2008-06-23 05:15:30 +00:00
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// Grafitti board 0.0.2 for OpenSim
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// By Justin Clark-Casey (justincc)
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// http://justincc.wordpress.com
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// This script is available under the BSD License
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string text = "";
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int LISTENING_CHANNEL = 43;
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// XXX Only putting this here as well to get around OpenSim's int -> string casting oddness
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string LISTENING_CHANNEL_STRING = "43";
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// FIXME: Should be dynamic!
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int CHARS_WIDTH = 42;
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default
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{
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state_entry()
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{
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llSetText(
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"Say /" + LISTENING_CHANNEL_STRING + " <message> to add text."
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+ " Say /" + LISTENING_CHANNEL_STRING
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+ " !clear to clear board",
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<0.0, 1.0, 0.0>, 1.0);
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llListen(LISTENING_CHANNEL, "", NULL_KEY, "");
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addGraffiti("justincc's graffiti board v0.0.2");
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addGraffiti("Now with primitive word wrap!");
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draw();
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}
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listen(integer channel, string name, key id, string message)
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{
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if (message == "!clear")
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{
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clearGraffiti();
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}
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else
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{
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addGraffiti(message);
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}
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draw();
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}
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}
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// Add some additional graffiti
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void addGraffiti(string message)
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{
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while (llStringLength(message) > CHARS_WIDTH)
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{
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text += "\n\n" + llGetSubString(message, 0, CHARS_WIDTH - 1);
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message = llDeleteSubString(message, 0, CHARS_WIDTH - 1);
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}
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text += "\n\n" + message;
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}
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// Clear the existing graffiti
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void clearGraffiti()
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{
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text = "";
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}
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// Actually fires the graffiti out to the dynamic texture module
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void draw()
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{
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//llSay(0, text);
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string drawList = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text " + text + ";";
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osSetDynamicTextureData("", "vector", drawList, "1024", 0);
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}
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