39 lines
1.6 KiB
XML
39 lines
1.6 KiB
XML
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<OutputType>Library</OutputType>
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<RootNamespace>PhysXplugin</RootNamespace>
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<AssemblyName>PhysXplugin</AssemblyName>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{ADB751AA-8426-4668-B1FA-43762126CEB3}</ProjectGuid>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<OutputPath>bin\Debug\</OutputPath>
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<Optimize>False</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugSymbols>True</DebugSymbols>
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<DebugType>Full</DebugType>
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<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<OutputPath>bin\Release\</OutputPath>
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<Optimize>True</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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<DebugSymbols>False</DebugSymbols>
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<DebugType>None</DebugType>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="PhysicsManager">
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<HintPath>..\..\PhysicsManager\bin\Release\PhysicsManager.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="PhysXplugin.cs" />
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<Compile Include="AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
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</Project>
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