OpenSimMirror/OpenGridServices/OpenGrid.Framework.Data/UserProfileData.cs

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2007-05-26 13:40:19 +00:00
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenGrid.Framework.Data
{
public class UserProfileData
{
public LLUUID UUID;
public string username; // The configurable part of the users username
public string surname; // The users surname (can be used to indicate user class - eg 'Test User' or 'Test Admin')
public string passwordHash; // Hash of the users password
public string passwordSalt; // Salt for the users password
public ulong homeRegion; // RegionHandle of home
public LLVector3 homeLocation; // Home Location inside the sim
public LLVector3 homeLookAt; // Coordinates where the user is looking
public int created; // UNIX Epoch Timestamp (User Creation)
public int lastLogin; // UNIX Epoch Timestamp (Last Login Time)
public string userInventoryURI; // URI to inventory server for this user
public string userAssetURI; // URI to asset server for this user
public uint profileCanDoMask; // Profile window "I can do" mask
public uint profileWantDoMask; // Profile window "I want to" mask
public string profileAboutText; // My about window text
public string profileFirstText; // First Life Text
public LLUUID profileImage; // My avatars profile image
public LLUUID profileFirstImage; // First-life image
public UserAgentData currentAgent; // The users last agent
}
public class UserAgentData
{
public LLUUID UUID; // Account ID
public string agentIP; // The IP of the agent
public uint agentPort; // The port of the agent
public bool agentOnline; // The online status of the agent
public LLUUID sessionID; // The session ID for the agent (used by client)
public LLUUID secureSessionID; // The secure session ID for the agent (used by client)
public LLUUID regionID; // The region ID the agent occupies
public int loginTime; // EPOCH based Timestamp
public int logoutTime; // Timestamp or 0 if N/A
public LLUUID currentRegion; // UUID of the users current region
public ulong currentHandle; // RegionHandle of the users current region
public LLVector3 currentPos; // Current position in the region
}
}