OpenSimMirror/OGS/common/OGS-Console.cs

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C#
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2007-03-25 01:40:26 +00:00
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.IO;
using System.Net;
using ServerConsole;
namespace OpenGridServices
{
/// <summary>
/// Description of ServerConsole.
/// </summary>
public class MServerConsole : ConsoleBase
{
private ConsoleType ConsType;
StreamWriter Log;
public conscmd_callback cmdparser;
public string componentname;
// STUPID HACK ALERT!!!! STUPID HACK ALERT!!!!!
// constype - the type of console to use (see enum ConsoleType)
// sparam - depending on the console type:
// TCP - the IP to bind to (127.0.0.1 if blank)
// Local - param ignored
// and for the iparam:
// TCP - the port to bind to
// Local - param ignored
// LogFile - duh
// componentname - which component of the OGS system? (user, asset etc)
// cmdparser - a reference to a conscmd_callback object
public MServerConsole(ConsoleType constype, string sparam, int iparam, string LogFile, string componentname, conscmd_callback cmdparser) {
ConsType = constype;
this.componentname = componentname;
this.cmdparser = cmdparser;
switch(constype) {
case ConsoleType.Local:
Console.WriteLine("ServerConsole.cs - creating new local console");
Console.WriteLine("Logs will be saved to current directory in " + LogFile);
Log=File.AppendText(LogFile);
Log.WriteLine("========================================================================");
Log.WriteLine(componentname + " " + VersionInfo.Version + " Started at " + DateTime.Now.ToString());
break;
case ConsoleType.TCP:
break;
default:
Console.WriteLine("ServerConsole.cs - what are you smoking? that isn't a valid console type!");
break;
}
}
public override void Close() {
Log.WriteLine("Shutdown at " + DateTime.Now.ToString());
Log.Close();
}
// You know what ReadLine() and WriteLine() do, right? And Read() and Write()? Right, you do actually know C#, right? Are you actually a programmer? Do you know english? Do you find my sense of humour in comments irritating? Good, glad you're still here
public override void WriteLine(string Line) {
Log.WriteLine(Line);
Console.WriteLine(Line);
return;
}
public override string ReadLine() {
string TempStr=Console.ReadLine();
Log.WriteLine(TempStr);
return TempStr;
}
public override int Read() {
int TempInt= Console.Read();
Log.Write((char)TempInt);
return TempInt;
}
public override void Write(string Line) {
Console.Write(Line);
Log.Write(Line);
return;
}
// Displays a prompt and waits for the user to enter a string, then returns that string
// Done with no echo and suitable for passwords
public override string PasswdPrompt(string prompt) {
// FIXME: Needs to be better abstracted
Log.WriteLine(prompt);
this.Write(prompt);
ConsoleColor oldfg=Console.ForegroundColor;
Console.ForegroundColor=Console.BackgroundColor;
string temp=Console.ReadLine();
Console.ForegroundColor=oldfg;
return temp;
}
// Displays a command prompt and waits for the user to enter a string, then returns that string
public override string CmdPrompt(string prompt) {
this.Write(prompt);
return this.ReadLine();
}
// Displays a command prompt and returns a default value if the user simply presses enter
public override string CmdPrompt(string prompt, string defaultresponse) {
string temp=CmdPrompt(prompt);
if(temp=="") {
return defaultresponse;
} else {
return temp;
}
}
// Displays a command prompt and returns a default value, user may only enter 1 of 2 options
public override string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB) {
bool itisdone=false;
string temp=CmdPrompt(prompt,defaultresponse);
while(itisdone==false) {
if((temp==OptionA) || (temp==OptionB)) {
itisdone=true;
} else {
this.WriteLine("Valid options are " + OptionA + " or " + OptionB);
temp=CmdPrompt(prompt,defaultresponse);
}
}
return temp;
}
// Runs a command with a number of parameters
public override Object RunCmd(string Cmd, string[] cmdparams) {
cmdparser.RunCmd(Cmd, cmdparams);
return null;
}
// Shows data about something
public override void ShowCommands(string ShowWhat) {
cmdparser.Show(ShowWhat);
}
public override void MainConsolePrompt() {
string[] tempstrarray;
string tempstr = this.CmdPrompt(this.componentname + "# ");
tempstrarray = tempstr.Split(' ');
string cmd=tempstrarray[0];
Array.Reverse(tempstrarray);
Array.Resize<string>(ref tempstrarray,tempstrarray.Length-1);
Array.Reverse(tempstrarray);
string[] cmdparams=(string[])tempstrarray;
RunCmd(cmd,cmdparams);
}
}
}