2009-06-14 21:37:50 +00:00
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[AssetCache]
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;;
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;; Options for FlotsamAssetCache
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;;
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2010-10-04 21:10:07 +00:00
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2009-06-14 21:37:50 +00:00
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; cache directory can be shared by multiple instances
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CacheDirectory = ./assetcache
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; Other examples:
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;CacheDirectory = /directory/writable/by/OpenSim/instance
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; Log level
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; 0 - (Error) Errors only
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; 1 - (Info) Hit Rate Stats + Level 0
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; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
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;
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LogLevel = 0
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; How often should hit rates be displayed (given in AssetRequests)
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; 0 to disable
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HitRateDisplay = 100
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; Set to false for disk cache only.
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MemoryCacheEnabled = false
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; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
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2009-08-27 20:43:24 +00:00
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; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute)
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; increases performance without large memory impact
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2009-06-14 21:37:50 +00:00
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MemoryCacheTimeout = 2
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; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
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; Specify 0 if you do not want your disk cache to expire
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FileCacheTimeout = 0
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; How often {in hours} should the disk be checked for expired filed
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; Specify 0 to disable expiration checking
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FileCleanupTimer = .166 ;roughly every 10 minutes
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2010-10-04 21:10:07 +00:00
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; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
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; long (in miliseconds) to block a request thread while trying to complete
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2009-06-14 21:37:50 +00:00
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; an existing write to disk.
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; WaitOnInprogressTimeout = 3000
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2009-07-29 17:21:36 +00:00
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; Number of tiers to use for cache directories (current valid
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; range 1 to 3)
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;CacheDirectoryTiers = 1
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; Number of letters per path tier, 1 will create 16 directories
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; per tier, 2 - 256, 3 - 4096 and 4 - 65K
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;CacheDirectoryTierLength = 3
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; Warning level for cache directory size
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;CacheWarnAt = 30000
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2010-10-04 21:10:07 +00:00
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; Perform a deep scan of all assets within all regions, looking for all assets
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; present or referenced. Mark all assets found that are already present in the
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; cache, and request all assets that are found that are not already cached (this
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; will cause those assets to be cached)
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;
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; DeepScanBeforePurge = false
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