62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
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#if !(_WINDOWS_CE)
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using System;
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using System.Threading;
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namespace Amib.Threading.Internal
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{
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#if _WINDOWS || WINDOWS_PHONE
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internal static class STPEventWaitHandle
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{
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public const int WaitTimeout = Timeout.Infinite;
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internal static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
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{
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return WaitHandle.WaitAll(waitHandles, millisecondsTimeout);
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}
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internal static int WaitAny(WaitHandle[] waitHandles)
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{
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return WaitHandle.WaitAny(waitHandles);
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}
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internal static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
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{
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return WaitHandle.WaitAny(waitHandles, millisecondsTimeout);
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}
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internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
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{
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return waitHandle.WaitOne(millisecondsTimeout);
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}
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}
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#else
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internal static class STPEventWaitHandle
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{
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public const int WaitTimeout = Timeout.Infinite;
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internal static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
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{
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return WaitHandle.WaitAll(waitHandles, millisecondsTimeout, exitContext);
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}
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internal static int WaitAny(WaitHandle[] waitHandles)
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{
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return WaitHandle.WaitAny(waitHandles);
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}
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internal static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
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{
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return WaitHandle.WaitAny(waitHandles, millisecondsTimeout, exitContext);
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}
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internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
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{
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return waitHandle.WaitOne(millisecondsTimeout, exitContext);
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}
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}
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#endif
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}
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#endif
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