55 lines
2.4 KiB
C#
55 lines
2.4 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenGrid.Framework.Data
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{
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public class UserProfileData
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{
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public LLUUID UUID;
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public string username; // The configurable part of the users username
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public string surname; // The users surname (can be used to indicate user class - eg 'Test User' or 'Test Admin')
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public string passwordHash; // Hash of the users password
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public string passwordSalt; // Salt for the users password
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public ulong homeRegion; // RegionHandle of home
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public LLVector3 homeLocation; // Home Location inside the sim
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public LLVector3 homeLookAt; // Coordinates where the user is looking
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public int created; // UNIX Epoch Timestamp (User Creation)
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public int lastLogin; // UNIX Epoch Timestamp (Last Login Time)
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public string userInventoryURI; // URI to inventory server for this user
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public string userAssetURI; // URI to asset server for this user
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public uint profileCanDoMask; // Profile window "I can do" mask
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public uint profileWantDoMask; // Profile window "I want to" mask
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public string profileAboutText; // My about window text
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public string profileFirstText; // First Life Text
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public LLUUID profileImage; // My avatars profile image
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public LLUUID profileFirstImage; // First-life image
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public UserAgentData currentAgent; // The users last agent
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}
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public class UserAgentData
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{
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public LLUUID UUID; // Account ID
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public string agentIP; // The IP of the agent
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public uint agentPort; // The port of the agent
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public bool agentOnline; // The online status of the agent
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public LLUUID sessionID; // The session ID for the agent (used by client)
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public LLUUID secureSessionID; // The secure session ID for the agent (used by client)
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public LLUUID regionID; // The region ID the agent occupies
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public int loginTime; // EPOCH based Timestamp
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public int logoutTime; // Timestamp or 0 if N/A
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public LLUUID currentRegion; // UUID of the users current region
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public ulong currentHandle; // RegionHandle of the users current region
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public LLVector3 currentPos; // Current position in the region
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}
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}
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