OpenSimMirror/OpenSim/TestSuite/PhysicsBot.cs

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/*
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* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Threading;
using System.Timers;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using Timer=System.Timers.Timer;
namespace OpenSim.TestSuite
{
public class PhysicsBot
{
public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events
public IConfig startupConfig; // bot config, passed from BotManager
public string firstname;
public string lastname;
public string password;
public string loginURI;
public event AnEvent OnConnected;
public event AnEvent OnDisconnected;
protected Timer m_action; // Action Timer
protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here
//New instance of a SecondLife client
public GridClient client = new GridClient();
protected string[] talkarray;
/// <summary>
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///
/// </summary>
/// <param name="bsconfig">nini config for the bot</param>
public PhysicsBot(IConfig bsconfig)
{
startupConfig = bsconfig;
readconfig();
talkarray = readexcuses();
}
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//We do our actions here. This is where one would
//add additional steps and/or things the bot should do
void m_action_Elapsed(object sender, ElapsedEventArgs e)
{
//client.Throttle.Task = 500000f;
//client.Throttle.Set();
int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number,
// the greater the bot's chances to walk instead of run.
if (walkorrun == 0)
{
client.Self.Movement.AlwaysRun = true;
}
else
{
client.Self.Movement.AlwaysRun = false;
}
// TODO: unused: Vector3 pos = client.Self.SimPosition;
Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255));
client.Self.Movement.TurnToward(newpos);
for (int i = 0; i < 2000; i++)
{
client.Self.Movement.AtPos = true;
Thread.Sleep(somthing.Next(25, 75)); // Makes sure the bots keep walking for this time.
}
client.Self.Jump();
string randomf = talkarray[somthing.Next(talkarray.Length)];
if (talkarray.Length > 1 && randomf.Length > 1)
client.Self.Chat(randomf, 0, ChatType.Normal);
//Thread.Sleep(somthing.Next(1, 10)); // Apparently its better without it right now.
}
/// <summary>
/// Read the Nini config and initialize
/// </summary>
public void readconfig()
{
firstname = startupConfig.GetString("firstname", "random");
lastname = startupConfig.GetString("lastname", "random");
password = startupConfig.GetString("password", "12345");
loginURI = startupConfig.GetString("loginuri");
}
/// <summary>
/// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes.
/// </summary>
public void shutdown()
{
client.Network.Logout();
}
/// <summary>
/// This is the bot startup loop.
/// </summary>
public void startup()
{
client.Settings.LOGIN_SERVER = loginURI;
client.Network.OnConnected += new NetworkManager.ConnectedCallback(this.Network_OnConnected);
client.Network.OnSimConnected += new NetworkManager.SimConnectedCallback(this.Network_OnConnected);
client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected);
if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name"))
{
if (OnConnected != null)
{
m_action = new Timer(somthing.Next(1000, 10000));
m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed);
m_action.Start();
OnConnected(this, EventType.CONNECTED);
client.Self.Jump();
}
}
else
{
MainConsole.Instance.Error(firstname + " " + lastname, "Can't login: " + client.Network.LoginMessage);
if (OnDisconnected != null)
{
OnDisconnected(this, EventType.DISCONNECTED);
}
}
}
public void Network_OnConnected(object sender)
{
if (OnConnected != null)
{
OnConnected(this, EventType.CONNECTED);
}
}
public void Simulator_Connected(object sender)
{
}
public void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
{
if (OnDisconnected != null)
{
OnDisconnected(this, EventType.DISCONNECTED);
}
}
public string[] readexcuses()
{
string allexcuses = "";
string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
if (File.Exists(file))
{
StreamReader csr = File.OpenText(file);
allexcuses = csr.ReadToEnd();
csr.Close();
}
return allexcuses.Split(Environment.NewLine.ToCharArray());
}
}
}