2007-10-31 01:21:04 +00:00
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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2007-12-10 05:25:16 +00:00
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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2007-10-31 01:21:04 +00:00
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Description of IAssetServer.
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/// </summary>
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public interface IAssetServer
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{
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void SetReceiver(IAssetReceiver receiver);
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2007-11-01 17:28:38 +00:00
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void RequestAsset(LLUUID assetID, bool isTexture);
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2007-10-31 01:21:04 +00:00
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void UpdateAsset(AssetBase asset);
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void StoreAndCommitAsset(AssetBase asset);
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void Close();
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}
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// could change to delegate?
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public interface IAssetReceiver
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{
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2008-02-20 17:34:10 +00:00
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/// <summary>
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/// Call back made when a requested asset has been retrieved by an asset server
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/// </summary>
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/// <param name="asset"></param>
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/// <param name="IsTexture"></param>
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2007-10-31 01:21:04 +00:00
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void AssetReceived(AssetBase asset, bool IsTexture);
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2008-02-20 17:34:10 +00:00
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/// <summary>
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/// Call back made when an asset server could not retrieve a requested asset
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/// </summary>
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/// <param name="assetID"></param>
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2007-10-31 01:21:04 +00:00
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void AssetNotFound(LLUUID assetID);
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}
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public interface IAssetPlugin
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{
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IAssetServer GetAssetServer();
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}
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2008-02-20 17:34:10 +00:00
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}
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