2007-03-20 13:46:56 +00:00
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Physics.Manager;
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using Axiom.MathLib;
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namespace OpenSim.world
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{
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public class Avatar : Entity
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{
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public static bool PhysicsEngineFlying = false;
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public string firstname;
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public string lastname;
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public SimClient ControllingClient;
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private PhysicsActor _physActor;
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private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
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private bool updateflag = false;
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private byte movementflag = 0;
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private List<NewForce> forcesList = new List<NewForce>();
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private short _updateCount = 0;
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private Axiom.MathLib.Quaternion bodyRot;
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public Avatar(SimClient TheClient)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
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ControllingClient = TheClient;
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2007-03-20 18:14:15 +00:00
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localid = 8880000 + (OpenSimRoot.Instance.LocalWorld._localNumber++);
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2007-03-20 13:46:56 +00:00
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position = new LLVector3(100.0f, 100.0f, 30.0f);
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2007-03-20 18:14:15 +00:00
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position.Z = OpenSimRoot.Instance.LocalWorld.LandMap[(int)position.Y * 256 + (int)position.X] + 1;
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2007-03-20 13:46:56 +00:00
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}
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public PhysicsActor PhysActor
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{
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set
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{
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this._physActor = value;
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}
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}
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public override void addForces()
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{
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lock (this.forcesList)
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{
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if (this.forcesList.Count > 0)
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{
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for (int i = 0; i < this.forcesList.Count; i++)
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{
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NewForce force = this.forcesList[i];
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PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
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this._physActor.Velocity = phyVector;
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this.updateflag = true;
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this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this
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// but as we are setting the velocity (rather than using real forces) at the moment it is okay.
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}
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for (int i = 0; i < this.forcesList.Count; i++)
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{
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this.forcesList.RemoveAt(0);
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}
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}
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}
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}
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public override void update()
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{
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if (this.updateflag)
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{
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//need to send movement info
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//so create the improvedterseobjectupdate packet
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//use CreateTerseBlock()
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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2007-03-20 18:14:15 +00:00
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terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME
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2007-03-20 13:46:56 +00:00
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terse.RegionData.TimeDilation = 64096;
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = terseBlock;
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2007-03-20 18:14:15 +00:00
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foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
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2007-03-20 13:46:56 +00:00
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{
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client.OutPacket(terse);
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}
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updateflag = false;
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//this._updateCount = 0;
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}
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else
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{
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//if((movementflag & 1) !=0)
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//{
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_updateCount++;
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if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (_updateCount > 0))
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{
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//It has been a while since last update was sent so lets send one.
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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2007-03-20 18:14:15 +00:00
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terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME
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2007-03-20 13:46:56 +00:00
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terse.RegionData.TimeDilation = 64096;
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = terseBlock;
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2007-03-20 18:14:15 +00:00
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foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
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2007-03-20 13:46:56 +00:00
