636 lines
18 KiB
C++
636 lines
18 KiB
C++
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/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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// This is a demo of the QuickStep and StepFast methods,
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// originally by David Whittaker.
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#include <ode/ode.h>
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#include <drawstuff/drawstuff.h>
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#ifdef _MSC_VER
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#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
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#endif
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// select correct drawing functions
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#ifdef dDOUBLE
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#define dsDrawBox dsDrawBoxD
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#define dsDrawSphere dsDrawSphereD
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#define dsDrawCylinder dsDrawCylinderD
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#define dsDrawCapsule dsDrawCapsuleD
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#endif
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// select the method you want to test here (only uncomment *one* line)
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#define QUICKSTEP 1
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//#define STEPFAST 1
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// some constants
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#define LENGTH 3.5 // chassis length
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#define WIDTH 2.5 // chassis width
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#define HEIGHT 1.0 // chassis height
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#define RADIUS 0.5 // wheel radius
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#define STARTZ 1.0 // starting height of chassis
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#define CMASS 1 // chassis mass
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#define WMASS 1 // wheel mass
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#define COMOFFSET -5 // center of mass offset
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#define WALLMASS 1 // wall box mass
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#define BALLMASS 1 // ball mass
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#define FMAX 25 // car engine fmax
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#define ROWS 1 // rows of cars
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#define COLS 1 // columns of cars
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#define ITERS 20 // number of iterations
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#define WBOXSIZE 1.0 // size of wall boxes
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#define WALLWIDTH 12 // width of wall
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#define WALLHEIGHT 10 // height of wall
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#define DISABLE_THRESHOLD 0.008 // maximum velocity (squared) a body can have and be disabled
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#define DISABLE_STEPS 10 // number of steps a box has to have been disable-able before it will be disabled
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#define CANNON_X -10 // x position of cannon
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#define CANNON_Y 5 // y position of cannon
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#define CANNON_BALL_MASS 10 // mass of the cannon ball
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#define CANNON_BALL_RADIUS 0.5
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//#define BOX
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#define CARS
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#define WALL
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//#define BALLS
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//#define BALLSTACK
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//#define ONEBALL
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//#define CENTIPEDE
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#define CANNON
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// dynamics and collision objects (chassis, 3 wheels, environment)
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static dWorldID world;
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static dSpaceID space;
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static dBodyID body[10000];
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static int bodies;
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static dJointID joint[100000];
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static int joints;
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static dJointGroupID contactgroup;
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static dGeomID ground;
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static dGeomID box[10000];
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static int boxes;
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static dGeomID sphere[10000];
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static int spheres;
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static dGeomID wall_boxes[10000];
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static dBodyID wall_bodies[10000];
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static dGeomID cannon_ball_geom;
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static dBodyID cannon_ball_body;
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static int wb_stepsdis[10000];
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static int wb;
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static bool doFast;
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static dBodyID b;
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static dMass m;
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// things that the user controls
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static dReal turn = 0, speed = 0; // user commands
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static dReal cannon_angle=0,cannon_elevation=-1.2;
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// this is called by dSpaceCollide when two objects in space are
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// potentially colliding.
