121 lines
5.7 KiB
XML
121 lines
5.7 KiB
XML
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{B87682F6-B2D7-4C4D-A529-400C24FD4880}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>libsecondlife.MassTestClient</RootNamespace>
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<AssemblyName>MassTestClient</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\..\bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>bin\libsecondlife.dll</HintPath>
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</Reference>
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<Reference Include="libsecondlife.Utilities, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>bin\libsecondlife.Utilities.dll</HintPath>
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</Reference>
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<Reference Include="openjpegnet, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>bin\openjpegnet.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Arguments.cs" />
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<Compile Include="Command.cs" />
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<Compile Include="Commands\Inventory\AppearanceCommand.cs" />
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<Compile Include="Commands\CloneProfileCommand.cs" />
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<Compile Include="Commands\System\DebugCommand.cs" />
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<Compile Include="Commands\Inventory\DumpOutfitCommand.cs" />
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<Compile Include="Commands\Prims\ExportParticlesCommand.cs" />
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<Compile Include="Commands\Inventory\BalanceCommand.cs" />
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<Compile Include="Commands\Inventory\DeleteFolderCommand.cs" />
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<Compile Include="Commands\Inventory\GiveAllCommand.cs" />
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<Compile Include="Commands\Inventory\WearCommand.cs" />
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<Compile Include="Commands\Inventory\InventoryCommand.cs" />
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<Compile Include="Commands\Inventory\ExportOutfitCommand.cs" />
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<Compile Include="Commands\Land\FindSimCommand.cs" />
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<Compile Include="Commands\Inventory\ImportOutfitCommand.cs" />
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<Compile Include="Commands\System\LoginCommand.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Commands\System\LogoutCommand.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Commands\Communication\EchoMasterCommand.cs" />
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<Compile Include="Commands\Communication\IMCommand.cs" />
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<Compile Include="Commands\Communication\SayCommand.cs" />
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<Compile Include="Commands\Communication\ShoutCommand.cs" />
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<Compile Include="Commands\Communication\WhisperCommand.cs" />
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<Compile Include="Commands\System\MD5Command.cs" />
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<Compile Include="Commands\Movement\FollowCommand.cs" />
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<Compile Include="Commands\Movement\GotoCommand.cs" />
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<Compile Include="Commands\Movement\JumpCommand.cs" />
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<Compile Include="Commands\Movement\LocationCommand.cs" />
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<Compile Include="Commands\Movement\SitCommand.cs" />
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<Compile Include="Commands\System\PacketLogCommand.cs" />
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<Compile Include="Commands\Land\ParcelInfoCommand.cs" />
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<Compile Include="Commands\System\QuitCommand.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Commands\Stats\RegionInfoCommand.cs" />
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<Compile Include="Commands\System\SetMasterCommand.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Commands\Prims\ExportCommand.cs" />
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<Compile Include="Commands\Prims\ImportCommand.cs" />
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<Compile Include="Commands\System\LoadCommand.cs" />
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<Compile Include="Commands\Prims\PrimCountCommand.cs" />
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<Compile Include="Commands\System\SetMasterKeyCommand.cs" />
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<Compile Include="Commands\System\ShowEffectsCommand.cs" />
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<Compile Include="Commands\Stats\StatsCommand.cs" />
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<Compile Include="Commands\TouchCommand.cs" />
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<Compile Include="Commands\TreeCommand.cs" />
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<Compile Include="Commands\Stats\UptimeCommand.cs" />
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<Compile Include="Commands\System\HelpCommand.cs" />
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<Compile Include="ClientManager.cs" />
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<Compile Include="Commands\WhoCommand.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Parsing.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="TestClient.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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</Project>
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