OpenSimMirror/trunk/bin/assets/AssetSets.xml

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<Nini>
<!-- You probably don't want to remove the OpenSim asset set
since it contains various default assets which are currently hardcoded
However, you can remove the corresponding inventory library in bin/inventory if you wish
-->
<Section Name="OpenSim Asset Set">
<Key Name="file" Value="OpenSimAssetSet/OpenSimAssetSet.xml"/>
</Section>
<!-- New asset sets can be added as shown below -->
<!--
<Section Name="My Asset Set">
<Key Name="file" Value="MyAssetSet/MyAssetSet.xml"/>
</Section>
-->
<!---->
<Section Name="Animations AssetSet">
<Key Name="file" Value="AnimationsAssetSet/AnimationsAssetSet.xml"/>
</Section>
<!---->
<!---->
<Section Name="BodyParts AssetSet">
<Key Name="file" Value="BodyPartsAssetSet/BodyPartsAssetSet.xml"/>
</Section>
<!---->
<!---->
<Section Name="Clothing AssetSet">
<Key Name="file" Value="ClothingAssetSet/ClothingAssetSet.xml"/>
</Section>
<!---->
<!---->
<Section Name="Gestures AssetSet">
<Key Name="file" Value="GesturesAssetSet/GesturesAssetSet.xml"/>
</Section>
<!---->
<!---->
<Section Name="Landmarks AssetSet">
<Key Name="file" Value="LandmarksAssetSet/LandmarksAssetSet.xml"/>
</Section>
<!---->
<!---->
<Section Name="Notecards AssetSet">
<Key Name="file" Value="NotecardsAssetSet/NotecardsAssetSet.xml"/>
</Section>
<!---->
<!---->
<Section Name="Objects AssetSet">
<Key Name="file" Value="ObjectsAssetSet/ObjectsAssetSet.xml"/>
</Section>
<!---->
<!---->
<Section Name="Photos AssetSet">
<Key Name="file" Value="PhotosAssetSet/PhotosAssetSet.xml"/>
</Section>
<!---->
<!---->
<Section Name="Scripts AssetSet">
<Key Name="file" Value="ScriptsAssetSet/ScriptsAssetSet.xml"/>
</Section>
<!---->
<!---->
<Section Name="Sounds AssetSet">
<Key Name="file" Value="SoundsAssetSet/SoundsAssetSet.xml"/>
</Section>
<!---->
<!---->
<Section Name="Textures AssetSet">
<Key Name="file" Value="TexturesAssetSet/TexturesAssetSet.xml"/>
</Section>
<!---->
</Nini>