103 lines
2.6 KiB
C#
103 lines
2.6 KiB
C#
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#region BSD License
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/*
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Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
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and the following disclaimer in the documentation and/or other materials provided with the
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distribution.
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* The name of the author may not be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#endregion
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#region CVS Information
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/*
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* $Source$
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* $Author: jendave $
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* $Date: 2006-09-20 08:42:51 +0100 (Wed, 20 Sep 2006) $
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* $Revision: 164 $
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*/
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#endregion
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using System;
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using Prebuild.Core.Attributes;
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using Prebuild.Core.Interfaces;
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using Prebuild.Core.Nodes;
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#if (DEBUG && _DEBUG_TARGET)
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namespace Prebuild.Core.Targets
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{
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[Target("debug")]
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public class DebugTarget : ITarget
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{
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#region Fields
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private Kernel m_Kernel = null;
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#endregion
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#region ITarget Members
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public void Write()
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{
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foreach(SolutionNode s in m_Kernel.Solutions)
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{
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Console.WriteLine("Solution [ {0}, {1} ]", s.Name, s.Path);
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foreach(string file in s.Files)
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{
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Console.WriteLine("\tFile [ {0} ]", file);
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}
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foreach(ProjectNode proj in s.Projects)
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{
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Console.WriteLine("\tProject [ {0}, {1}. {2} ]", proj.Name, proj.Path, proj.Language);
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foreach(string file in proj.Files)
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Console.WriteLine("\t\tFile [ {0} ]", file);
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}
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}
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}
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public void Clean()
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{
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Console.WriteLine("Not implemented");
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}
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public string Name
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{
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get
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{
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return "debug";
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}
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}
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public Kernel Kernel
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{
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get
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{
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return m_Kernel;
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}
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set
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{
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m_Kernel = value;
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}
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}
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#endregion
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}
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}
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#endif
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