119 lines
5.0 KiB
C#
119 lines
5.0 KiB
C#
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/*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.World.Estate;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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/// <summary>
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/// Scene telehub tests
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/// </summary>
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/// <remarks>
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/// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
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/// in the case of an error condition
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/// </remarks>
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[TestFixture]
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public class SceneTelehubTests : OpenSimTestCase
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{
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/// <summary>
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/// Test for desired behaviour when a telehub has no spawn points
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/// </summary>
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[Test]
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public void TestNoTelehubSpawnPoints()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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EstateManagementModule emm = new EstateManagementModule();
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SceneHelpers sh = new SceneHelpers();
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Scene scene = sh.SetupScene();
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SceneHelpers.SetupSceneModules(scene, emm);
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UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
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SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
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emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
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scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
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// Must still be possible to successfully log in
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UUID loggingInUserId = TestHelpers.ParseTail(0x2);
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UserAccount ua
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= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
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SceneHelpers.AddScenePresence(scene, ua);
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Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
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}
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/// <summary>
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/// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
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/// </summary>
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[Test]
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public void TestNoTelehubSceneObject()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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EstateManagementModule emm = new EstateManagementModule();
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SceneHelpers sh = new SceneHelpers();
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Scene scene = sh.SetupScene();
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SceneHelpers.SetupSceneModules(scene, emm);
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UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
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SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
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SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
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emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
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emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
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scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
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scene.DeleteSceneObject(telehubSo, false);
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// Must still be possible to successfully log in
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UUID loggingInUserId = TestHelpers.ParseTail(0x2);
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UserAccount ua
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= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
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SceneHelpers.AddScenePresence(scene, ua);
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Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
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}
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}
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}
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