2009-10-08 22:42:08 +00:00
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/*
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* Copyright (c) 2006, Clutch, Inc.
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* Original Author: Jeff Cesnik
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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2009-10-09 08:53:06 +00:00
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using log4net;
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2012-10-16 22:35:05 +00:00
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using OpenSim.Framework;
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2012-10-23 00:50:05 +00:00
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using OpenSim.Framework.Monitoring;
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2009-10-08 22:42:08 +00:00
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2009-10-09 08:53:06 +00:00
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namespace OpenMetaverse
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2009-10-08 22:42:08 +00:00
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{
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/// <summary>
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2009-10-09 08:53:06 +00:00
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/// Base UDP server
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2009-10-08 22:42:08 +00:00
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/// </summary>
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public abstract class OpenSimUDPBase
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{
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2009-10-09 08:53:06 +00:00
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private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// This method is called when an incoming packet is received
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/// </summary>
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/// <param name="buffer">Incoming packet buffer</param>
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2011-12-08 20:52:34 +00:00
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public abstract void PacketReceived(UDPPacketBuffer buffer);
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2009-10-08 22:42:08 +00:00
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2009-10-09 08:53:06 +00:00
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/// <summary>UDP port to bind to in server mode</summary>
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protected int m_udpPort;
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2009-10-08 22:42:08 +00:00
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2009-10-09 08:53:06 +00:00
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/// <summary>Local IP address to bind to in server mode</summary>
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protected IPAddress m_localBindAddress;
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2009-10-08 22:42:08 +00:00
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2009-10-09 08:53:06 +00:00
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/// <summary>UDP socket, used in either client or server mode</summary>
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private Socket m_udpSocket;
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2009-10-08 22:42:08 +00:00
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2009-10-14 23:48:27 +00:00
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/// <summary>Flag to process packets asynchronously or synchronously</summary>
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private bool m_asyncPacketHandling;
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2012-10-16 22:35:05 +00:00
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/// <summary>
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2012-11-15 01:14:18 +00:00
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/// Are we to use object pool(s) to reduce memory churn when receiving data?
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2012-10-16 22:35:05 +00:00
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/// </summary>
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2012-11-15 01:14:18 +00:00
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public bool UsePools { get; protected set; }
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2012-10-16 22:35:05 +00:00
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/// <summary>
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2012-11-15 01:14:18 +00:00
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/// Pool to use for handling data. May be null if UsePools = false;
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2012-10-16 22:35:05 +00:00
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/// </summary>
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2012-11-15 01:14:18 +00:00
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protected OpenSim.Framework.Pool<UDPPacketBuffer> Pool { get; private set; }
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2012-10-16 22:35:05 +00:00
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2012-10-16 20:55:00 +00:00
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/// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary>
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public bool IsRunningInbound { get; private set; }
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2009-10-08 22:42:08 +00:00
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2012-10-16 20:55:00 +00:00
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/// <summary>Returns true if the server is currently sending outbound packets, otherwise false</summary>
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/// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks>
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public bool IsRunningOutbound { get; private set; }
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2009-10-08 22:42:08 +00:00
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/// <summary>
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2009-10-09 08:53:06 +00:00
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/// Default constructor
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2009-10-08 22:42:08 +00:00
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/// </summary>
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2009-10-09 08:53:06 +00:00
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/// <param name="bindAddress">Local IP address to bind the server to</param>
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2009-10-08 22:42:08 +00:00
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/// <param name="port">Port to listening for incoming UDP packets on</param>
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2012-10-16 22:35:05 +00:00
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/// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param>
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2009-10-09 08:53:06 +00:00
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public OpenSimUDPBase(IPAddress bindAddress, int port)
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2009-10-08 22:42:08 +00:00
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{
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2009-10-09 08:53:06 +00:00
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m_localBindAddress = bindAddress;
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m_udpPort = port;
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2009-10-08 22:42:08 +00:00
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}
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/// <summary>
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2012-10-16 20:55:00 +00:00
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/// Start inbound UDP packet handling.
