OpenSimMirror/bin/config.preview.donotuseyet/region/user/economy.ini.example

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; This file shows initialization defaults for OpenSimulator. If you want to override these
; please copy/rename this file from .ini.example file to .ini. For example
;
; chat.ini.example => chat.ini
;
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
;
[Economy]
; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
CurrencyServer = ""
; "http://192.168.1.127/currency.php"
; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
LandServer = ""
;"http://192.168.1.127/landtool.php"
; 45000 is the highest value that the sim could possibly report because of protocol constraints
ObjectCapacity = 45000
; Money Unit fee to upload textures, animations etc
PriceUpload = 0
; Money Unit fee to create groups
PriceGroupCreate = 0
; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
; This is the type of user that will pay fees.
; Set this to 2 for users, estate managers and Estate Owners
; Set this to 1 for Users and Estate Managers
; Set this to 0 for Users only.
; -1 disables
UserLevelPaysFees = -1
; Amount to give to user as a stipend
UserStipend = 1000
; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
IssueStipendWhenClientIsBelowAmount = 10
; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
KeepMoneyAcrossLogins = true
; We don't really know what the rest of these values do. These get sent to the client
; These taken from Agni at a Public Telehub. Change at your own risk.
ObjectCount = 0
PriceEnergyUnit = 100
PriceObjectClaim = 10
PricePublicObjectDecay = 4
PricePublicObjectDelete = 4
PriceParcelClaim = 1
PriceParcelClaimFactor = 1
PriceRentLight = 5
TeleportMinPrice = 2
TeleportPriceExponent = 2
EnergyEfficiency = 1
PriceObjectRent = 1
PriceObjectScaleFactor = 10
PriceParcelRent = 1