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static void nearCallback (void *data, dGeomID o1, dGeomID o2)
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{
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int i,n;
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dBodyID b1 = dGeomGetBody(o1);
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dBodyID b2 = dGeomGetBody(o2);
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if (b1 && b2 && dAreConnected(b1, b2))
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return;
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const int N = 4;
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dContact contact[N];
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n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
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if (n > 0) {
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for (i=0; i<n; i++) {
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contact[i].surface.mode = dContactSlip1 | dContactSlip2 | dContactSoftERP | dContactSoftCFM | dContactApprox1;
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if (dGeomGetClass(o1) == dSphereClass || dGeomGetClass(o2) == dSphereClass)
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contact[i].surface.mu = 20;
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else
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contact[i].surface.mu = 0.5;
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contact[i].surface.slip1 = 0.0;
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contact[i].surface.slip2 = 0.0;
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contact[i].surface.soft_erp = 0.8;
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contact[i].surface.soft_cfm = 0.01;
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dJointID c = dJointCreateContact (world,contactgroup,contact+i);
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dJointAttach (c,dGeomGetBody(o1),dGeomGetBody(o2));
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}
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}
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}
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// start simulation - set viewpoint
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static void start()
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{
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static float xyz[3] = {3.8548f,9.0843f,7.5900f};
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static float hpr[3] = {-145.5f,-22.5f,0.25f};
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dsSetViewpoint (xyz,hpr);
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printf ("Press:\t'a' to increase speed.\n"
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"\t'z' to decrease speed.\n"
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"\t',' to steer left.\n"
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"\t'.' to steer right.\n"
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"\t' ' to reset speed and steering.\n"
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"\t'[' to turn the cannon left.\n"
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"\t']' to turn the cannon right.\n"
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"\t'1' to raise the cannon.\n"
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"\t'2' to lower the cannon.\n"
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"\t'x' to shoot from the cannon.\n"
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"\t'f' to toggle fast step mode.\n"
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"\t'+' to increase AutoEnableDepth.\n"
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"\t'-' to decrease AutoEnableDepth.\n"
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"\t'r' to reset simulation.\n");
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}
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void makeCar(dReal x, dReal y, int &bodyI, int &jointI, int &boxI, int &sphereI)
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{
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int i;
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dMass m;
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// chassis body
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body[bodyI] = dBodyCreate (world);
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dBodySetPosition (body[bodyI],x,y,STARTZ);
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dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
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dMassAdjust (&m,CMASS/2.0);
