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/ *
* Copyright ( c ) Contributors , http : //www.openmetaverse.org/
* See CONTRIBUTORS . TXT for a full list of copyright holders .
*
* Redistribution and use in source and binary forms , with or without
* modification , are permitted provided that the following conditions are met :
* * Redistributions of source code must retain the above copyright
* notice , this list of conditions and the following disclaimer .
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* notice , this list of conditions and the following disclaimer in the
* documentation and / or other materials provided with the distribution .
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission .
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ` ` AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED . IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT , INDIRECT , INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES
* ( INCLUDING , BUT NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ;
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* ON ANY THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
*
* /
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using System ;
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using System.Collections ;
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using System.Collections.Generic ;
using System.Text ;
using OpenGrid.Framework.Data ;
using libsecondlife ;
using System.Reflection ;
using System.Xml ;
using Nwc.XmlRpc ;
using OpenSim.Framework.Sims ;
using OpenSim.Framework.Inventory ;
using OpenSim.Framework.Utilities ;
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using System.Security.Cryptography ;
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namespace OpenGridServices.UserServer
{
public class UserManager
{
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public OpenSim . Framework . Interfaces . UserConfig _config ;
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Dictionary < string , IUserData > _plugins = new Dictionary < string , IUserData > ( ) ;
/// <summary>
/// Adds a new user server plugin - user servers will be requested in the order they were loaded.
/// </summary>
/// <param name="FileName">The filename to the user server plugin DLL</param>
public void AddPlugin ( string FileName )
{
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OpenSim . Framework . Console . MainConsole . Instance . Verbose ( "Userstorage: Attempting to load " + FileName ) ;
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Assembly pluginAssembly = Assembly . LoadFrom ( FileName ) ;
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OpenSim . Framework . Console . MainConsole . Instance . Verbose ( "Userstorage: Found " + pluginAssembly . GetTypes ( ) . Length + " interfaces." ) ;
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foreach ( Type pluginType in pluginAssembly . GetTypes ( ) )
{
if ( ! pluginType . IsAbstract )
{
Type typeInterface = pluginType . GetInterface ( "IUserData" , true ) ;
if ( typeInterface ! = null )
{
IUserData plug = ( IUserData ) Activator . CreateInstance ( pluginAssembly . GetType ( pluginType . ToString ( ) ) ) ;
plug . Initialise ( ) ;
this . _plugins . Add ( plug . getName ( ) , plug ) ;
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OpenSim . Framework . Console . MainConsole . Instance . Verbose ( "Userstorage: Added IUserData Interface" ) ;
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}
typeInterface = null ;
}
}
pluginAssembly = null ;
}
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/// <summary>
///
/// </summary>
/// <param name="user"></param>
public void AddUserProfile ( string firstName , string lastName , string pass , uint regX , uint regY )
{
UserProfileData user = new UserProfileData ( ) ;
user . homeLocation = new LLVector3 ( 128 , 128 , 100 ) ;
user . UUID = LLUUID . Random ( ) ;
user . username = firstName ;
user . surname = lastName ;
user . passwordHash = pass ;
user . passwordSalt = "" ;
user . created = Util . UnixTimeSinceEpoch ( ) ;
user . homeLookAt = new LLVector3 ( 100 , 100 , 100 ) ;
user . homeRegion = Util . UIntsToLong ( ( regX * 256 ) , ( regY * 256 ) ) ;
foreach ( KeyValuePair < string , IUserData > plugin in _plugins )
{
try
{
plugin . Value . addNewUserProfile ( user ) ;
}
catch ( Exception e )
{
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OpenSim . Framework . Console . MainConsole . Instance . Verbose ( "Unable to find user via " + plugin . Key + "(" + e . ToString ( ) + ")" ) ;
