65 lines
2.4 KiB
Plaintext
65 lines
2.4 KiB
Plaintext
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; This file shows initialization defaults for OpenSimulator. If you want to override these
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; please copy/rename this file from .ini.example file to .ini. For example
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;
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; chat.ini.example => chat.ini
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;
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; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
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;
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[Economy]
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; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
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; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
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CurrencyServer = ""
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; "http://192.168.1.127/currency.php"
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; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
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LandServer = ""
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;"http://192.168.1.127/landtool.php"
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; 45000 is the highest value that the sim could possibly report because of protocol constraints
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ObjectCapacity = 45000
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; Money Unit fee to upload textures, animations etc
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PriceUpload = 0
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; Money Unit fee to create groups
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PriceGroupCreate = 0
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; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
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EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
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; This is the type of user that will pay fees.
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; Set this to 2 for users, estate managers and Estate Owners
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; Set this to 1 for Users and Estate Managers
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; Set this to 0 for Users only.
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; -1 disables
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UserLevelPaysFees = -1
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; Amount to give to user as a stipend
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UserStipend = 1000
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; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
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; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
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IssueStipendWhenClientIsBelowAmount = 10
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; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
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KeepMoneyAcrossLogins = true
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; We don't really know what the rest of these values do. These get sent to the client
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; These taken from Agni at a Public Telehub. Change at your own risk.
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ObjectCount = 0
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PriceEnergyUnit = 100
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PriceObjectClaim = 10
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PricePublicObjectDecay = 4
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PricePublicObjectDelete = 4
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PriceParcelClaim = 1
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PriceParcelClaimFactor = 1
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PriceRentLight = 5
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TeleportMinPrice = 2
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TeleportPriceExponent = 2
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EnergyEfficiency = 1
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PriceObjectRent = 1
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PriceObjectScaleFactor = 10
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PriceParcelRent = 1
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