OpenSimMirror/OpenSim.Framework/PrimData.cs

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2007-03-20 13:46:56 +00:00
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Assets
{
public class PrimData
{
public LLUUID OwnerID;
public byte PCode;
public byte PathBegin;
public byte PathEnd;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public byte ProfileBegin;
public byte ProfileEnd;
public LLVector3 Scale;
public byte PathCurve;
public byte ProfileCurve;
public uint ParentID = 0;
public byte ProfileHollow;
public sbyte PathRadiusOffset;
public byte PathRevolutions;
public sbyte PathTaperX;
public sbyte PathTaperY;
public sbyte PathTwist;
public sbyte PathTwistBegin;
public byte[] Texture;
//following only used during prim storage
public LLVector3 Position;
public LLQuaternion Rotation;
public uint LocalID;
public LLUUID FullID;
public PrimData()
{
}
}
}