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}
}
}
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/// <summary>
/// Loads a user profile from a database by UUID
/// </summary>
/// <param name="uuid">The target UUID</param>
/// <returns>A user profile</returns>
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public UserProfileData getUserProfile ( LLUUID uuid )
{
foreach ( KeyValuePair < string , IUserData > plugin in _plugins )
{
try
{
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UserProfileData profile = plugin . Value . getUserByUUID ( uuid ) ;
profile . currentAgent = getUserAgent ( profile . UUID ) ;
return profile ;
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}
catch ( Exception e )
{
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OpenSim . Framework . Console . MainConsole . Instance . Verbose ( "Unable to find user via " + plugin . Key + "(" + e . ToString ( ) + ")" ) ;
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}
}
return null ;
}
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/// <summary>
/// Loads a user profile by name
/// </summary>
/// <param name="name">The target name</param>
/// <returns>A user profile</returns>
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public UserProfileData getUserProfile ( string name )
{
foreach ( KeyValuePair < string , IUserData > plugin in _plugins )
{
try
{
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UserProfileData profile = plugin . Value . getUserByName ( name ) ;
profile . currentAgent = getUserAgent ( profile . UUID ) ;
return profile ;
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}
catch ( Exception e )
{
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OpenSim . Framework . Console . MainConsole . Instance . Verbose ( "Unable to find user via " + plugin . Key + "(" + e . ToString ( ) + ")" ) ;
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}
}
return null ;
}
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/// <summary>
/// Loads a user profile by name
/// </summary>
/// <param name="fname">First name</param>
/// <param name="lname">Last name</param>
/// <returns>A user profile</returns>
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public UserProfileData getUserProfile ( string fname , string lname )
{
foreach ( KeyValuePair < string , IUserData > plugin in _plugins )
{
try
{
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UserProfileData profile = plugin . Value . getUserByName ( fname , lname ) ;
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try
{
profile . currentAgent = getUserAgent ( profile . UUID ) ;
}
catch ( Exception e )
{
// Ignore
}
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return profile ;
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}
catch ( Exception e )
{
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OpenSim . Framework . Console . MainConsole . Instance . Verbose ( "Unable to find user via " + plugin . Key + "(" + e . ToString ( ) + ")" ) ;
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}
}
return null ;
}
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/// <summary>
/// Loads a user agent by uuid (not called directly)
/// </summary>
/// <param name="uuid">The agents UUID</param>
/// <returns>Agent profiles</returns>
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public UserAgentData getUserAgent ( LLUUID uuid )
{
foreach ( KeyValuePair < string , IUserData > plugin in _plugins )
{
try
{
return plugin . Value . getAgentByUUID ( uuid ) ;
}
catch ( Exception e )
{
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OpenSim . Framework . Console . MainConsole . Instance . Verbose ( "Unable to find user via " + plugin . Key + "(" + e . ToString ( ) + ")" ) ;
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}
}
return null ;
}
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/// <summary>
/// Loads a user agent by name (not called directly)
/// </summary>
/// <param name="name">The agents name</param>
/// <returns>A user agent</returns>
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public UserAgentData getUserAgent ( string name )
{
foreach ( KeyValuePair < string , IUserData > plugin in _plugins )
{
try
{
return plugin . Value . getAgentByName ( name ) ;
}
catch ( Exception e )
{
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OpenSim . Framework . Console . MainConsole . Instance . Verbose ( "Unable to find user via " + plugin . Key + "(" + e . ToString ( ) + ")" ) ;
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}
}
return null ;
}
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/// <summary>