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2009-10-08 22:42:08 +00:00
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/// </summary>
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2009-10-14 18:43:31 +00:00
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/// <param name="recvBufferSize">The size of the receive buffer for
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/// the UDP socket. This value is passed up to the operating system
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/// and used in the system networking stack. Use zero to leave this
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/// value as the default</param>
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2009-10-14 23:48:27 +00:00
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/// <param name="asyncPacketHandling">Set this to true to start
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/// receiving more packets while current packet handler callbacks are
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/// still running. Setting this to false will complete each packet
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/// callback before the next packet is processed</param>
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2009-10-09 08:53:06 +00:00
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/// <remarks>This method will attempt to set the SIO_UDP_CONNRESET flag
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/// on the socket to get newer versions of Windows to behave in a sane
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/// manner (not throwing an exception when the remote side resets the
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/// connection). This call is ignored on Mono where the flag is not
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/// necessary</remarks>
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2012-10-16 20:55:00 +00:00
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public void StartInbound(int recvBufferSize, bool asyncPacketHandling)
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2009-10-08 22:42:08 +00:00
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{
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2009-10-14 23:48:27 +00:00
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m_asyncPacketHandling = asyncPacketHandling;
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2012-10-16 20:55:00 +00:00
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if (!IsRunningInbound)
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2009-10-08 22:42:08 +00:00
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{
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2013-07-18 21:54:10 +00:00
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m_log.DebugFormat("[UDPBASE]: Starting inbound UDP loop");
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2009-10-09 08:53:06 +00:00
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const int SIO_UDP_CONNRESET = -1744830452;
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2009-10-08 22:42:08 +00:00
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2009-10-09 08:53:06 +00:00
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IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
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2011-03-31 23:41:52 +00:00
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m_log.DebugFormat(
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"[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
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ipep.Address, ipep.Port);
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2009-10-14 18:43:31 +00:00
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2009-10-09 08:53:06 +00:00
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m_udpSocket = new Socket(
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AddressFamily.InterNetwork,
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SocketType.Dgram,
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ProtocolType.Udp);
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2009-10-14 18:43:31 +00:00
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2009-10-09 08:53:06 +00:00
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try
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{
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2009-10-14 18:43:31 +00:00
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// This udp socket flag is not supported under mono,
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2009-10-09 08:53:06 +00:00
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// so we'll catch the exception and continue
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m_udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null);
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m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag set");
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2009-10-08 22:42:08 +00:00
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}
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2009-10-09 08:53:06 +00:00
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catch (SocketException)
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2009-10-08 22:42:08 +00:00
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{
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2009-10-09 08:53:06 +00:00
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m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring");
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2009-10-08 22:42:08 +00:00
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}
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2009-10-14 18:43:31 +00:00
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if (recvBufferSize != 0)
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m_udpSocket.ReceiveBufferSize = recvBufferSize;
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2009-10-09 08:53:06 +00:00
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m_udpSocket.Bind(ipep);
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2009-10-08 22:42:08 +00:00
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2012-10-16 20:55:00 +00:00
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IsRunningInbound = true;
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2009-10-08 22:42:08 +00:00
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// kick off an async receive. The Start() method will return, the
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// actual receives will occur asynchronously and will be caught in
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// AsyncEndRecieve().
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AsyncBeginReceive();
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}
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}
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/// <summary>
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2012-10-16 20:55:00 +00:00
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/// Start outbound UDP packet handling.