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dBodySetMass (body[bodyI],&m);
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box[boxI] = dCreateBox (space,LENGTH,WIDTH,HEIGHT);
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dGeomSetBody (box[boxI],body[bodyI]);
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// wheel bodies
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for (i=1; i<=4; i++) {
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body[bodyI+i] = dBodyCreate (world);
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dQuaternion q;
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dQFromAxisAndAngle (q,1,0,0,M_PI*0.5);
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dBodySetQuaternion (body[bodyI+i],q);
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dMassSetSphere (&m,1,RADIUS);
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dMassAdjust (&m,WMASS);
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dBodySetMass (body[bodyI+i],&m);
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sphere[sphereI+i-1] = dCreateSphere (space,RADIUS);
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dGeomSetBody (sphere[sphereI+i-1],body[bodyI+i]);
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}
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dBodySetPosition (body[bodyI+1],x+0.4*LENGTH-0.5*RADIUS,y+WIDTH*0.5,STARTZ-HEIGHT*0.5);
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dBodySetPosition (body[bodyI+2],x+0.4*LENGTH-0.5*RADIUS,y-WIDTH*0.5,STARTZ-HEIGHT*0.5);
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dBodySetPosition (body[bodyI+3],x-0.4*LENGTH+0.5*RADIUS,y+WIDTH*0.5,STARTZ-HEIGHT*0.5);
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dBodySetPosition (body[bodyI+4],x-0.4*LENGTH+0.5*RADIUS,y-WIDTH*0.5,STARTZ-HEIGHT*0.5);
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// front and back wheel hinges
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for (i=0; i<4; i++) {
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joint[jointI+i] = dJointCreateHinge2 (world,0);
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dJointAttach (joint[jointI+i],body[bodyI],body[bodyI+i+1]);
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const dReal *a = dBodyGetPosition (body[bodyI+i+1]);
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dJointSetHinge2Anchor (joint[jointI+i],a[0],a[1],a[2]);
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dJointSetHinge2Axis1 (joint[jointI+i],0,0,(i<2 ? 1 : -1));
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dJointSetHinge2Axis2 (joint[jointI+i],0,1,0);
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dJointSetHinge2Param (joint[jointI+i],dParamSuspensionERP,0.8);
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dJointSetHinge2Param (joint[jointI+i],dParamSuspensionCFM,1e-5);
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dJointSetHinge2Param (joint[jointI+i],dParamVel2,0);
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dJointSetHinge2Param (joint[jointI+i],dParamFMax2,FMAX);
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}
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//center of mass offset body. (hang another copy of the body COMOFFSET units below it by a fixed joint)
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dBodyID b = dBodyCreate (world);
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dBodySetPosition (b,x,y,STARTZ+COMOFFSET);
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dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
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dMassAdjust (&m,CMASS/2.0);
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dBodySetMass (b,&m);
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dJointID j = dJointCreateFixed(world, 0);
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dJointAttach(j, body[bodyI], b);
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dJointSetFixed(j);
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//box[boxI+1] = dCreateBox(space,LENGTH,WIDTH,HEIGHT);
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//dGeomSetBody (box[boxI+1],b);
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bodyI += 5;
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jointI += 4;
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boxI += 1;
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sphereI += 4;
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}
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void resetSimulation()
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{