/// Loads a user agent by name (not called directly)
/// </summary>
/// <param name="fname">The agents firstname</param>
/// <param name="lname">The agents lastname</param>
/// <returns>A user agent</returns>
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public UserAgentData getUserAgent ( string fname , string lname )
{
foreach ( KeyValuePair < string , IUserData > plugin in _plugins )
{
try
{
return plugin . Value . getAgentByName ( fname , lname ) ;
}
catch ( Exception e )
{
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OpenSim . Framework . Console . MainConsole . Instance . Verbose ( "Unable to find user via " + plugin . Key + "(" + e . ToString ( ) + ")" ) ;
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}
}
return null ;
}
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/// <summary>
/// Creates a error response caused by invalid XML
/// </summary>
/// <returns>An XMLRPC response</returns>
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private static XmlRpcResponse CreateErrorConnectingToGridResponse ( )
{
XmlRpcResponse response = new XmlRpcResponse ( ) ;
Hashtable ErrorRespData = new Hashtable ( ) ;
ErrorRespData [ "reason" ] = "key" ;
ErrorRespData [ "message" ] = "Error connecting to grid. Could not percieve credentials from login XML." ;
ErrorRespData [ "login" ] = "false" ;
response . Value = ErrorRespData ;
return response ;
}
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/// <summary>
/// Creates an error response caused by bad login credentials
/// </summary>
/// <returns>An XMLRPC response</returns>
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private static XmlRpcResponse CreateLoginErrorResponse ( )
{
XmlRpcResponse response = new XmlRpcResponse ( ) ;
Hashtable ErrorRespData = new Hashtable ( ) ;
ErrorRespData [ "reason" ] = "key" ;
ErrorRespData [ "message" ] = "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist." ;
ErrorRespData [ "login" ] = "false" ;
response . Value = ErrorRespData ;
return response ;
}
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/// <summary>
/// Creates an error response caused by being logged in already
/// </summary>
/// <returns>An XMLRPC Response</returns>
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private static XmlRpcResponse CreateAlreadyLoggedInResponse ( )
{
XmlRpcResponse response = new XmlRpcResponse ( ) ;
Hashtable PresenceErrorRespData = new Hashtable ( ) ;
PresenceErrorRespData [ "reason" ] = "presence" ;
PresenceErrorRespData [ "message" ] = "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner" ;
PresenceErrorRespData [ "login" ] = "false" ;
response . Value = PresenceErrorRespData ;
return response ;
}
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/// <summary>
/// Creates an error response caused by target region being down
/// </summary>
/// <returns>An XMLRPC Response</returns>
private static XmlRpcResponse CreateDeadRegionResponse ( )
{
XmlRpcResponse response = new XmlRpcResponse ( ) ;
Hashtable PresenceErrorRespData = new Hashtable ( ) ;
PresenceErrorRespData [ "reason" ] = "key" ;
PresenceErrorRespData [ "message" ] = "The region you are attempting to log into is not responding. Please select another region and try again." ;
PresenceErrorRespData [ "login" ] = "false" ;
response . Value = PresenceErrorRespData ;
return response ;
}
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/// <summary>
/// Customises the login response and fills in missing values.
/// </summary>
/// <param name="response">The existing response</param>
/// <param name="theUser">The user profile</param>
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public virtual void CustomiseResponse ( ref Hashtable response , ref UserProfileData theUser )
{
// Load information from the gridserver
SimProfile SimInfo = new SimProfile ( ) ;
SimInfo = SimInfo . LoadFromGrid ( theUser . currentAgent . currentHandle , _config . GridServerURL , _config . GridSendKey , _config . GridRecvKey ) ;
// Customise the response
// Home Location
response [ "home" ] = "{'region_handle':[r" + ( SimInfo . RegionLocX * 256 ) . ToString ( ) + ",r" + ( SimInfo . RegionLocY * 256 ) . ToString ( ) + "], " +
"'position':[r" + theUser . homeLocation . X . ToString ( ) + ",r" + theUser . homeLocation . Y . ToString ( ) + ",r" + theUser . homeLocation . Z . ToString ( ) + "], " +
"'look_at':[r" + theUser . homeLocation . X . ToString ( ) + ",r" + theUser . homeLocation . Y . ToString ( ) + ",r" + theUser . homeLocation . Z . ToString ( ) + "]}" ;
// Destination
response [ "sim_ip" ] = SimInfo . sim_ip ;
response [ "sim_port" ] = ( Int32 ) SimInfo . sim_port ;
