72 lines
2.2 KiB
Plaintext
72 lines
2.2 KiB
Plaintext
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vector startPos;
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vector curPos;
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vector curForce;
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integer second;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to launch me straight up.");
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llSetStatus( 1, TRUE );
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startPos = < 0, 0, 0 >;
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}
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touch_start(integer total_number)
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{
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startPos = llGetPos();
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curPos = startPos;
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curForce = < 0, 0, 0 >;
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second = 0;
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llSetColor( < 1.0, 0.0, 0.0 > , ALL_SIDES ); // set color to red.
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float objMass = llGetMass();
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float Z_force = 10.2 * objMass;
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llSetForce( < 0.0, 0.0, Z_force >, FALSE );
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llSay( 0, "Force of " + (string)Z_force + " being applied." );
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llSetTimerEvent(1);
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}
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timer()
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{
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second++;
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curPos = llGetPos();
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float curDisplacement = llVecMag( curPos - startPos );
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if( ( curDisplacement > 30. ) && // then object is too far away, and
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( llGetForce() != < 0.0, 0.0, 0.0 > ) ) // force not already zero,
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{ // then let gravity take over, and change color to green.
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llSetForce( < 0.0, 0.0, 0.0 >, FALSE );
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llSetColor( < 0, 1.0, 0 >, ALL_SIDES );
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llSay( 0, "Force removed; object in free flight." );
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}
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if ( second > 19 ) // then time to wrap this up.
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{
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// turn object blue and zero force to be safe....
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llSetColor( < 0, 0, 1.0 >, ALL_SIDES ); // change color to blue.
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llSetForce( < 0, 0, 0 >, FALSE );
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// ...move object back to starting position...
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// ...after saving current status of Physics attribute.
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integer savedStatus = llGetStatus( 1 );
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llSetStatus( 1, FALSE ); // turn physics off.
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while ( llVecDist( llGetPos(), startPos ) > 0.001)
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{
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llSetPos( startPos );
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}
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llSetStatus( 1, savedStatus ); // restore Physics status.
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//...and then turn color to black and Reset the script.
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llSetColor( < 1, 1, 1 >, ALL_SIDES );
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llSetTimerEvent( 0 ); // turn off timer events.
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llSay( 0, "Done and resetting script." );
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llResetScript(); // return object to ready state.
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}
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}
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}
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