - depending on the console type:
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// TCP - the IP to bind to (127.0.0.1 if blank)
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// Local - param ignored
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// and for the iparam:
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// TCP - the port to bind to
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// Local - param ignored
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// LogFile - duh
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// componentname - which component of the OGS system? (user, asset etc)
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// cmdparser - a reference to a conscmd_callback object
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public MServerConsole(ConsoleType constype, string sparam, int iparam, string LogFile, string componentname, conscmd_callback cmdparser) {
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ConsType = constype;
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this.componentname = componentname;
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this.cmdparser = cmdparser;
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switch(constype) {
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case ConsoleType.Local:
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Console.WriteLine("ServerConsole.cs - creating new local console");
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Console.WriteLine("Logs will be saved to current directory in " + LogFile);
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Log=File.AppendText(LogFile);
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Log.WriteLine("========================================================================");
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Log.WriteLine(componentname + " " + VersionInfo.Version + " Started at " + DateTime.Now.ToString());
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break;
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case ConsoleType.TCP:
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break;
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default:
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Console.WriteLine("ServerConsole.cs - what are you smoking? that isn't a valid console type!");
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break;
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}
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}
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public override void Close() {
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Log.WriteLine("Shutdown at " + DateTime.Now.ToString());
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Log.Close();
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}
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// You know what ReadLine() and WriteLine() do, right? And Read() and Write()? Right, you do actually know C#, right? Are you actually a programmer? Do you know english? Do you find my sense of humour in comments irritating? Good, glad you're still here
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public override void WriteLine(string Line) {
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Log.WriteLine(Line);
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Console.WriteLine(Line);
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return;
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}
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public override string ReadLine() {
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string TempStr=Console.ReadLine();
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Log.WriteLine(TempStr);
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return TempStr;
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}
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public override int Read() {
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int TempInt= Console.Read();
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Log.Write((char)TempInt);
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return TempInt;
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}
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public override void Write(string Line) {
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Console.Write(Line);
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Log.Write(Line);
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return;
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}
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// Displays a prompt and waits for the user to enter a string, then returns that string
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// Done with no echo and suitable for passwords
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public override string PasswdPrompt(string prompt) {
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// FIXME: Needs to be better abstracted
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Log.WriteLine(prompt);
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this.Write(prompt);
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ConsoleColor oldfg=Console.ForegroundColor;
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Console.ForegroundColor=Console.BackgroundColor;
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string temp=Console.ReadLine();
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Console.ForegroundColor=oldfg;
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return temp;
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}
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// Displays a command prompt and waits for the user to enter a string, then returns that string
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public override string CmdPrompt(string prompt) {
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this.Write(prompt);
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return this.ReadLine();
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}
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// Displays a command prompt and returns a default value if the user simply presses enter
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public override string CmdPrompt(string prompt, string defaultresponse) {
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string temp=CmdPrompt(prompt);
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if(temp=="") {
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return defaultresponse;
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} else {
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return temp;
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}
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}
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// Displays a command prompt and returns a default value, user may only enter 1 of 2 options
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public override string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB) {
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bool itisdone=false;
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string temp=CmdPrompt(prompt,defaultresponse);
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while(itisdone==false) {
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if((temp==OptionA) || (temp==OptionB)) {
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itisdone=true;
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} else {
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this.WriteLine("Valid options are " + OptionA + " or " + OptionB);
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temp=CmdPrompt(prompt,defaultresponse);
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}
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}
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return temp;
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}
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// Runs a command with a number of parameters
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public override Object RunCmd(string Cmd, string[] cmdparams) {
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cmdparser.RunCmd(Cmd, cmdparams);
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return null;
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}
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// Shows data about something
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public override void ShowCommands(string ShowWhat) {
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cmdparser.Show(ShowWhat);
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}
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public override void MainConsolePrompt() {
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string[] tempstrarray;
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string tempstr = this.CmdPrompt(this.componentname + "# ");
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tempstrarray = tempstr.Split(' ');
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string cmd=tempstrarray[0];
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Array.Reverse(tempstrarray);
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Array.Resize<string>(ref tempstrarray,tempstrarray.Length-1);
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Array.Reverse(tempstrarray);
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string[] cmdparams=(string[])tempstrarray;
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RunCmd(cmd,cmdparams);
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}
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}
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}
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