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int i;
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i = 0;
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// destroy world if it exists
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if (bodies)
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{
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dJointGroupDestroy (contactgroup);
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dSpaceDestroy (space);
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dWorldDestroy (world);
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}
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for (i = 0; i < 1000; i++)
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wb_stepsdis[i] = 0;
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// recreate world
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world = dWorldCreate();
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space = dHashSpaceCreate (0);
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contactgroup = dJointGroupCreate (0);
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dWorldSetGravity (world,0,0,-1.5);
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dWorldSetCFM (world, 1e-5);
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dWorldSetERP (world, 0.8);
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dWorldSetQuickStepNumIterations (world,ITERS);
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ground = dCreatePlane (space,0,0,1,0);
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bodies = 0;
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joints = 0;
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boxes = 0;
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spheres = 0;
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wb = 0;
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#ifdef CARS
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for (dReal x = 0.0; x < COLS*(LENGTH+RADIUS); x += LENGTH+RADIUS)
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for (dReal y = -((ROWS-1)*(WIDTH/2+RADIUS)); y <= ((ROWS-1)*(WIDTH/2+RADIUS)); y += WIDTH+RADIUS*2)
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makeCar(x, y, bodies, joints, boxes, spheres);
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#endif
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#ifdef WALL
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bool offset = false;
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for (dReal z = WBOXSIZE/2.0; z <= WALLHEIGHT; z+=WBOXSIZE)
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{
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offset = !offset;
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for (dReal y = (-WALLWIDTH+z)/2; y <= (WALLWIDTH-z)/2; y+=WBOXSIZE)
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{
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wall_bodies[wb] = dBodyCreate (world);
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dBodySetPosition (wall_bodies[wb],-20,y,z);
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dMassSetBox (&m,1,WBOXSIZE,WBOXSIZE,WBOXSIZE);
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dMassAdjust (&m, WALLMASS);
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dBodySetMass (wall_bodies[wb],&m);
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wall_boxes[wb] = dCreateBox (space,WBOXSIZE,WBOXSIZE,WBOXSIZE);
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dGeomSetBody (wall_boxes[wb],wall_bodies[wb]);
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//dBodyDisable(wall_bodies[wb++]);
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wb++;
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}
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}
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dMessage(0,"wall boxes: %i", wb);
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#endif
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#ifdef BALLS
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for (dReal x = -7; x <= -4; x+=1)
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for (dReal y = -1.5; y <= 1.5; y+=1)
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for (dReal z = 1; z <= 4; z+=1)
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{
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b = dBodyCreate (world);
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dBodySetPosition (b,x*RADIUS*2,y*RADIUS*2,z*RADIUS*2);
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dMassSetSphere (&m,1,RADIUS);
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dMassAdjust (&m, BALLMASS);
