300 lines
10 KiB
C#
300 lines
10 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using System.Threading;
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using System.Timers;
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using OpenSim.Framework.Utilities;
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namespace OpenSim
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{
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public class ClientViewBase
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{
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protected BlockingQueue<QueItem> PacketQueue;
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protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
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protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
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protected System.Timers.Timer AckTimer;
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protected uint Sequence = 0;
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protected object SequenceLock = new object();
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protected const int MAX_APPENDED_ACKS = 10;
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protected const int RESEND_TIMEOUT = 4000;
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protected const int MAX_SEQUENCE = 0xFFFFFF;
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public uint CircuitCode;
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public EndPoint userEP;
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protected OpenSimNetworkHandler m_networkServer;
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public ClientViewBase()
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{
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}
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protected virtual void ProcessInPacket(Packet Pack)
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{
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}
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protected virtual void ProcessOutPacket(Packet Pack)
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{
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// Keep track of when this packet was sent out
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Pack.TickCount = Environment.TickCount;
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if (!Pack.Header.Resent)
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{
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// Set the sequence number
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lock (SequenceLock)
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{
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if (Sequence >= MAX_SEQUENCE)
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Sequence = 1;
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else
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Sequence++;
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Pack.Header.Sequence = Sequence;
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}
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if (Pack.Header.Reliable) //DIRTY HACK
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{
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lock (NeedAck)
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{
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if (!NeedAck.ContainsKey(Pack.Header.Sequence))
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{
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try
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{
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NeedAck.Add(Pack.Header.Sequence, Pack);
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}
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catch (Exception e) // HACKY
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{
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e.ToString();
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// Ignore
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// Seems to throw a exception here occasionally
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// of 'duplicate key' despite being locked.
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// !?!?!?
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}
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}
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else
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{
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// Client.Log("Attempted to add a duplicate sequence number (" +
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// packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
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// packet.Type.ToString(), Helpers.LogLevel.Warning);
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}
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}
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// Don't append ACKs to resent packets, in case that's what was causing the
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// delivery to fail
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if (!Pack.Header.Resent)
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{
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// Append any ACKs that need to be sent out to this packet
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lock (PendingAcks)
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{
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if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
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Pack.Type != PacketType.PacketAck &&
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Pack.Type != PacketType.LogoutRequest)
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{
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Pack.Header.AckList = new uint[PendingAcks.Count];
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int i = 0;
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foreach (uint ack in PendingAcks.Values)
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{
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Pack.Header.AckList[i] = ack;
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i++;
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}
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PendingAcks.Clear();
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Pack.Header.AppendedAcks = true;
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}
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}
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}
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}
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}
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byte[] ZeroOutBuffer = new byte[4096];
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byte[] sendbuffer;
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sendbuffer = Pack.ToBytes();
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try
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{
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if (Pack.Header.Zerocoded)
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{
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int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
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m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
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}
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else
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{
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m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
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}
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}
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catch (Exception)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
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this.KillThread();
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}
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}
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public virtual void InPacket(Packet NewPack)
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{
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// Handle appended ACKs
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if (NewPack.Header.AppendedAcks)
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{
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lock (NeedAck)
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{
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foreach (uint ack in NewPack.Header.AckList)
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{
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NeedAck.Remove(ack);
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}
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}
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}
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// Handle PacketAck packets
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if (NewPack.Type == PacketType.PacketAck)
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{
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PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
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lock (NeedAck)
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{
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foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
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{
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NeedAck.Remove(block.ID);
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}
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}
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}
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else if ((NewPack.Type == PacketType.StartPingCheck))
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{
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//reply to pingcheck
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libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
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libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
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endPing.PingID.PingID = startPing.PingID.PingID;
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OutPacket(endPing);
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}
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else
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{
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QueItem item = new QueItem();
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item.Packet = NewPack;
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item.Incoming = true;
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this.PacketQueue.Enqueue(item);
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}
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}
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public virtual void OutPacket(Packet NewPack)
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{
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QueItem item = new QueItem();
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item.Packet = NewPack;
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item.Incoming = false;
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this.PacketQueue.Enqueue(item);
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}
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# region Low Level Packet Methods
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protected void ack_pack(Packet Pack)
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{
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if (Pack.Header.Reliable)
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{
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libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
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ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
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ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
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ack_it.Packets[0].ID = Pack.Header.Sequence;
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ack_it.Header.Reliable = false;
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OutPacket(ack_it);
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}
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/*
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if (Pack.Header.Reliable)
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{
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lock (PendingAcks)
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{
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uint sequence = (uint)Pack.Header.Sequence;
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if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
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}
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}*/
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}
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protected void ResendUnacked()
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{
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int now = Environment.TickCount;
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lock (NeedAck)
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{
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foreach (Packet packet in NeedAck.Values)
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{
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if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " +
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(now - packet.TickCount) + "ms have passed");
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packet.Header.Resent = true;
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OutPacket(packet);
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}
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}
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}
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}
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protected void SendAcks()
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{
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lock (PendingAcks)
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{
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if (PendingAcks.Count > 0)
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{
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if (PendingAcks.Count > 250)
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{
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// FIXME: Handle the odd case where we have too many pending ACKs queued up
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!");
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return;
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}
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck");
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int i = 0;
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PacketAckPacket acks = new PacketAckPacket();
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acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
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foreach (uint ack in PendingAcks.Values)
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{
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acks.Packets[i] = new PacketAckPacket.PacketsBlock();
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acks.Packets[i].ID = ack;
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i++;
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}
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acks.Header.Reliable = false;
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OutPacket(acks);
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PendingAcks.Clear();
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}
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}
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}
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protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
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{
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SendAcks();
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ResendUnacked();
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}
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#endregion
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protected virtual void KillThread()
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{
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}
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#region Nested Classes
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public class QueItem
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{
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public QueItem()
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{
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}
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public Packet Packet;
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public bool Incoming;
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}
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#endregion
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}
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}
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