response [ "region_y" ] = ( Int32 ) SimInfo . RegionLocY * 256 ;
response [ "region_x" ] = ( Int32 ) SimInfo . RegionLocX * 256 ;
// Notify the target of an incoming user
Console . WriteLine ( "Notifying " + SimInfo . regionname + " (" + SimInfo . caps_url + ")" ) ;
// Prepare notification
Hashtable SimParams = new Hashtable ( ) ;
SimParams [ "session_id" ] = theUser . currentAgent . sessionID . ToString ( ) ;
SimParams [ "secure_session_id" ] = theUser . currentAgent . secureSessionID . ToString ( ) ;
SimParams [ "firstname" ] = theUser . username ;
SimParams [ "lastname" ] = theUser . surname ;
SimParams [ "agent_id" ] = theUser . UUID . ToString ( ) ;
SimParams [ "circuit_code" ] = ( Int32 ) Convert . ToUInt32 ( response [ "circuit_code" ] ) ;
SimParams [ "startpos_x" ] = theUser . currentAgent . currentPos . X . ToString ( ) ;
SimParams [ "startpos_y" ] = theUser . currentAgent . currentPos . Y . ToString ( ) ;
SimParams [ "startpos_z" ] = theUser . currentAgent . currentPos . Z . ToString ( ) ;
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SimParams [ "regionhandle" ] = theUser . currentAgent . currentHandle . ToString ( ) ;
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ArrayList SendParams = new ArrayList ( ) ;
SendParams . Add ( SimParams ) ;
// Update agent with target sim
theUser . currentAgent . currentRegion = SimInfo . UUID ;
theUser . currentAgent . currentHandle = SimInfo . regionhandle ;
// Send
XmlRpcRequest GridReq = new XmlRpcRequest ( "expect_user" , SendParams ) ;
XmlRpcResponse GridResp = GridReq . Send ( SimInfo . caps_url , 3000 ) ;
}
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/// <summary>
/// Checks a user against it's password hash
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="password">The supplied password</param>
/// <returns>Authenticated?</returns>
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public bool AuthenticateUser ( ref UserProfileData profile , string password )
{
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OpenSim . Framework . Console . MainConsole . Instance . Verbose (
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"Authenticating " + profile . username + " " + profile . surname ) ;
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password = password . Remove ( 0 , 3 ) ; //remove $1$
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string s = Util . Md5Hash ( password + ":" + profile . passwordSalt ) ;
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return profile . passwordHash . Equals ( s . ToString ( ) , StringComparison . InvariantCultureIgnoreCase ) ;
}
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/// <summary>
/// Creates and initialises a new user agent - make sure to use CommitAgent when done to submit to the DB
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="request">The users loginrequest</param>
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public void CreateAgent ( ref UserProfileData profile , XmlRpcRequest request )
{
Hashtable requestData = ( Hashtable ) request . Params [ 0 ] ;
UserAgentData agent = new UserAgentData ( ) ;
// User connection
agent . agentIP = "" ;
agent . agentOnline = true ;
agent . agentPort = 0 ;
// Generate sessions
RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider ( ) ;
byte [ ] randDataS = new byte [ 16 ] ;
byte [ ] randDataSS = new byte [ 16 ] ;
rand . GetBytes ( randDataS ) ;
rand . GetBytes ( randDataSS ) ;
agent . secureSessionID = new LLUUID ( randDataSS , 0 ) ;
agent . sessionID = new LLUUID ( randDataS , 0 ) ;
// Profile UUID
agent . UUID = profile . UUID ;
// Current position (from Home)
agent . currentHandle = profile . homeRegion ;
agent . currentPos = profile . homeLocation ;
// If user specified additional start, use that
if ( requestData . ContainsKey ( "start" ) )
{
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string startLoc = ( ( string ) requestData [ "start" ] ) . Trim ( ) ;
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if ( ! ( startLoc = = "last" | | startLoc = = "home" ) )
{
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// Format: uri:Ahern&162&213&34
try
{
string [ ] parts = startLoc . Remove ( 0 , 4 ) . Split ( '&' ) ;
string region = parts [ 0 ] ;
////////////////////////////////////////////////////
//SimProfile SimInfo = new SimProfile();
//SimInfo = SimInfo.LoadFromGrid(theUser.currentAgent.currentHandle, _config.GridServerURL, _config.GridSendKey, _config.GridRecvKey);
}
catch ( Exception e )
{
}
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}
}
// What time did the user login?