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2009-10-08 22:42:08 +00:00
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/// </summary>
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2012-10-16 20:55:00 +00:00
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public void StartOutbound()
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2009-10-08 22:42:08 +00:00
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{
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2013-07-18 21:54:10 +00:00
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m_log.DebugFormat("[UDPBASE]: Starting outbound UDP loop");
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2012-10-16 20:55:00 +00:00
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IsRunningOutbound = true;
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}
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public void StopInbound()
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{
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if (IsRunningInbound)
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2009-10-08 22:42:08 +00:00
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{
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2013-07-18 21:54:10 +00:00
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m_log.DebugFormat("[UDPBASE]: Stopping inbound UDP loop");
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2012-10-16 20:55:00 +00:00
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IsRunningInbound = false;
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2009-10-09 08:53:06 +00:00
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m_udpSocket.Close();
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2009-10-08 22:42:08 +00:00
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}
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}
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2012-10-16 20:55:00 +00:00
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public void StopOutbound()
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{
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2013-07-18 21:54:10 +00:00
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m_log.DebugFormat("[UDPBASE]: Stopping outbound UDP loop");
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2012-10-16 20:55:00 +00:00
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IsRunningOutbound = false;
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}
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2012-10-23 01:44:15 +00:00
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protected virtual bool EnablePools()
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{
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if (!UsePools)
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{
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2012-11-15 01:14:18 +00:00
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Pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500);
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2012-10-23 01:44:15 +00:00
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UsePools = true;
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return true;
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}
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return false;
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}
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protected virtual bool DisablePools()
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{
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if (UsePools)
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{
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UsePools = false;
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// We won't null out the pool to avoid a race condition with code that may be in the middle of using it.
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return true;
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}
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return false;
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}
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2009-10-08 22:42:08 +00:00
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private void AsyncBeginReceive()
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{
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2012-10-16 22:35:05 +00:00
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UDPPacketBuffer buf;
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2012-12-19 01:51:30 +00:00
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// FIXME: Disabled for now as this causes issues with reused packet objects interfering with each other
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// on Windows with m_asyncPacketHandling = true, though this has not been seen on Linux.
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// Possibly some unexpected issue with fetching UDP data concurrently with multiple threads. Requires more investigation.
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// if (UsePools)
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// buf = Pool.GetObject();
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// else
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2012-10-16 22:35:05 +00:00
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buf = new UDPPacketBuffer();
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2009-10-08 22:42:08 +00:00
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2012-10-16 20:55:00 +00:00
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if (IsRunningInbound)
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2009-10-08 22:42:08 +00:00
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{
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try
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{
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// kick off an async read
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2009-10-09 08:53:06 +00:00
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m_udpSocket.BeginReceiveFrom(
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2009-10-08 22:42:08 +00:00
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//wrappedBuffer.Instance.Data,
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buf.Data,
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0,
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UDPPacketBuffer.BUFFER_SIZE,
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SocketFlags.None,
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ref buf.RemoteEndPoint,
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2009-10-09 08:53:06 +00:00
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AsyncEndReceive,
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2009-10-08 22:42:08 +00:00
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//wrappedBuffer);
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buf);
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}
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2009-10-09 08:53:06 +00:00
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catch (SocketException e)
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2009-10-08 22:42:08 +00:00
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{
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2009-10-09 08:53:06 +00:00
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if (e.SocketErrorCode == SocketError.ConnectionReset)
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{
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m_log.Warn("[UDPBASE]: SIO_UDP_CONNRESET was ignored, attempting to salvage the UDP listener on port " + m_udpPort);
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bool salvaged = false;
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while (!salvaged)
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{
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try
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{
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m_udpSocket.BeginReceiveFrom(
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//wrappedBuffer.Instance.Data,
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buf.Data,
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0,
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UDPPacketBuffer.BUFFER_SIZE,
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SocketFlags.None,
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ref buf.RemoteEndPoint,
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AsyncEndReceive,
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//wrappedBuffer);
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buf);
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salvaged = true;
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}
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catch (SocketException) { }
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catch (ObjectDisposedException) { return; }
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}
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m_log.Warn("[UDPBASE]: Salvaged the UDP listener on port " + m_udpPort);
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}
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2009-10-08 22:42:08 +00:00
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}
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2009-10-09 08:53:06 +00:00
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catch (ObjectDisposedException) { }
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2009-10-08 22:42:08 +00:00
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}
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}
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private void AsyncEndReceive(IAsyncResult iar)
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{
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// Asynchronous receive operations will complete here through the call
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// to AsyncBeginReceive
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2012-10-16 20:55:00 +00:00
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if (IsRunningInbound)
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2009-10-08 22:42:08 +00:00
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{
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2009-10-14 23:48:27 +00:00
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// Asynchronous mode will start another receive before the
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// callback for this packet is even fired. Very parallel :-)
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if (m_asyncPacketHandling)
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AsyncBeginReceive();
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2009-10-09 23:33:50 +00:00
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2009-10-08 22:42:08 +00:00
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// get the buffer that was created in AsyncBeginReceive
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// this is the received data
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UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
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try
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{
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// get the length of data actually read from the socket, store it with the
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// buffer
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2009-10-09 08:53:06 +00:00
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buffer.DataLength = m_udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
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2009-10-08 22:42:08 +00:00
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// call the abstract method PacketReceived(), passing the buffer that
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// has just been filled from the socket read.
