2007-10-31 01:21:04 +00:00
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/*
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2008-03-18 05:16:43 +00:00
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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2007-10-31 01:21:04 +00:00
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using System;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Information about a particular user known to the userserver
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/// </summary>
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public class UserProfileData
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{
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/// <summary>
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/// The ID value for this user
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private LLUUID _id;
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2007-10-31 01:21:04 +00:00
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2008-01-09 04:13:04 +00:00
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/// <summary>
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/// The last used Web_login_key
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private LLUUID webLoginKey;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// The first component of a users account name
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private string username;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// The second component of a users account name
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private string surname;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
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/// </summary>
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/// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
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2008-04-10 13:53:06 +00:00
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private string passwordHash;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// The salt used for the users hash, should be 32 bytes or longer
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private string passwordSalt;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
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/// </summary>
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2008-04-10 13:53:06 +00:00
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public ulong HomeRegion
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2007-10-31 01:21:04 +00:00
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{
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2008-02-14 12:16:33 +00:00
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get { return Helpers.UIntsToLong((homeRegionX * (uint)Constants.RegionSize), (homeRegionY * (uint)Constants.RegionSize)); }
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2007-10-31 01:21:04 +00:00
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set
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{
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homeRegionX = (uint) (value >> 40);
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homeRegionY = (((uint) (value)) >> 8);
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}
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}
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2008-04-10 13:53:06 +00:00
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public LLUUID Id {
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get {
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return _id;
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}
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set {
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_id = value;
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}
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}
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public LLUUID WebLoginKey {
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get {
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return webLoginKey;
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}
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set {
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webLoginKey = value;
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}
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}
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public string FirstName {
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get {
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return username;
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}
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set {
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username = value;
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}
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}
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public string SurName {
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get {
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return surname;
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}
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set {
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surname = value;
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}
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}
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public string PasswordHash {
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get {
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return passwordHash;
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}
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set {
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passwordHash = value;
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}
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}
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public string PasswordSalt {
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get {
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return passwordSalt;
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}
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set {
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passwordSalt = value;
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}
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}
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public uint HomeRegionX {
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get {
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return homeRegionX;
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}
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set {
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homeRegionX = value;
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}
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}
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public uint HomeRegionY {
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get {
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return homeRegionY;
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}
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set {
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homeRegionY = value;
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}
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}
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public LLVector3 HomeLocation {
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get {
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return homeLocation;
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}
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set {
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homeLocation = value;
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}
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}
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public LLVector3 HomeLookAt {
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get {
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return homeLookAt;
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}
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set {
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homeLookAt = value;
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}
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}
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public int Created {
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get {
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return created;
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}
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set {
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created = value;
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}
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}
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public int LastLogin {
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get {
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return lastLogin;
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}
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set {
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lastLogin = value;
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}
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}
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public LLUUID RootInventoryFolderID {
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get {
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return rootInventoryFolderID;
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}
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set {
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rootInventoryFolderID = value;
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}
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}
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public string UserInventoryURI {
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get {
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return userInventoryURI;
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}
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set {
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userInventoryURI = value;
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}
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}
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public string UserAssetURI {
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get {
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return userAssetURI;
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}
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set {
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userAssetURI = value;
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}
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}
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public uint ProfileCanDoMask {
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get {
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return profileCanDoMask;
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}
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set {
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profileCanDoMask = value;
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}
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}
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public uint ProfileWantDoMask {
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get {
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return profileWantDoMask;
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}
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set {
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profileWantDoMask = value;
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}
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}
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public string ProfileAboutText {
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get {
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return profileAboutText;
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}
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set {
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profileAboutText = value;
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}
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}
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public string ProfileFirstText {
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get {
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return profileFirstText;
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}
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set {
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profileFirstText = value;
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}
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}
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public LLUUID ProfileImage {
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get {
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return profileImage;
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}
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set {
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profileImage = value;
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}
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}
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public LLUUID ProfileFirstImage {
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get {
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return profileFirstImage;
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}
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set {
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profileFirstImage = value;
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}
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}
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public UserAgentData CurrentAgent {
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get {
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return currentAgent;
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}
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set {
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currentAgent = value;
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}
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}
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private uint homeRegionX;
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private uint homeRegionY;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// The coordinates inside the region of the home location
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private LLVector3 homeLocation;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// Where the user will be looking when they rez.
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private LLVector3 homeLookAt;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// A UNIX Timestamp (seconds since epoch) for the users creation
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private int created;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// A UNIX Timestamp for the users last login date / time
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private int lastLogin;
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2007-10-31 01:21:04 +00:00
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2008-04-10 13:53:06 +00:00
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private LLUUID rootInventoryFolderID;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// A URI to the users inventory server, used for foreigners and large grids
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private string userInventoryURI = String.Empty;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// A URI to the users asset server, used for foreigners and large grids.
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private string userAssetURI = String.Empty;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// A uint mask containing the "I can do" fields of the users profile
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private uint profileCanDoMask;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// A uint mask containing the "I want to do" part of the users profile
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private uint profileWantDoMask; // Profile window "I want to" mask
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// The about text listed in a users profile.
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private string profileAboutText = String.Empty;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// The first life about text listed in a users profile
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private string profileFirstText = String.Empty;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// The profile image for an avatar stored on the asset server
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private LLUUID profileImage;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// The profile image for the users first life tab
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private LLUUID profileFirstImage;
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2007-10-31 01:21:04 +00:00
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/// <summary>
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/// The users last registered agent (filled in on the user server)
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/// </summary>
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2008-04-10 13:53:06 +00:00
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private UserAgentData currentAgent;
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2007-10-31 01:21:04 +00:00
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}
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2008-03-18 05:16:43 +00:00
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}
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