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{
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client.OutPacket(terse);
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}
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_updateCount = 0;
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}
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//}
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}
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}
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public static void SetupTemplate(string name)
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{
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int i = 0;
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FileInfo fInfo = new FileInfo(name);
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
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BinaryReader br = new BinaryReader(fStream);
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byte[] data1 = br.ReadBytes((int)numBytes);
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br.Close();
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fStream.Close();
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libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
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pos.X = 100f;
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objdata.ID = 8880000;
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objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
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libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
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//objdata.FullID=user.AgentID;
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byte[] pb = pos.GetBytes();
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Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
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Avatar.AvatarTemplate = objdata;
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}
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public void CompleteMovement(World RegionInfo)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
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AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
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mov.AgentData.SessionID = this.ControllingClient.SessionID;
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mov.AgentData.AgentID = this.ControllingClient.AgentID;
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2007-03-20 18:14:15 +00:00
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mov.Data.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle;
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2007-03-20 13:46:56 +00:00
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// TODO - dynamicalise this stuff
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mov.Data.Timestamp = 1172750370;
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mov.Data.Position = new LLVector3(100f, 100f, 23f);
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mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
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ControllingClient.OutPacket(mov);
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}
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public void SendInitialPosition()
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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//send a objectupdate packet with information about the clients avatar
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
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2007-03-20 18:14:15 +00:00
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objupdate.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle;
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2007-03-20 13:46:56 +00:00
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objupdate.RegionData.TimeDilation = 64096;
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objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
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objupdate.ObjectData[0] = AvatarTemplate;
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//give this avatar object a local id and assign the user a name
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objupdate.ObjectData[0].ID = this.localid;
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this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
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objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
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libsecondlife.LLVector3 pos2 = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z);
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byte[] pb = pos2.GetBytes();
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Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
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2007-03-20 18:14:15 +00:00
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OpenSimRoot.Instance.LocalWorld._localNumber++;
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2007-03-20 13:46:56 +00:00
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2007-03-20 18:14:15 +00:00
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foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
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2007-03-20 13:46:56 +00:00
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{
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client.OutPacket(objupdate);
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if (client.AgentID != ControllingClient.AgentID)
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{
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SendAppearanceToOtherAgent(client);
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}
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}
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//this.ControllingClient.OutPacket(objupdate);
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}
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public void SendInitialAppearance()
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{
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AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
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aw.AgentData.AgentID = this.ControllingClient.AgentID;
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aw.AgentData.SerialNum = 0;
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aw.AgentData.SessionID = ControllingClient.SessionID;
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aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
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AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock();
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awb.WearableType = (byte)0;
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awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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awb.ItemID = LLUUID.Random();
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aw.WearableData[0] = awb;
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for (int i = 1; i < 13; i++)
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{
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awb = new AgentWearablesUpdatePacket.WearableDataBlock();
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awb.WearableType = (byte)i;
