2007-10-31 01:21:04 +00:00
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/*
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2008-03-18 05:16:43 +00:00
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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2007-10-31 01:21:04 +00:00
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using System.Collections;
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using System.Collections.Generic;
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2007-11-01 19:19:05 +00:00
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using System.Xml.Serialization;
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2007-10-31 01:21:04 +00:00
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using libsecondlife;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Inventory Item - contains all the properties associated with an individual inventory piece.
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/// </summary>
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public class InventoryItemBase
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{
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/// <summary>
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/// A UUID containing the ID for the inventory item itself
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/// </summary>
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public LLUUID inventoryID;
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/// <summary>
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/// The UUID of the associated asset on the asset server
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/// </summary>
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public LLUUID assetID;
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/// <summary>
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/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
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/// </summary>
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public int assetType;
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/// <summary>
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/// The type of inventory item. (Can be slightly different to the asset type
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/// </summary>
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public int invType;
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/// <summary>
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/// The folder this item is contained in
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/// </summary>
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public LLUUID parentFolderID;
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/// <summary>
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/// The owner of this inventory item
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/// </summary>
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public LLUUID avatarID;
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/// <summary>
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/// The creator of this item
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/// </summary>
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public LLUUID creatorsID;
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/// <summary>
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/// The name of the inventory item (must be less than 64 characters)
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/// </summary>
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public string inventoryName;
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/// <summary>
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/// The description of the inventory item (must be less than 64 characters)
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/// </summary>
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public string inventoryDescription;
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/// <summary>
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/// A mask containing the permissions for the next owner (cannot be enforced)
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/// </summary>
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public uint inventoryNextPermissions;
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/// <summary>
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/// A mask containing permissions for the current owner (cannot be enforced)
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/// </summary>
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public uint inventoryCurrentPermissions;
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/// <summary>
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///
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/// </summary>
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public uint inventoryBasePermissions;
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/// <summary>
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///
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/// </summary>
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public uint inventoryEveryOnePermissions;
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}
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2007-12-31 18:26:24 +00:00
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}
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