2013-05-01 18:01:43 +00:00
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using System;
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using System.Threading;
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namespace Amib.Threading
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{
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/// <summary>
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/// Summary description for STPStartInfo.
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/// </summary>
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public class STPStartInfo : WIGStartInfo
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{
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private int _idleTimeout = SmartThreadPool.DefaultIdleTimeout;
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private int _minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads;
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private int _maxWorkerThreads = SmartThreadPool.DefaultMaxWorkerThreads;
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#if !(WINDOWS_PHONE)
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private ThreadPriority _threadPriority = SmartThreadPool.DefaultThreadPriority;
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#endif
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private string _performanceCounterInstanceName = SmartThreadPool.DefaultPerformanceCounterInstanceName;
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private bool _areThreadsBackground = SmartThreadPool.DefaultAreThreadsBackground;
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private bool _enableLocalPerformanceCounters;
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private string _threadPoolName = SmartThreadPool.DefaultThreadPoolName;
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private int? _maxStackSize = SmartThreadPool.DefaultMaxStackSize;
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public STPStartInfo()
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{
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_performanceCounterInstanceName = SmartThreadPool.DefaultPerformanceCounterInstanceName;
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#if !(WINDOWS_PHONE)
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_threadPriority = SmartThreadPool.DefaultThreadPriority;
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#endif
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_maxWorkerThreads = SmartThreadPool.DefaultMaxWorkerThreads;
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_idleTimeout = SmartThreadPool.DefaultIdleTimeout;
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_minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads;
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}
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public STPStartInfo(STPStartInfo stpStartInfo)
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: base(stpStartInfo)
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{
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_idleTimeout = stpStartInfo.IdleTimeout;
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_minWorkerThreads = stpStartInfo.MinWorkerThreads;
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_maxWorkerThreads = stpStartInfo.MaxWorkerThreads;
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#if !(WINDOWS_PHONE)
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_threadPriority = stpStartInfo.ThreadPriority;
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#endif
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_performanceCounterInstanceName = stpStartInfo.PerformanceCounterInstanceName;
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_enableLocalPerformanceCounters = stpStartInfo._enableLocalPerformanceCounters;
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_threadPoolName = stpStartInfo._threadPoolName;
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_areThreadsBackground = stpStartInfo.AreThreadsBackground;
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#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
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_apartmentState = stpStartInfo._apartmentState;
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#endif
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}
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/// <summary>
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/// Get/Set the idle timeout in milliseconds.
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/// If a thread is idle (starved) longer than IdleTimeout then it may quit.
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/// </summary>
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public virtual int IdleTimeout
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{
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get { return _idleTimeout; }
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set
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{
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ThrowIfReadOnly();
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_idleTimeout = value;
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}
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}
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/// <summary>
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/// Get/Set the lower limit of threads in the pool.
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/// </summary>
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public virtual int MinWorkerThreads
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{
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get { return _minWorkerThreads; }
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set
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{
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ThrowIfReadOnly();
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_minWorkerThreads = value;
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}
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}
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/// <summary>
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/// Get/Set the upper limit of threads in the pool.
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/// </summary>
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public virtual int MaxWorkerThreads
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{
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get { return _maxWorkerThreads; }
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set
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{
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ThrowIfReadOnly();
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_maxWorkerThreads = value;
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}
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}
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#if !(WINDOWS_PHONE)
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/// <summary>
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/// Get/Set the scheduling priority of the threads in the pool.
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/// The Os handles the scheduling.
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/// </summary>
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public virtual ThreadPriority ThreadPriority
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{
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get { return _threadPriority; }
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set
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{
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ThrowIfReadOnly();
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_threadPriority = value;
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}
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}
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#endif
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/// <summary>
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/// Get/Set the thread pool name. Threads will get names depending on this.
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/// </summary>
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public virtual string ThreadPoolName {
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get { return _threadPoolName; }
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set
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{
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ThrowIfReadOnly ();
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_threadPoolName = value;
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}
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}
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/// <summary>
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/// Get/Set the performance counter instance name of this SmartThreadPool
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/// The default is null which indicate not to use performance counters at all.
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/// </summary>
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public virtual string PerformanceCounterInstanceName
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{
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get { return _performanceCounterInstanceName; }
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set
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{
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ThrowIfReadOnly();
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_performanceCounterInstanceName = value;
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}
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}
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/// <summary>
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/// Enable/Disable the local performance counter.
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/// This enables the user to get some performance information about the SmartThreadPool
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/// without using Windows performance counters. (Useful on WindowsCE, Silverlight, etc.)
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/// The default is false.
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/// </summary>
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public virtual bool EnableLocalPerformanceCounters
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{
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get { return _enableLocalPerformanceCounters; }
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set
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{
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ThrowIfReadOnly();
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_enableLocalPerformanceCounters = value;
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}
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}
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/// <summary>
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/// Get/Set backgroundness of thread in thread pool.
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/// </summary>
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public virtual bool AreThreadsBackground
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{
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get { return _areThreadsBackground; }
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set
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{
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ThrowIfReadOnly ();
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_areThreadsBackground = value;
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}
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}
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/// <summary>
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/// Get a readonly version of this STPStartInfo.
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/// </summary>
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/// <returns>Returns a readonly reference to this STPStartInfo</returns>
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public new STPStartInfo AsReadOnly()
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{
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return new STPStartInfo(this) { _readOnly = true };
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}
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#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
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private ApartmentState _apartmentState = SmartThreadPool.DefaultApartmentState;
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/// <summary>
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/// Get/Set the apartment state of threads in the thread pool
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/// </summary>
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public ApartmentState ApartmentState
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{
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get { return _apartmentState; }
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set
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{
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ThrowIfReadOnly();
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_apartmentState = value;
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}
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}
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#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
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/// <summary>
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/// Get/Set the max stack size of threads in the thread pool
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/// </summary>
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public int? MaxStackSize
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{
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get { return _maxStackSize; }
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set
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{
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ThrowIfReadOnly();
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if (value.HasValue && value.Value < 0)
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{
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throw new ArgumentOutOfRangeException("value", "Value must be greater than 0.");
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}
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_maxStackSize = value;
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}
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}
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#endif
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#endif
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}
|
|
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}
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