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dBodySetMass (b,&m);
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sphere[spheres] = dCreateSphere (space,RADIUS);
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dGeomSetBody (sphere[spheres++],b);
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}
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#endif
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#ifdef ONEBALL
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b = dBodyCreate (world);
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dBodySetPosition (b,0,0,2);
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dMassSetSphere (&m,1,RADIUS);
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dMassAdjust (&m, 1);
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dBodySetMass (b,&m);
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sphere[spheres] = dCreateSphere (space,RADIUS);
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dGeomSetBody (sphere[spheres++],b);
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#endif
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#ifdef BALLSTACK
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for (dReal z = 1; z <= 6; z+=1)
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{
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b = dBodyCreate (world);
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dBodySetPosition (b,0,0,z*RADIUS*2);
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dMassSetSphere (&m,1,RADIUS);
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dMassAdjust (&m, 0.1);
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dBodySetMass (b,&m);
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sphere[spheres] = dCreateSphere (space,RADIUS);
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dGeomSetBody (sphere[spheres++],b);
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}
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#endif
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#ifdef CENTIPEDE
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dBodyID lastb = 0;
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for (dReal y = 0; y < 10*LENGTH; y+=LENGTH+0.1)
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{
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// chassis body
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b = body[bodies] = dBodyCreate (world);
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dBodySetPosition (body[bodies],-15,y,STARTZ);
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dMassSetBox (&m,1,WIDTH,LENGTH,HEIGHT);
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dMassAdjust (&m,CMASS);
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dBodySetMass (body[bodies],&m);
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box[boxes] = dCreateBox (space,WIDTH,LENGTH,HEIGHT);
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dGeomSetBody (box[boxes++],body[bodies++]);
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for (dReal x = -17; x > -20; x-=RADIUS*2)
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{
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body[bodies] = dBodyCreate (world);
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dBodySetPosition(body[bodies], x, y, STARTZ);
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dMassSetSphere(&m, 1, RADIUS);
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dMassAdjust(&m, WMASS);
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dBodySetMass(body[bodies], &m);
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sphere[spheres] = dCreateSphere (space, RADIUS);
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dGeomSetBody (sphere[spheres++], body[bodies]);
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joint[joints] = dJointCreateHinge2 (world,0);
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if (x == -17)
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dJointAttach (joint[joints],b,body[bodies]);
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else
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dJointAttach (joint[joints],body[bodies-2],body[bodies]);
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const dReal *a = dBodyGetPosition (body[bodies++]);
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dJointSetHinge2Anchor (joint[joints],a[0],a[1],a[2]);
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dJointSetHinge2Axis1 (joint[joints],0,0,1);
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dJointSetHinge2Axis2 (joint[joints],1,0,0);