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awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
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awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
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aw.WearableData[i] = awb;
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}
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ControllingClient.OutPacket(aw);
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}
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public ObjectUpdatePacket CreateUpdatePacket()
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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//send a objectupdate packet with information about the clients avatar
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
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2007-03-20 18:14:15 +00:00
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objupdate.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle;
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2007-03-20 13:46:56 +00:00
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objupdate.RegionData.TimeDilation = 64096;
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objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
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objupdate.ObjectData[0] = AvatarTemplate;
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//give this avatar object a local id and assign the user a name
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objupdate.ObjectData[0].ID = this.localid;
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objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
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objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
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libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
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byte[] pb = pos2.GetBytes();
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Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
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return objupdate;
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}
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public void SendAppearanceToOtherAgent(SimClient userInfo)
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{
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AvatarAppearancePacket avp = new AvatarAppearancePacket();
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avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
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//avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes);
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-0000-000000000005"));
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avp.ObjectData.TextureEntry = ntex.ToBytes();
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AvatarAppearancePacket.VisualParamBlock avblock = null;
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for (int i = 0; i < 218; i++)
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{
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avblock = new AvatarAppearancePacket.VisualParamBlock();
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avblock.ParamValue = (byte)100;
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avp.VisualParam[i] = avblock;
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}
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avp.Sender.IsTrial = false;
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avp.Sender.ID = ControllingClient.AgentID;
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userInfo.OutPacket(avp);
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}
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public void HandleUpdate(AgentUpdatePacket pack)
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{
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if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_FLY) != 0)
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{
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this._physActor.Flying = true;
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}
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else
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{
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this._physActor.Flying = false;
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}
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if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) != 0)
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{
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Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
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if (((movementflag & 1) == 0) || (q != this.bodyRot))
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{
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//we should add a new force to the list
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// but for now we will deal with velocities
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NewForce newVelocity = new NewForce();
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Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
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Axiom.MathLib.Vector3 direc = q * v3;
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direc.Normalize();
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//work out velocity for sim physics system
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direc = direc * ((0.03f) * 128f);
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if (this._physActor.Flying)
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direc *= 2;
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newVelocity.X = direc.x;
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newVelocity.Y = direc.y;
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newVelocity.Z = direc.z;
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this.forcesList.Add(newVelocity);
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movementflag = 1;
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this.bodyRot = q;
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}
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}
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else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying))
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{
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if (((movementflag & 2) == 0) && this._physActor.Flying)
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{
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//we should add a new force to the list
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// but for now we will deal with velocities
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NewForce newVelocity = new NewForce();
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Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1);
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Axiom.MathLib.Vector3 direc = v3;
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direc.Normalize();
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//work out velocity for sim physics system
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direc = direc * ((0.03f) * 128f * 2);
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newVelocity.X = direc.x;
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newVelocity.Y = direc.y;