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PacketReceived(buffer);
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}
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2009-10-09 08:53:06 +00:00
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catch (SocketException) { }
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catch (ObjectDisposedException) { }
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2009-10-14 23:48:27 +00:00
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finally
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{
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2012-12-19 01:51:30 +00:00
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// if (UsePools)
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|
// Pool.ReturnObject(buffer);
|
2009-10-14 23:48:27 +00:00
|
|
|
|
|
|
|
// Synchronous mode waits until the packet callback completes
|
|
|
|
// before starting the receive to fetch another packet
|
|
|
|
if (!m_asyncPacketHandling)
|
|
|
|
AsyncBeginReceive();
|
|
|
|
}
|
2009-10-09 11:17:55 +00:00
|
|
|
|
2009-10-08 22:42:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void AsyncBeginSend(UDPPacketBuffer buf)
|
|
|
|
{
|
2013-07-18 20:28:36 +00:00
|
|
|
// if (IsRunningOutbound)
|
|
|
|
// {
|
2009-10-08 22:42:08 +00:00
|
|
|
try
|
|
|
|
{
|
2009-10-09 08:53:06 +00:00
|
|
|
m_udpSocket.BeginSendTo(
|
2009-10-08 22:42:08 +00:00
|
|
|
buf.Data,
|
|
|
|
0,
|
|
|
|
buf.DataLength,
|
|
|
|
SocketFlags.None,
|
|
|
|
buf.RemoteEndPoint,
|
2009-10-09 08:53:06 +00:00
|
|
|
AsyncEndSend,
|
2009-10-08 22:42:08 +00:00
|
|
|
buf);
|
|
|
|
}
|
2009-10-09 08:53:06 +00:00
|
|
|
catch (SocketException) { }
|
|
|
|
catch (ObjectDisposedException) { }
|
2013-07-18 20:28:36 +00:00
|
|
|
// }
|
2009-10-08 22:42:08 +00:00
|
|
|
}
|
|
|
|
|
2009-10-09 08:53:06 +00:00
|
|
|
void AsyncEndSend(IAsyncResult result)
|
2009-10-08 22:42:08 +00:00
|
|
|
{
|
2009-10-09 08:53:06 +00:00
|
|
|
try
|
2009-10-08 22:42:08 +00:00
|
|
|
{
|
2009-11-09 17:09:56 +00:00
|
|
|
// UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
|
|
|
|
m_udpSocket.EndSendTo(result);
|
2009-10-08 22:42:08 +00:00
|
|
|
}
|
2009-10-09 08:53:06 +00:00
|
|
|
catch (SocketException) { }
|
|
|
|
catch (ObjectDisposedException) { }
|
2009-10-08 22:42:08 +00:00
|
|
|
}
|
|
|
|
}
|
2012-11-15 02:02:59 +00:00
|
|
|
}
|