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dJointSetHinge2Param (joint[joints],dParamSuspensionERP,1.0);
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dJointSetHinge2Param (joint[joints],dParamSuspensionCFM,1e-5);
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dJointSetHinge2Param (joint[joints],dParamLoStop,0);
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dJointSetHinge2Param (joint[joints],dParamHiStop,0);
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dJointSetHinge2Param (joint[joints],dParamVel2,-10.0);
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dJointSetHinge2Param (joint[joints++],dParamFMax2,FMAX);
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body[bodies] = dBodyCreate (world);
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dBodySetPosition(body[bodies], -30 - x, y, STARTZ);
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dMassSetSphere(&m, 1, RADIUS);
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dMassAdjust(&m, WMASS);
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dBodySetMass(body[bodies], &m);
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sphere[spheres] = dCreateSphere (space, RADIUS);
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dGeomSetBody (sphere[spheres++], body[bodies]);
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joint[joints] = dJointCreateHinge2 (world,0);
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if (x == -17)
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dJointAttach (joint[joints],b,body[bodies]);
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else
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dJointAttach (joint[joints],body[bodies-2],body[bodies]);
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const dReal *b = dBodyGetPosition (body[bodies++]);
|
||
|
dJointSetHinge2Anchor (joint[joints],b[0],b[1],b[2]);
|
||
|
dJointSetHinge2Axis1 (joint[joints],0,0,1);
|
||
|
dJointSetHinge2Axis2 (joint[joints],1,0,0);
|
||
|
dJointSetHinge2Param (joint[joints],dParamSuspensionERP,1.0);
|
||
|
dJointSetHinge2Param (joint[joints],dParamSuspensionCFM,1e-5);
|
||
|
dJointSetHinge2Param (joint[joints],dParamLoStop,0);
|
||
|
dJointSetHinge2Param (joint[joints],dParamHiStop,0);
|
||
|
dJointSetHinge2Param (joint[joints],dParamVel2,10.0);
|
||
|
dJointSetHinge2Param (joint[joints++],dParamFMax2,FMAX);
|
||
|
}
|
||
|
if (lastb)
|
||
|
{
|
||
|
dJointID j = dJointCreateFixed(world,0);
|
||
|
dJointAttach (j, b, lastb);
|
||
|
dJointSetFixed(j);
|
||
|
}
|
||
|
lastb = b;
|
||
|
}
|
||
|
#endif
|
||
|
#ifdef BOX
|
||
|
body[bodies] = dBodyCreate (world);
|
||
|
dBodySetPosition (body[bodies],0,0,HEIGHT/2);
|
||
|
dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
|
||
|
dMassAdjust (&m, 1);
|
||
|
dBodySetMass (body[bodies],&m);
|
||
|
box[boxes] = dCreateBox (space,LENGTH,WIDTH,HEIGHT);
|
||
|
dGeomSetBody (box[boxes++],body[bodies++]);
|
||
|
#endif
|
||
|
#ifdef CANNON
|
||
|
cannon_ball_body = dBodyCreate (world);
|
||
|
cannon_ball_geom = dCreateSphere (space,CANNON_BALL_RADIUS);
|
||
|
dMassSetSphereTotal (&m,CANNON_BALL_MASS,CANNON_BALL_RADIUS);
|
||
|
dBodySetMass (cannon_ball_body,&m);
|
||
|
dGeomSetBody (cannon_ball_geom,cannon_ball_body);
|
||
|
dBodySetPosition (cannon_ball_body,CANNON_X,CANNON_Y,CANNON_BALL_RADIUS);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// called when a key pressed
|
||
|
|
||
|
static void command (int cmd)
|
||
|
{
|
||
|
switch (cmd) {
|
||
|
case 'a': case 'A':
|
||
|
speed += 0.3;
|
||
|
break;
|
||
|
case 'z': case 'Z':
|
||
|
speed -= 0.3;
|
||
|
break;
|
||
|
case ',':
|
||
|
turn += 0.1;
|
||
|
if (turn > 0.3)
|
||
|
turn = 0.3;
|
||
|
break;
|
||
|
case '.':
|
||
|
turn -= 0.1;
|
||
|
if (turn < -0.3)
|
||
|
turn = -0.3;
|
||
|
break;
|
||
|
case ' ':
|
||
|
speed = 0;
|
||
|
turn = 0;
|
||
|
break;
|
||
|
case 'f': case 'F':
|
||
|
doFast = !doFast;
|
||
|
break;
|
||
|
case '+':
|
||
|
dWorldSetAutoEnableDepthSF1 (world, dWorldGetAutoEnableDepthSF1 (world) + 1);
|
||
|
break;
|
||
|
case '-':
|
||
|
dWorldSetAutoEnableDepthSF1 (world, dWorldGetAutoEnableDepthSF1 (world) - 1);
|
||
|
break;
|
||
|
case 'r': case 'R':
|
||
|
resetSimulation();
|
||
|
break;
|
||
|
case '[':
|
||
|
cannon_angle += 0.1;
|
||
|
break;
|
||
|
case ']':
|
||
|
cannon_angle -= 0.1;
|
||
|
break;
|
||
|
case '1':
|
||
|
cannon_elevation += 0.1;
|
||
|
break;
|
||
|
case '2':
|
||
|
cannon_elevation -= 0.1;
|
||
|
break;
|
||
|
case 'x': case 'X': {
|
||
|
dMatrix3 R2,R3,R4;
|
||
|
dRFromAxisAndAngle (R2,0,0,1,cannon_angle);
|
||
|
dRFromAxisAndAngle (R3,0,1,0,cannon_elevation);
|
||
|
dMultiply0 (R4,R2,R3,3,3,3);
|
||
|
dReal cpos[3] = {CANNON_X,CANNON_Y,1};
|
||
|
