OpenSimMirror/Prebuild/doc/prebuild-example5.xml

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2007-05-26 13:40:19 +00:00
<?xml version="1.0" encoding="utf-8" ?>
<Prebuild xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.6.xsd" version="1.6">
<Solution name="Tao.Sdl">
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<AllowUnsafe>true</AllowUnsafe>
<OutputPath>bin\Debug</OutputPath>
<XmlDocFile>Tao.Sdl.xml</XmlDocFile>
<DebugInformation>true</DebugInformation>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<CompilerDefines>TRACE;WIN32</CompilerDefines>
<OptimizeCode>true</OptimizeCode>
<AllowUnsafe>true</AllowUnsafe>
<OutputPath>bin\Release</OutputPath>
<XmlDocFile>Tao.Sdl.xml</XmlDocFile>
<DebugInformation>false</DebugInformation>
</Options>
</Configuration>
<Files>
<File>Tao.Sdl.License.txt</File>
<File>Tao.Sdl.Readme.txt</File>
<File>Tao.Sdl.snk</File>
<File>Tao.Sdl.dll.config</File>
</Files>
<Project name="Tao.Sdl" path="." language="C#" type="Library">
<Reference name="System" />
<Files>
<File>AssemblyInfo.cs</File>
<File>Sdl.cs</File>
<File>SdlImage.cs</File>
<File>SdlMixer.cs</File>
<File>SdlTtf.cs</File>
<File>SdlNet.cs</File>
<File>SdlGfx.cs</File>
<File>Smpeg.cs</File>
<File>DelegateCallingConventionCdeclAttribute.cs</File>
</Files>
</Project>
<Project name="Tao.Sdl.Tests" path="..\\..\\tests\\Sdl\\" language="C#" type="Library">
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin\Debug</OutputPath>
<XmlDocFile>Tao.Sdl.Tests.xml</XmlDocFile>
<DebugInformation>true</DebugInformation>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<CompilerDefines>TRACE;WIN32</CompilerDefines>
<OptimizeCode>true</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin\Release</OutputPath>
<XmlDocFile>Tao.Sdl.Tests.xml</XmlDocFile>
<DebugInformation>false</DebugInformation>
</Options>
</Configuration>
<Reference name="System" />
<Reference name="nunit.framework.dll"/>
<Reference name="Tao.Sdl" />
<Files>
<File>AssemblyInfo.cs</File>
<File>SdlTest.cs</File>
<File>SdlTestVideo.cs</File>
<File>SdlTestImage.cs</File>
<File>SdlTestTtf.cs</File>
<File>SdlTestMixer.cs</File>
<File>SdlTestGfx.cs</File>
<File>SmpegTest.cs</File>
</Files>
</Project>
<Project name="SdlExamples.Rectangles" path="..\\..\\examples\\SdlExamples\\Rectangles" language="C#" type="WinExe" startupObject="SdlExamples.Rectangles">
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin\Debug</OutputPath>
<DebugInformation>true</DebugInformation>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<CompilerDefines>TRACE;WIN32</CompilerDefines>
<OptimizeCode>true</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin\Release</OutputPath>
<DebugInformation>false</DebugInformation>
</Options>
</Configuration>
<Reference name="System" />
<Reference name="Tao.Sdl" />
<Files>
<File>AssemblyInfo.cs</File>
<File>Rectangles.cs</File>
</Files>
</Project>
<Project name="SdlExamples.SmpegPlayer" path="..\\..\\examples\\SdlExamples\\SmpegPlayer" language="C#" type="WinExe" startupObject="SdlExamples.SmpegPlayer">
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin\Debug</OutputPath>
<DebugInformation>true</DebugInformation>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<CompilerDefines>TRACE;WIN32</CompilerDefines>
<OptimizeCode>true</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin\Release</OutputPath>
<DebugInformation>false</DebugInformation>
</Options>
</Configuration>
<Reference name="System" />
<Reference name="Tao.Sdl" />
<Files>
<File>AssemblyInfo.cs</File>
<File>SmpegPlayer.cs</File>
</Files>
</Project>
<Project name="SdlExamples.GfxPrimitives" path="..\\..\\examples\\SdlExamples\\GfxPrimitives" language="C#" type="WinExe" startupObject="SdlExamples.GfxPrimitives">
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin\Debug</OutputPath>
<DebugInformation>true</DebugInformation>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<CompilerDefines>TRACE;WIN32</CompilerDefines>
<OptimizeCode>true</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin\Release</OutputPath>
<DebugInformation>false</DebugInformation>
</Options>
</Configuration>
<Reference name="System" />
<Reference name="Tao.Sdl" />
<Files>
<File>AssemblyInfo.cs</File>
<File>GfxPrimitives.cs</File>
</Files>
</Project>
<Project name="Tao.PostProcess" path="..\\Tao.PostProcess\\" language="C#" type="Exe">
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin\Debug</OutputPath>
<DebugInformation>true</DebugInformation>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<CompilerDefines>TRACE;WIN32</CompilerDefines>
<OptimizeCode>true</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin\Release</OutputPath>
<DebugInformation>false</DebugInformation>
</Options>
</Configuration>
<Reference name="System" />
<Files>
<File>AssemblyInfo.cs</File>
<File>AppMain.cs</File>
<File>BuildProcessor.cs</File>
<File>Options.cs</File>
<File>ReleaseBuildProcessor.cs</File>
<File>UsageHelp.cs</File>
</Files>
</Project>
</Solution>
</Prebuild>