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newVelocity.Z = direc.z;
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this.forcesList.Add(newVelocity);
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movementflag = 2;
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}
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}
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else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying))
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{
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if (((movementflag & 4) == 0) && this._physActor.Flying)
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{
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//we should add a new force to the list
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// but for now we will deal with velocities
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NewForce newVelocity = new NewForce();
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Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1);
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//Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
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|
Axiom.MathLib.Vector3 direc = v3;
|
|
|
|
direc.Normalize();
|
|
|
|
|
|
|
|
//work out velocity for sim physics system
|
|
|
|
direc = direc * ((0.03f) * 128f * 2);
|
|
|
|
newVelocity.X = direc.x;
|
|
|
|
newVelocity.Y = direc.y;
|
|
|
|
newVelocity.Z = direc.z;
|
|
|
|
this.forcesList.Add(newVelocity);
|
|
|
|
movementflag = 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_NEG) != 0)
|
|
|
|
{
|
|
|
|
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
|
|
|
|
if (((movementflag & 8) == 0) || (q != this.bodyRot))
|
|
|
|
{
|
|
|
|
//we should add a new force to the list
|
|
|
|
// but for now we will deal with velocities
|
|
|
|
NewForce newVelocity = new NewForce();
|
|
|
|
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
|
|
|
|
Axiom.MathLib.Vector3 direc = q * v3;
|
|
|
|
direc.Normalize();
|
|
|
|
|
|
|
|
//work out velocity for sim physics system
|
|
|
|
direc = direc * ((0.03f) * 128f);
|
|
|
|
if (this._physActor.Flying)
|
|
|
|
direc *= 2;
|
|
|
|
|
|
|
|
newVelocity.X = direc.x;
|
|
|
|
newVelocity.Y = direc.y;
|
|
|
|
newVelocity.Z = direc.z;
|
|
|
|
this.forcesList.Add(newVelocity);
|
|
|
|
movementflag = 8;
|
|
|
|
this.bodyRot = q;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ((movementflag) != 0)
|
|
|
|
{
|
|
|
|
NewForce newVelocity = new NewForce();
|
|
|
|
newVelocity.X = 0;
|
|
|
|
newVelocity.Y = 0;
|
|
|
|
newVelocity.Z = 0;
|
|
|
|
this.forcesList.Add(newVelocity);
|
|
|
|
movementflag = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//should be moved somewhere else
|
|
|
|
public void SendRegionHandshake(World RegionInfo)
|
|
|
|
{
|
|
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
|
|
|
|
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
|
|
|
RegionHandshakePacket handshake = new RegionHandshakePacket();
|
|
|
|
|
|
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
|
|
|
|
handshake.RegionInfo.BillableFactor = 0;
|
|
|
|
handshake.RegionInfo.IsEstateManager = false;
|
|
|
|
handshake.RegionInfo.TerrainHeightRange00 = 60;
|
|
|
|
handshake.RegionInfo.TerrainHeightRange01 = 60;
|
|
|
|
handshake.RegionInfo.TerrainHeightRange10 = 60;
|
|
|
|
handshake.RegionInfo.TerrainHeightRange11 = 60;
|
|
|
|
handshake.RegionInfo.TerrainStartHeight00 = 10;
|
|
|
|
handshake.RegionInfo.TerrainStartHeight01 = 10;
|
|
|
|
handshake.RegionInfo.TerrainStartHeight10 = 10;
|
|
|
|
handshake.RegionInfo.TerrainStartHeight11 = 10;
|
|
|
|
handshake.RegionInfo.SimAccess = 13;
|
|
|
|
handshake.RegionInfo.WaterHeight = 20;
|
|
|
|
handshake.RegionInfo.RegionFlags = 72458694;
|
2007-03-20 18:14:15 +00:00
|
|
|
handshake.RegionInfo.SimName = _enc.GetBytes(OpenSimRoot.Instance.Cfg.RegionName + "\0");
|
2007-03-20 13:46:56 +00:00
|
|
|
handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
|
|
|
|
handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
|
|
|
|
handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
|
|
|
|
handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
|
|
|
|
handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
|
|
|
|
handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
|
|
|
handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
|
|
|
handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
|
|
|
handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
|
|
|
handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
|
|
|
|
|
|
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
|
|
|
|
this.ControllingClient.OutPacket(handshake);
|
|
|
|
}
|
|
|
|
|
|
|
|
public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
|
|
|
|
{
|
|
|
|
byte[] bytes = new byte[60];
|
|
|
|
int i = 0;
|
|
|
|
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
|
|
|
|
|
|
|
|
dat.TextureEntry = AvatarTemplate.TextureEntry;
|
|
|
|
libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
|
|
|
|
|
|
|
|
uint ID = this.localid;
|
|
|
|
|
|
|
|
bytes[i++] = (byte)(ID % 256);
|
|
|
|
bytes[i++] = (byte)((ID >> 8) % 256);
|
|
|
|
bytes[i++] = (byte)((ID >> 16) % 256);
|
|
|
|
bytes[i++] = (byte)((ID >> 24) % 256);
|
|
|
|
bytes[i++] = 0;
|
|
|
|
bytes[i++] = 1;
|
|
|
|
i += 14;
|
|
|
|
bytes[i++] = 128;
|
|
|
|
bytes[i++] = 63;
|
|
|
|
|
|
|
|
byte[] pb = pos2.GetBytes();
|
|
|
|
Array.Copy(pb, 0, bytes, i, pb.Length);
|
|
|
|
i += 12;
|
|
|
|
ushort InternVelocityX;
|
|
|
|
ushort InternVelocityY;
|
|
|
|
ushort InternVelocityZ;
|
|
|
|
|
|
|
|
Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
|
|
|
|
internDirec = internDirec / 128.0f;
|
|
|
|
internDirec.x += 1;
|
|
|
|
internDirec.y += 1;
|
|
|
|
internDirec.z += 1;
|
|
|
|
|
|
|
|
InternVelocityX = (ushort)(32768 * internDirec.x);
|
|
|
|
InternVelocityY = (ushort)(32768 * internDirec.y);
|
|
|
|
InternVelocityZ = (ushort)(32768 * internDirec.z);
|
|
|
|
|
|
|
|
ushort ac = 32767;
|
|
|
|
bytes[i++] = (byte)(InternVelocityX % 256);
|
|
|
|
bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
|
|
|
|
bytes[i++] = (byte)(InternVelocityY % 256);
|
|
|
|
bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
|
|
|
|
bytes[i++] = (byte)(InternVelocityZ % 256);
|
|
|
|
bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
|
|
|
|
|
|
|
|
//accel
|
|
|
|
bytes[i++] = (byte)(ac % 256);
|
|
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
bytes[i++] = (byte)(ac % 256);
|
|
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
bytes[i++] = (byte)(ac % 256);
|
|
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
|
|
|
|
//rot
|
|
|
|
bytes[i++] = (byte)(ac % 256);
|
|
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
bytes[i++] = (byte)(ac % 256);
|
|
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
bytes[i++] = (byte)(ac % 256);
|
|
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
bytes[i++] = (byte)(ac % 256);
|
|
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
|
|
|
|
//rotation vel
|
|
|
|
bytes[i++] = (byte)(ac % 256);
|
|
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
bytes[i++] = (byte)(ac % 256);
|
|
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
bytes[i++] = (byte)(ac % 256);
|
|
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
|
|
|
|
dat.Data = bytes;
|
|
|
|
return (dat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public class NewForce
|
|
|
|
{
|
|
|
|
public float X;
|
|
|
|
public float Y;
|
|
|
|
public float Z;
|
|
|
|
|
|
|
|
public NewForce()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|