OpenSimMirror/OpenSim/Framework/Servers/ServerBase.cs

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Servers
{
public class ServerBase
{
/// <summary>
/// Console to be used for any command line output. Can be null, in which case there should be no output.
/// </summary>
protected ICommandConsole m_console;
/// <summary>
/// Time at which this server was started
/// </summary>
protected DateTime m_startuptime;
public ServerBase()
{
m_startuptime = DateTime.Now;
}
/// <summary>
/// Register common commands once m_console has been set if it is going to be set
/// </summary>
public void RegisterCommonCommands()
{
if (m_console == null)
return;
m_console.Commands.AddCommand(
"General", false, "show uptime", "show uptime", "Show server uptime", HandleShow);
}
public virtual void HandleShow(string module, string[] cmd)
{
List<string> args = new List<string>(cmd);
args.RemoveAt(0);
string[] showParams = args.ToArray();
switch (showParams[0])
{
case "uptime":
Notice(GetUptimeReport());
break;
}
}
/// <summary>
/// Return a report about the uptime of this server
/// </summary>
/// <returns></returns>
protected string GetUptimeReport()
{
StringBuilder sb = new StringBuilder(String.Format("Time now is {0}\n", DateTime.Now));
sb.Append(String.Format("Server has been running since {0}, {1}\n", m_startuptime.DayOfWeek, m_startuptime));
sb.Append(String.Format("That is an elapsed time of {0}\n", DateTime.Now - m_startuptime));
return sb.ToString();
}
/// <summary>
/// Console output is only possible if a console has been established.
/// That is something that cannot be determined within this class. So
/// all attempts to use the console MUST be verified.
/// </summary>
/// <param name="msg"></param>
protected void Notice(string msg)
{
if (m_console != null)
{
m_console.Output(msg);
}
}
/// <summary>
/// Console output is only possible if a console has been established.
/// That is something that cannot be determined within this class. So
/// all attempts to use the console MUST be verified.
/// </summary>
/// <param name="format"></param>
/// <param name="components"></param>
protected void Notice(string format, params string[] components)
{
if (m_console != null)
m_console.OutputFormat(format, components);
}
}
}