agent . loginTime = Util . UnixTimeSinceEpoch ( ) ;
agent . logoutTime = 0 ;
// Current location
agent . regionID = new LLUUID ( ) ; // Fill in later
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agent . currentRegion = new LLUUID ( ) ; // Fill in later
profile . currentAgent = agent ;
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}
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/// <summary>
/// Saves a target agent to the database
/// </summary>
/// <param name="profile">The users profile</param>
/// <returns>Successful?</returns>
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public bool CommitAgent ( ref UserProfileData profile )
{
// Saves the agent to database
return true ;
}
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/// <summary>
/// Main user login function
/// </summary>
/// <param name="request">The XMLRPC request</param>
/// <returns>The response to send</returns>
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public XmlRpcResponse XmlRpcLoginMethod ( XmlRpcRequest request )
{
XmlRpcResponse response = new XmlRpcResponse ( ) ;
Hashtable requestData = ( Hashtable ) request . Params [ 0 ] ;
bool GoodXML = ( requestData . Contains ( "first" ) & & requestData . Contains ( "last" ) & & requestData . Contains ( "passwd" ) ) ;
bool GoodLogin = false ;
string firstname = "" ;
string lastname = "" ;
string passwd = "" ;
UserProfileData TheUser ;
if ( GoodXML )
{
firstname = ( string ) requestData [ "first" ] ;
lastname = ( string ) requestData [ "last" ] ;
passwd = ( string ) requestData [ "passwd" ] ;
TheUser = getUserProfile ( firstname , lastname ) ;
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if ( TheUser = = null )
return CreateLoginErrorResponse ( ) ;
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GoodLogin = AuthenticateUser ( ref TheUser , passwd ) ;
}
else
{
return CreateErrorConnectingToGridResponse ( ) ;
}
if ( ! GoodLogin )
{
return CreateLoginErrorResponse ( ) ;
}
else
{
// If we already have a session...
if ( TheUser . currentAgent ! = null & & TheUser . currentAgent . agentOnline )
{
// Reject the login
return CreateAlreadyLoggedInResponse ( ) ;
}
// Otherwise...
// Create a new agent session
CreateAgent ( ref TheUser , request ) ;
try
{
Hashtable responseData = new Hashtable ( ) ;
LLUUID AgentID = TheUser . UUID ;
// Global Texture Section
Hashtable GlobalT = new Hashtable ( ) ;
GlobalT [ "sun_texture_id" ] = "cce0f112-878f-4586-a2e2-a8f104bba271" ;
GlobalT [ "cloud_texture_id" ] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621" ;
GlobalT [ "moon_texture_id" ] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621" ;
ArrayList GlobalTextures = new ArrayList ( ) ;
GlobalTextures . Add ( GlobalT ) ;
// Login Flags Section
Hashtable LoginFlagsHash = new Hashtable ( ) ;
LoginFlagsHash [ "daylight_savings" ] = "N" ;
LoginFlagsHash [ "stipend_since_login" ] = "N" ;
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LoginFlagsHash [ "gendered" ] = "Y" ; // Needs to be combined with below...
LoginFlagsHash [ "ever_logged_in" ] = "Y" ; // Should allow male/female av selection
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ArrayList LoginFlags = new ArrayList ( ) ;
LoginFlags . Add ( LoginFlagsHash ) ;
// UI Customisation Section
Hashtable uiconfig = new Hashtable ( ) ;
uiconfig [ "allow_first_life" ] = "Y" ;
ArrayList ui_config = new ArrayList ( ) ;
ui_config . Add ( uiconfig ) ;
// Classified Categories Section
Hashtable ClassifiedCategoriesHash = new Hashtable ( ) ;
ClassifiedCategoriesHash [ "category_name" ] = "Generic" ;
ClassifiedCategoriesHash [ "category_id" ] = ( Int32 ) 1 ;
ArrayList ClassifiedCategories = new ArrayList ( ) ;
ClassifiedCategories . Add ( ClassifiedCategoriesHash ) ;
// Inventory Library Section
ArrayList AgentInventoryArray = new ArrayList ( ) ;
Hashtable TempHash ;
AgentInventory Library = new AgentInventory ( ) ;
Library . CreateRootFolder ( AgentID , true ) ;
foreach ( InventoryFolder InvFolder in Library . InventoryFolders . Values )
{
TempHash = new Hashtable ( ) ;