for (int i=0; i<3; i++) cpos[i] += 3*R4[i*4+2];
|
||
|
dBodySetPosition (cannon_ball_body,cpos[0],cpos[1],cpos[2]);
|
||
|
dReal force = 10;
|
||
|
dBodySetLinearVel (cannon_ball_body,force*R4[2],force*R4[6],force*R4[10]);
|
||
|
dBodySetAngularVel (cannon_ball_body,0,0,0);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// simulation loop
|
||
|
|
||
|
static void simLoop (int pause)
|
||
|
{
|
||
|
int i, j;
|
||
|
|
||
|
dsSetTexture (DS_WOOD);
|
||
|
|
||
|
if (!pause) {
|
||
|
#ifdef BOX
|
||
|
dBodyAddForce(body[bodies-1],lspeed,0,0);
|
||
|
#endif
|
||
|
for (j = 0; j < joints; j++)
|
||
|
{
|
||
|
dReal curturn = dJointGetHinge2Angle1 (joint[j]);
|
||
|
//dMessage (0,"curturn %e, turn %e, vel %e", curturn, turn, (turn-curturn)*1.0);
|
||
|
dJointSetHinge2Param(joint[j],dParamVel,(turn-curturn)*1.0);
|
||
|
dJointSetHinge2Param(joint[j],dParamFMax,dInfinity);
|
||
|
dJointSetHinge2Param(joint[j],dParamVel2,speed);
|
||
|
dJointSetHinge2Param(joint[j],dParamFMax2,FMAX);
|
||
|
dBodyEnable(dJointGetBody(joint[j],0));
|
||
|
dBodyEnable(dJointGetBody(joint[j],1));
|
||
|
}
|
||
|
if (doFast)
|
||
|
{
|
||
|
dSpaceCollide (space,0,&nearCallback);
|
||
|
#if defined(QUICKSTEP)
|
||
|
dWorldQuickStep (world,0.05);
|
||
|
#elif defined(STEPFAST)
|
||
|
dWorldStepFast1 (world,0.05,ITERS);
|
||
|
#endif
|
||
|
dJointGroupEmpty (contactgroup);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dSpaceCollide (space,0,&nearCallback);
|
||
|
dWorldStep (world,0.05);
|
||
|
dJointGroupEmpty (contactgroup);
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < wb; i++)
|
||
|
{
|
||
|
b = dGeomGetBody(wall_boxes[i]);
|
||
|
if (dBodyIsEnabled(b))
|
||
|
{
|
||
|
bool disable = true;
|
||
|
const dReal *lvel = dBodyGetLinearVel(b);
|
||
|
dReal lspeed = lvel[0]*lvel[0]+lvel[1]*lvel[1]+lvel[2]*lvel[2];
|
||
|
if (lspeed > DISABLE_THRESHOLD)
|
||
|
disable = false;
|
||
|
const dReal *avel = dBodyGetAngularVel(b);
|
||
|
dReal aspeed = avel[0]*avel[0]+avel[1]*avel[1]+avel[2]*avel[2];
|
||
|
if (aspeed > DISABLE_THRESHOLD)
|
||
|
disable = false;
|
||
|
|
||
|
if (disable)
|
||
|
wb_stepsdis[i]++;
|
||
|
else
|
||
|
wb_stepsdis[i] = 0;
|
||
|
|
||
|
if (wb_stepsdis[i] > DISABLE_STEPS)
|
||
|
{
|
||
|
dBodyDisable(b);
|
||
|
dsSetColor(0.5,0.5,1);
|
||
|
}
|
||
|
else
|
||
|
dsSetColor(1,1,1);
|
||
|
|
||
|
}
|
||
|
else
|
||
|
dsSetColor(0.4,0.4,0.4);
|
||
|
dVector3 ss;
|
||
|
dGeomBoxGetLengths (wall_boxes[i], ss);
|
||
|
dsDrawBox(dGeomGetPosition(wall_boxes[i]), dGeomGetRotation(wall_boxes[i]), ss);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (i = 0; i < wb; i++)
|
||
|
{
|
||
|
b = dGeomGetBody(wall_boxes[i]);
|
||
|
if (dBodyIsEnabled(b))
|
||
|
dsSetColor(1,1,1);
|
||
|
else
|
||
|
dsSetColor(0.4,0.4,0.4);
|
||
|
dVector3 ss;
|
||
|
dGeomBoxGetLengths (wall_boxes[i], ss);
|
||
|
dsDrawBox(dGeomGetPosition(wall_boxes[i]), dGeomGetRotation(wall_boxes[i]), ss);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
dsSetColor (0,1,1);
|
||
|
dReal sides[3] = {LENGTH,WIDTH,HEIGHT};
|
||
|
for (i = 0; i < boxes; i++)
|
||
|
dsDrawBox (dGeomGetPosition(box[i]),dGeomGetRotation(box[i]),sides);
|
||
|
dsSetColor (1,1,1);
|
||
|
for (i=0; i< spheres; i++) dsDrawSphere (dGeomGetPosition(sphere[i]),
|
||
|
dGeomGetRotation(sphere[i]),RADIUS);
|
||
|
|
||
|
// draw the cannon
|
||
|
dsSetColor (1,1,0);
|
||
|
dMatrix3 R2,R3,R4;
|
||
|
dRFromAxisAndAngle (R2,0,0,1,cannon_angle);
|
||
|
dRFromAxisAndAngle (R3,0,1,0,cannon_elevation);
|
||
|
dMultiply0 (R4,R2,R3,3,3,3);
|
||
|
dReal cpos[3] = {CANNON_X,CANNON_Y,1};
|
||
|
dReal csides[3] = {2,2,2};
|
||
|
dsDrawBox (cpos,R2,csides);
|
||
|
for (i=0; i<3; i++) cpos[i] += 1.5*R4[i*4+2];
|
||
|
dsDrawCylinder (cpos,R4,3,0.5);
|
||
|
|
||
|
// draw the cannon ball
|
||
|
dsDrawSphere (dBodyGetPosition(cannon_ball_body),dBodyGetRotation(cannon_ball_body),
|
||
|
CANNON_BALL_RADIUS);
|
||
|
}
|
||
|
|
||
|
int main (int argc, char **argv)
|
||
|
{
|
||
|
doFast = true;
|
||
|
|
||
|
// setup pointers to drawstuff callback functions
|
||
|
dsFunctions fn;
|
||
|
fn.version = DS_VERSION;
|
||
|
fn.start = &start;
|
||
|
fn.step = &simLoop;
|
||
|
fn.command = &command;
|
||
|
fn.stop = 0;
|
||
|
fn.path_to_textures = "../../drawstuff/textures";
|
||
|
if(argc==2)
|
||
|
{
|
||
|
fn.path_to_textures = argv[1];
|
||
|
}
|
||
|
|
||
|
dInitODE();
|
||
|
|
||
|
bodies = 0;
|
||
|
joints = 0;
|
||
|
boxes = 0;
|
||
|
spheres = 0;
|
||
|
|
||
|
resetSimulation();
|
||
|
|
||
|
// run simulation
|
||
|
dsSimulationLoop (argc,argv,352,288,&fn);
|
||
|
|
||
|
dJointGroupDestroy (contactgroup);
|
||
|
dSpaceDestroy (space);
|
||
|
dWorldDestroy (world);
|
||
|
dCloseODE();
|
||
|
return 0;
|
||
|
}
|