TempHash [ "name" ] = InvFolder . FolderName ;
TempHash [ "parent_id" ] = InvFolder . ParentID . ToStringHyphenated ( ) ;
TempHash [ "version" ] = ( Int32 ) InvFolder . Version ;
TempHash [ "type_default" ] = ( Int32 ) InvFolder . DefaultType ;
TempHash [ "folder_id" ] = InvFolder . FolderID . ToStringHyphenated ( ) ;
AgentInventoryArray . Add ( TempHash ) ;
}
Hashtable InventoryRootHash = new Hashtable ( ) ;
InventoryRootHash [ "folder_id" ] = Library . InventoryRoot . FolderID . ToStringHyphenated ( ) ;
ArrayList InventoryRoot = new ArrayList ( ) ;
InventoryRoot . Add ( InventoryRootHash ) ;
Hashtable InitialOutfitHash = new Hashtable ( ) ;
InitialOutfitHash [ "folder_name" ] = "Nightclub Female" ;
InitialOutfitHash [ "gender" ] = "female" ;
ArrayList InitialOutfit = new ArrayList ( ) ;
InitialOutfit . Add ( InitialOutfitHash ) ;
// Circuit Code
uint circode = ( uint ) ( Util . RandomClass . Next ( ) ) ;
// Generics
responseData [ "last_name" ] = TheUser . surname ;
responseData [ "ui-config" ] = ui_config ;
responseData [ "sim_ip" ] = "127.0.0.1" ; //SimInfo.sim_ip.ToString();
responseData [ "login-flags" ] = LoginFlags ;
responseData [ "global-textures" ] = GlobalTextures ;
responseData [ "classified_categories" ] = ClassifiedCategories ;
responseData [ "event_categories" ] = new ArrayList ( ) ;
responseData [ "inventory-skeleton" ] = AgentInventoryArray ;
responseData [ "inventory-skel-lib" ] = new ArrayList ( ) ;
responseData [ "inventory-root" ] = InventoryRoot ;
responseData [ "event_notifications" ] = new ArrayList ( ) ;
responseData [ "gestures" ] = new ArrayList ( ) ;
responseData [ "inventory-lib-owner" ] = new ArrayList ( ) ;
responseData [ "initial-outfit" ] = InitialOutfit ;
responseData [ "seconds_since_epoch" ] = ( Int32 ) ( DateTime . UtcNow - new DateTime ( 1970 , 1 , 1 ) ) . TotalSeconds ;
responseData [ "start_location" ] = "last" ;
responseData [ "home" ] = "!!null temporary value {home}!!" ; // Overwritten
responseData [ "message" ] = _config . DefaultStartupMsg ;
responseData [ "first_name" ] = TheUser . username ;
responseData [ "circuit_code" ] = ( Int32 ) circode ;
responseData [ "sim_port" ] = 0 ; //(Int32)SimInfo.sim_port;
responseData [ "secure_session_id" ] = TheUser . currentAgent . secureSessionID . ToStringHyphenated ( ) ;
responseData [ "look_at" ] = "\n[r" + TheUser . homeLookAt . X . ToString ( ) + ",r" + TheUser . homeLookAt . Y . ToString ( ) + ",r" + TheUser . homeLookAt . Z . ToString ( ) + "]\n" ;
responseData [ "agent_id" ] = AgentID . ToStringHyphenated ( ) ;
responseData [ "region_y" ] = ( Int32 ) 0 ; // Overwritten
responseData [ "region_x" ] = ( Int32 ) 0 ; // Overwritten
responseData [ "seed_capability" ] = "" ;
responseData [ "agent_access" ] = "M" ;
responseData [ "session_id" ] = TheUser . currentAgent . sessionID . ToStringHyphenated ( ) ;
responseData [ "login" ] = "true" ;
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try
{
this . CustomiseResponse ( ref responseData , ref TheUser ) ;
}
catch ( Exception e )
{
Console . WriteLine ( e . ToString ( ) ) ;
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return CreateDeadRegionResponse ( ) ;
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}
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CommitAgent ( ref TheUser ) ;
response . Value = responseData ;
// TheUser.SendDataToSim(SimInfo);
return response ;
}
catch ( Exception E )
{
Console . WriteLine ( E . ToString ( ) ) ;
}
//}
}
return response ;
}
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/// <summary>
/// Deletes an active agent session
/// </summary>
/// <param name="request">The request</param>
/// <param name="path">The path (eg /bork/narf/test)</param>
/// <param name="param">Parameters sent</param>
/// <returns>Success "OK" else error</returns>
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public string RestDeleteUserSessionMethod ( string request , string path , string param )
{
// TODO! Important!
return "OK" ;
}
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}
}